So has anyone seen any more details on Wizard spells on any of the other places Sawyer posts? I cant quite wrap my head around spell power progression without spell scaling. For example we know Fireball is in the game, and typical D&D version start the spell damage at 1d6 and add 1d6 every level up to 10d6. This mechanic doesn't exist in PE so then the only other way I can think of is that PE must just give you a new, renamed, more powerful Fireball spell?