I am not huge fan of nationalism myself but idea that social surrounding we live in is not at least partially affected by our ancestors which as group decided on set of morals they followed (eg, national identity per say) is false. Thats why states and nations are different from each other even if the structure holding it together is same. Hence Nationalism can be good and bad
I share the concerns. I would love to have good WH RPG, but Owlcat does not feel like the dev to do dark gritty and bat**** crazy setting like this. I am worried their politics will spill into it too much
at least we are still consistent with 'in 30 years'
ITER, however, isn't designed to generate electricity; but tokamaks based on ITER that will, called DEMO reactors, are now being designed and could be working by 2051.
Still going through D2R with my Sorc and Hell is real pain. I did go hydra/frozen orb to evade immunities but still i find a lot of monsters to be fire/cold immune and/or groups where Flayer Shaman is immune to fire and Flyers themselves immune to cold. Grrr. It does not help that my resists are in negatives because I failed to find any good uniques AND Countess is immune to fire AND cold so I can't farm her for runes. Really frustrating. Now in act 3 - the pain act
I too have it installed for years now but I am still waiting for some features before I start new game
mainly:
- Exploration - Its irks me that your science ships are useless after first 50 years of game - they need to add something like improve sensors and levels of system exploration so you can find more interesting things in late game - I love their anomalies I want MORE!
- Better and more interesting leaders - maybe as in MOO - traveling/adventuring leaders with more traits
Minor ones:
- trade lanes and maybe logistics and associated pirate raids and more interesting system security statuses
- improve infiltration
- more varied tech - going from red lasers to blue laser is REALLY boring (and it might impact improving combat somehow)