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Sedrefilos

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Everything posted by Sedrefilos

  1. Patches to fix stuff and (preferably) post-end game expansion. Everything else is a pass for me.
  2. @omgFIRABALLS, you can get answers by looking up at the updates when you want to know something specific about the game, because, at this time, in forums there are only discussions/speculations. We don't have deeper knowledge about Deadfire other than what Obsidian has already revealed via updates. But, to save you time looking up through the updates, here's what we know about the transition: 1) You start at level 1, powerless, no items, no Stronghold. 2) You can import your character with the choices you made during Pillars 1; what consequences they're gonna have in Deadfire we don't know and we won't know until we play the game 3) You can change class(es)/appearance of your old character. 4) You can start a new character. In this case there's gonna be a mechanism that let's you choose what you did in the 1st game, similar to Tyranny's "conquest". You can look it up in youtube. About the Dragon Age Keep daven talks about it's basically a worldstate you create of all choices in all Dragon Age games. You save that "tapesty", as Bioware calls it, and, when you start Inquisition (and presumably every other Dragon Age game from now on) you can import your custom worldstate and the game recognises the choice it includes. Pretty neat, imo.
  3. In contrast to what many say, I found combat encounters early on in DOS2 challenging but not impossible. And, yeah, when you wear rugs, a bucket for helmet and a stick for weapon it usually isn't that a great idea to pick up fights with armed people or giand animals I believe many just tried to fight everything the saw and got frustrated when then got their asses handed to them :D I liked that. Changing tactics after a combat failure can also make a great difference to the outcome. It reminded me of BG2. Pillars didn't have that in normal difficulty unfortunately. Most of the time I didn't care about enemy resistances etc, I just followed a basic combat tactic and most of the times it worked. If a challenge was too difficult, I just came back later at higher level and finish it off. The game was lacking a bit on the tactical level (in normal diff) and this makes more interesting, for me, the reduction of party size to 5. It might be more tactically challenging.
  4. I got the idea that the factions and their interaction will work similar to New Vegas, which is good imo.
  5. I haven't written about it myself yet, I've been thinking about it off and on. After these encounters I decided to formulate my thoughts. Feel free to ignore it. I don't have any problem with your thoughts mate and your concerns are legit; it's just there are so many threads discussing this topic, opening a new one 1)pushes other threads down 2)makes those who want to talk about it (I myself already done it) multi-posting in numerous threads with the same subject. Someone opened a new thread about party size 2 or 3 days ago I believe.
  6. In conversations as long as you can make choices and game respons to them/your character it’s already gameplay for me. Totally agree, that's why I like games that have emphasis in roleplay. But there's a difference in having dialogue and dialogue options and having just plain written descriptive text. I never get bored from dialogues in rpgs when they give you the choice of answer and take regard of your character build. I get bored, though, from bookish written pages upon pages of descriptions Pillars 1 had that problem, but they fixed it in White March with using scripted interactions style interface for most cases that a longer description was needed. DOS:2 makes descriptions more interesting by introducing the narrator, a DM-like character who describes things to you. I'm pretty sure that Deadfire will use the White March style for descriptions if not improve upon it so I'm not that worried. And, I don't know, I... hope(?) that the not so successful T:ToN will make devs think twice before deciding to sacrifice gameplay over book-writing. Man, I was so waiting for that game to come out. Pitty...
  7. Come on; you can't say BG was an interactive novel... It felt more like a game. It had more to do with gameplay than reading or at least it was 50-50 and it wasn't writter bookishly. You never laid back and read. T:TON on the other hand had more reading than gaming and it was written bookishly. Most of the time my hands were off the keyboard/mouse and I was laying back reading scattered pages of the book with self-invented words the developers wanted to write but were forced to put some gameplay in it And That, it felt as an interactive novel, yeah. I'm not against narrative or narration in games, I just don't want to pull my hands off the gaming gadgets for long time because I'm forced to read numerous pages or watch a short movie.
  8. I'm more with the shorter way and I think BG2 was going with that too. It had no description text, just dialogue, that's why it wasn't boring. T:TON went overboard with descriptive text it was half the reason I droped it. Pillars was somewhere inbetween but I didn't like how they handled the descriptive text; thankfully they did much of it via scripted interactions in the White March which was a huge step forward imo. I hope this is gonna be the way in Deadfire. I'm the person who believes games should be mostly games and then anything else (books, movies). If I want to read a book, I'm gonna take a book, lay comfortable and read it. I don't want it to mess in my games. Same thing with movies. I really hate frequent and long cinematics in modern games. Each medium can and will borrow things from others, but it should mostly stick to what it's supposed to be.
  9. We must remember that sidekicks will join you only if you offer to help them first. So there's a reasonable explanation for following you. You help me, I help you in return And now... why are we talking about sidekicks ideas (a very interesting topic imo) in the Ydwin fanboy thread? Is there a way to transfer our conversations in a relevant thread?
  10. Same. You join up with them whilst working on the same quest but when that's done they leave to carry on with their lives rather than immediately dropping everything to join you. I understand why this wouldn't be popular in this sort of game, but I'd quite like it. Dragon Age 2 did something like that. Your companions were scattered here amd there in the city and, when not adventureing with you, they did their own things, some of them would interfere with the main story, some would be quests for you to help them if you'd wish and other would resolve to a relaxing conversation and asking your oppinion about how to handle or how do you think they handled their personal problem. Ithink it was the only good thing in DA2 Now this (Wormerine's) is a new idea, a very interesting one, imo, but it might be better for a more single-person oriented rpg, were your would not need to plan a party composition in order to play through.
  11. I wouldn't say "demand" ('cause I never demand from games) but I'd love to see they do the same. I was mentioning how I'd like a fully VO sequel back when I finished Pillars 1. For me VO brings life to a game and, honestly, I haven't played a game released after 2000 with bad voice acting. Not even mediocre. I was referring to the unreasonably entitled type of gamer. I like VO for the same reasons you state and full VO for Deadfire would be amazing, though I don't expect it. Maybe I'm just a cynical, jaded guy, but what with the times we currently live in, there's no limit to the idiocy I can imagine gamers steeping to. As far as I see, here in these forums, at least, there is no demand for full VO; quite the opposite I'd say People are more traditional - most don't want VO at all and others don't want it even if it can be muted, of fear it'll drag effort from the main game to the voicing and it'll limit the dialogue options. Of course I don't believe that. New Vegas was fully voiced and had a million dialogues, Witcher 3 too and Larian just proved that it is doable if you're willing to do it. And DOS2 is heavy on dialogue and narrative - they didn't cut anything to fit the VO in. I'm ok with whatever Obsidian decides is best for the game, although, I'd love Deadfire to be fully voiced. But, yes, I can see to which people you are referring to
  12. Another point about the narrator in DOS2. As I said, the narrator is written in a DM-ish way. That is important because 1) the voice over fits, because it a voice for an extra, specific character and (most importantly) 2) the narrator doesen't pop up during one's speech. There is dialogue, the narrator may -after the character has finished their line, this is very important- pop up and describe things and then the dialogue continues. He dosen't interrupt one person's dialogue because he's a narrator and not abstract text. And the game treats him as a narrator. This is the only game with written descriptions inbetween dialogue that I've played and really liked. Larian nailed one more thing that was tricky and never implemented right in games, for me.
  13. I wouldn't say "demand" ('cause I never demand from games) but I'd love to see they do the same. I was mentioning how I'd like a fully VO sequel back when I finished Pillars 1. For me VO brings life to a game and, honestly, I haven't played a game released after 2000 with bad voice acting. Not even mediocre.
  14. Dude they've said Q1 2018 already! You know they won't say anything else about it this year, so stop spamming.
  15. The idea sounds great imo, especially if you could pick actions/outcomes for the side missions. Unfortunately, as others said, I don't believe side missions is gonna be a thing in Deadfire.
  16. Bunyrd Row; one of the biggest letdowns in Pillars. It had SO much potential
  17. The more I play DOS2 the more I like/enjoy the VO honestly. The actors are really good. And that narrator guy that I though it's gonna be cheasy listening him talk at the begining... I like him a lot. The deal is he's not written in a bookish way; he's written in a DMish way. It's really more like you have a narrator reading you a story than having literature words describing stuff.
  18. Ehhh companions schompanions. If the game is good, is good.I believe sidekicks gonna be fun too even without a major storyline.
  19. Waddya know?! People took my words literally!! Ok, who am I too blow the fun? KEEP IT COMING PEOPLE! Make it a serious thread about party size! Fakk that shyt!!! One day before release I'm gonna open a thread about party size too. I'm gonna open a thread about party size AFTER I beat the game even if I liked it more with five. There's never a bad time to open a thread about party size.
  20. Let's make this thread hot! We need more party size threads in here! Spam on people!
  21. I never hide helmets no matter how bad they are Well, we already know the game and its style, so we should expect late medieval/rennaisance-esque type of helmets with a fantasy touch on them. Maybe, in addition, some exploration era style and maybe Polynesian style.
  22. Since companies don't provide us with free demos these days, a few watches of different "let's play" youtube videos are highly recommended before any buy, imo. Personally, after withstanding the camera of NW2, the worst camera ever, imo, and that of DA:I, I had no problem with DOS2's camera, which I don't find any bad at all actually.
  23. It adds a new layer in combat where you have to reduce armor first in order for your different status effects to apply. It's good because else you could dominate opponents in turn 1, especially if you were the one who initiated the combat. It's a strategic layer added to the tactical as well. Now, some complain that this drags combat but in DOS2 there are no trash encounters. When combat starts is a combat encounter, just like a pnp rpg. You take your time and figure how to beat the opponents. There are no trash mobs here and there for you to plough through in order to get ti the "boss" fight. Every encounter is there for a reason and is designed to as such. This is rare for crpgs imo.
  24. Dumbed down = what doesen't match my aesthetic preferences, see "girlie". Frik-logic.
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