Thats from KOTOR I I think it's the lesser of two evils. If they had changed the tomb in KOTOR II then the people who played KOTOR I would wonder what was going on. As it is it will only bother a small number of SW geeks.
Your making assumptions again. A more realistic reason, the ending would have shot the game into M rating which LA did not want under any circumstances.
Or that it didnt leave enough cliffhanger and or killed off characters LA wanted kept.
It's quite easy to loot one of them. I dont recall if the corpse stays around or not. When you return later it's just the swords lying around. It's odd that no one picked them up.
Sure you did, you just keep telling yourself that. So which version is it did you stand behind the table or were you close enough to loot them as they fell. Really your just laughable lately.
No the scene ends when you kill the last one. If you want the loot you have to go back later after the ship.
I dont do the cheap thing and stand behind a table so they die within a short time of each other. And that ends the scene.
Because they only have energy shields a tricked out sword will take them down very fast. (not as fast as when you meet them later though )
Breaking the law for one thing. Read the small print in the back of the manual.
LA have removed mods before as well as demanded the removal of SW related material from web sites.
You couldnt say for sure it would happen. But might is a distinct possibility especially if you piss them off by crowing about restoring the ending they ripped away and stuff like that.
It makes perfect sense. If you cant understand it then the blame lies 100% with you.
As I have caught you lying more times than I care to remember I take nothing you say seriously anyway your just comic relief now.
That depends what you have done upto that point in the game. It's different in a linear game but since you cant predict which planets people will do it's difficult to pull off if the NPCs are required to drive the story forward.
Your character is only a part of the story it is not the story.
You have to reload because you just broke the story. Thats why no one in KOTOR dies in combat either.
And why your stuck with certain characters at certain points of game.
I'm not personally bothered. If an NPC dies while on an "away mission" then they can stay dead.
But I dont expect that would be the case because of the NPC's requirements to the story.
In the films they dont use force powers so much.
A diablo II skill system would work so much better than what their is now.
You shouldnt find yourself buying force powers you dont want because it's the only way to get off the screen.
There is no such thing as difficult odds once you get force wave or force storm...
The multi strike powers need to be toned down. The durations on stuns need to be tonned down so that stun dosnt equal very very dead.
Charging into the middle of 15 or so bad guys and unleashing forcewave is just too effective.
I liked that too it gives everyone some screen time rather than just being stuck on the ship.
With the characters being so similiar in abilities you dont really need to mix and match them that much.
T-3 is the star of the show in KOTOR II. They really captured that R2-D2 vibe this time around. In KOTOR he was just there to open a door and that was it.
When you got hold of that Protocol droid I sort of groaned but nothing came of it :D
The only real difference is that KOTOR II dosnt have it's "beach scene" otherwise the end is pretty much a solo Star Forge.
Even down to encountering the apprentice then the master..
I made my own wrap up scene anyway
Hanhar is twisted. As a former slave he sees the lifedebt as another form of slavery which will only end when he kills who he is indebted to.
When you first see them he's held in check by the bounty hunter truce.
If your DS he joins up and he's a real freak. You get influence with him by treating him like crap.