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HereticSaint

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Everything posted by HereticSaint

  1. I'm sorry, but if you are struggling as much as you say on Easy then you have absolutely no right to complain about how the game works mechanic wise because you are very clearly doing something wrong. On top of that, complaining about how the a game such as X-Com handles character death and wanting it changed is precisely why a lot of games released today that could've been good otherwise are garbage, because their mechanics are mutated into stupid piles of **** that will be pleasant on hard even for the soccer moms. It's like if you started playing a real time strategy game, found you didn't have the physical dexterity and hand eye coordination to handle the amount of inputs required to win a mission on easy, then wanted it changed to turn based instead. No.
  2. Others have already said it but I'll chime in to add my support for the, "Let's not do this when there are only going to be 8 companions" people. This type of thing with so few companions would take away from the game more than it would add by forcing you to use very specific party layouts (thus limiting replayability) or using generic companions. If you need the narrative to force down the throat of the party members unhappy with one another that there is something so big going on that slitting each others throat has to wait until the adventure is over, fine, if you want there to be arguments, perhaps ones where the player even has to give one side a bit more incentive (within reason), fine. But slitting of each others throats, no.
  3. I would prefer turn based. They already have their idea of how they are going to create combat and implement it though so I'm sure they'll make it work in a way that isn't incredibly irritating or frustrating.
  4. http://www.youtube.com/watch?v=0NM434zqmT8&feature=context-gfa http://www.youtube.com/watch?v=LQRzJjCKsPE
  5. Does this mean I get an extra bludgeoning weapon? Yes, but I'd advise against using the extra weapon to parry attacks. Need to have Trolls as a playable race so I can regenerate lost appendages. Time to power game this ****!
  6. Does this mean I get an extra bludgeoning weapon? only when it is not in a state of a whip... Well if everyone is always naked it shouldn't be that difficult... Honestly, it makes me feel a bit badly that this line of discussion about phallus bludgeoning is almost (or is) as constructive as the actual topic.
  7. I'm dumb and didn't edit my post before, but now noticed I made a mistake, what I meant to say was, "I definitely dislike the concept of people who aren't around during your adventures getting any experience." in my previous post. Dang editing time limits.
  8. You don't necessarily have to choose between them, but you might be better at one than the other or have skills that pertain to one and not the other. And I can choose these skills. Wait for it... Wait for iiiiit.... Therefore I should be able to choose my weapon.
  9. You're dumb. That isn't ad hominem, that's factual. Holy ****.
  10. So that doesn't make it any less stupid that I have to choose between a sword and a warhammer. Also, better complain about me supposedly having, "strawman" arguments, when all you can do is flip out and swear at me. Hah.
  11. What??? He attacks me and I don't have a right to defend myself? What kind of ****ty law is that? Some laws are quite ****ty. Laws aren't always fair. This was just a scenario in any case. The main point was whether you'd like to see some characters demand something before they leave, whatever it may be. You can kill them if you disagree, but you'd have to lose something in that process (other than a companion): a 5 on 1 is kind of over-kill isn't it? I'm sorry, but this makes absolutely no sense. If a companion makes some imaginary agreement up (AKA: There isn't a legibal contract that I signed promising them something) and is able to attack me and I'm not able to defend myself, that's stupid. That doesn't add to the games complexity, unless you think bad, nonsenical mechanics do that. That doesn't add to the games variety, unless you think bad, nonsensical mechanics do that. That doesn't add to the story, unless you think having a town, or hell who country (whatever area) built around ridiculous laws adds to the story of the game. In which case, I should also be able to take full advantage of the stupidity of these laws. Which I can pretty much guarantee they won't do. The only way you could possibly do this from a story stand point is having a companion who can do forgery who signs your name on some such contract and the area you are in holds such contracts in high regard and the person who overlooks it fails to see the forgery in which case all this would boil down to is a noob trap that screws people over on their first play through. This would be no better than having three random dialogue options at a certain point in the game and if you choose the second one you randomly get a permanent -6 strength modifier with your character. Who said you couldn't defend yourself? I read it as you get impisoned for defending yourself from someone attacking you and have no other recourse beside doing that or handing over treasure. I apologize if that isn't the case.
  12. Alright, so when the game boots up and you get in and are forced into having a one handed sword, there should be dialgoue that pops up saying, "**** everyone who wanted to use two handed weapons of any kind or one handed maces, daggers, or ranged weaponry. ~ Metabot" Or they could just develop a feature that is incredibly easily implemented and worthwhile.
  13. What??? He attacks me and I don't have a right to defend myself? What kind of ****ty law is that? Some laws are quite ****ty. Laws aren't always fair. This was just a scenario in any case. The main point was whether you'd like to see some characters demand something before they leave, whatever it may be. You can kill them if you disagree, but you'd have to lose something in that process (other than a companion): a 5 on 1 is kind of over-kill isn't it? I'm sorry, but this makes absolutely no sense. If a companion makes some imaginary agreement up (AKA: There isn't a legibal contract that I signed promising them something) and is able to attack me and I'm not able to defend myself, that's stupid. That doesn't add to the games complexity, unless you think bad, nonsenical mechanics do that. That doesn't add to the games variety, unless you think bad, nonsensical mechanics do that. That doesn't add to the story, unless you think having a town, or hell who country (whatever area) built around ridiculous laws adds to the story of the game. In which case, I should also be able to take full advantage of the stupidity of these laws. Which I can pretty much guarantee they won't do. The only way you could possibly do this from a story stand point is having a companion who can do forgery who signs your name on some such contract and the area you are in holds such contracts in high regard and the person who overlooks it fails to see the forgery in which case all this would boil down to is a noob trap that screws people over on their first play through. This would be no better than having three random dialogue options at a certain point in the game and if you choose the second one you randomly get a permanent -6 strength modifier with your character.
  14. You may find it neat, I find it incredibly annoying to have my choices restricted. I like choosing my class as well, are we all of a sudden going to be incapable of doing that? Is that going to be to much effort? I hate to be a douche, because you come across as being kind of reasonable, but if you think that having a feature in character creation that lets you choose from a basic pieces of equipment takes an incredible amount of development time or money/resources you literally have no idea what you are talking about. Again, if you find the gameplay mechanic of...*4 hours into the game* "YES, I finally found a two handed sword, now I can play my character how I intended them to be" fun, I find frustrating.
  15. Yes, Warriors specialize in the use of weapons. Traditionally people weren't just trained how to use a sword, but also how to use war hammers and short blades in addition to Crossbows if they were wealthy enough to afford using such weaponry. There comes a point where swapping weapons was a tactic that was used, I know this is amazing for you, but people (unless they were incredibly poor) didn't only lug around one weapon. I absolute HATE the traditional, "you specialize in this weapon type, so therefore that's apparently the only weapon you can use ever no matter what you are fighting, unless you are fighting skeletons, then you use a blunt weapon" bull**** you are trying to peddle. Because that's what you are doing. "OMG U SPECIALIZE NOW!" No thanks.
  16. This is probably a pointless question, because this isn't PnP. But theoretically what would happen if the Grimoire got hit by a spell, or a sword, or an arrow or something? It obviously can't be impervious, would the Wizard just die if it got hit by a sword and shredded in half? Would someone sneaking up on the Wizard and chucking it away mean the Wizard would have to channel some spell, or would it just be second nature to instantly reclaim it? If so, it would almost make sense that they could do it with other items as well by channeling a part of their soul into it. That's all pretty much rambling though. I realize they don't necessarily have to explain everything, but I really, really hate, "just because" scenarios. I'm sure there will be some of them, but I hope there's as few as possible.
  17. If you want a dagger, be a rogue. God people are so entitled with their constant talk of being "forced" to do things. Or the game could not be pointlessly restrictive when a feature that let you pick equipment wouldn't be all that difficult or time consuming to create, you know, there's always that too, right? <3
  18. If this and the romance type threads are allowed I'm sure they'll keep being remade right up until the game comes out and likely at that point there will be threads about how said situations turned out. Then a couple of months after that people will reflect on why they were done the way they were, if it was correct and if they are making a sequal how they will be done in a sequal. In other words, welcome to hell.
  19. Expectations? By whom? It's near impossible to find two people with matching expectations. Not to mention that the newer generations(which have to be accounted for, like it or not...plenty donated because they were more familiar with Obsidian's newer games..FONV, AP and so on) are almost nothing like the old that grew up playing IE games. It's a lot simpler, safer, easier and likely cheaper to just put in a bunch of music like: I want this game to be succesful and having music like that doesn't compromise the intergrity of the game for success. Having Country, Death Metal, etc would.
  20. I hardly doubt it, several solutions to restrict you from even being able to hoard Grimoires: * A Tome should weigh some and thus make it hard for the Wizard to carry more than 2-3, of course you could build a more durable stronger Wizard capable of carrying much more but then you'd lose out on Magic damage. Take in mind that, in my opinion, they should weigh more the more scrolls you use/the more magic you learn (More pages). * Another solution is a limited inventory, so you could practically only carry 2-3 Grimoires (1 equipped, 1 or 2 in backpack). * Another solution, which I've tried to explain, is that when an enemy Wizard dies, his Grimoire "self-destruct", thus you won't be able to pick every Grimoire you find. * Another solution is to have a code saying "You have 2 Grimoires already, you may not pick up a 3rd one" which is kind of boring and a little bit too blunt. * Another solution is, there is only a couple of people in the game who knows how to make a Grimoire (Kind of like Oliander the Wandmaker in Harry Potter) and they won't make you more than 2 Grimoires, except that evil Grim Crafter who senses your lust for power and makes a 3rd one for you. Now, I have no clue as to what Obsidian have in mind, so what I am suggesting here or speculating on might be totally out of the question too, we'll see what Obsidian reveals. - A Tome could weigh quite a bit, but how realistic is it for a book to weigh 30 pounds unless you have several thousand spells or it's unecessarily gigantic? - Limited inventory... same issue with your first suggestion. How big are these really going to be? Having a separate inventory for them would feel like a cheap, "easy" way out, making them huge would likely not make sense either, meaning you would have to gimp everyones inventory size to accomidate this solution. Which doesn't seem like a good idea to me. - This is a semi-reasonable solution, they would need to explain it in an incredibly good way to flesh it out though. When it self-destructs does it damage any living or non living things within the area? What happens if you were to try and take a Griomoire from an enemy you knocked unconcious? What about stealing one from someone who has it attached to them while sleeping? What about one owned by someone but it isn't attached to them at the moment? - Not a good solution. I really, really hate, "Just because". - They could do this, but you'd have to have a good reason for it, like, "It takes hundreds of years of practiced study to be able to do this" or something else equally ridiculous. That also doesn't solve the problem of obtaining Griomoires from fallen enemies unless you take your other solution, which again would require a ton of explaining and fleshing out. I think going, "You meditate and attach part of your soul/soul power/soul energy to a Griomoire is a more elegant solution. To each their own I guess.
  21. There should be a happy medium. I don't want gear to instawin the game, nor make it feel like if my character were reduced to mundane or entirely non-magical, masterwork gear that I'd be useless but at the same time if I find a sword imbued with the soul of a demon or dragon or some such nonsense I expect it to have a noticable effect on my killing potential.
  22. Parties, certain fights depending on pacing, cut-scenes with more up-beat story bits. PE should be a fully fleshed living world with just as many up-beat bits as doom and gloom bits. Walk into a tavern and the atmosphere should reflect it. So where do we fit in the Country, Hard Rock, Alt Rock, Techno, Screamo, Death Metal, Metal, Power Metal, etc? I won't start listing but there are places for all of them too.....and why not? Bring it on Obsidian....it's party time... Edited post addresses why not. It would hurt their sales for a very poor reason. in fact I can pretty much guarantee you if you had real trance, dubstep or death metal in the game and it wasn't a toggle (which takes too much in the resource department) that the game would flop despite what Kickstarter has already given it.
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