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Everything posted by AndreaColombo
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Update 2.03 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Guess Colorblind mode should also alter the color scheme in descriptions, if it is to do its job. Hopefully they'll keep it in mind -
I'm honestly baffled they'd spend time and resources implementing a story mode, if nothing else because the game's already so incredibly easy. Appreciate that not everyone's able to steamroll Hard and PotD, but the game already comes packed with an Easy mode that should be practically impossible to eff-up. With that said, January 2016 is much earlier than I expected. I'm glad we'll get to play it so soon, although I hope the shorter development time vs. part I won't affect the overall quality. I also hope they'll keep rolling out patches for a relatively long time after pt. II is released.
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[2.03] Wizard accuracy...weirdness
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's on the Wiki, but undocumented in the (outdated) game manual and within the game (then again, you could fill a canyon with stuff that goes on under the hood and is not communicated to you by the game's interface.) Characters get +3 Accuracy per level; non-weapon attacks get +1 Accuracy per character level. Aarik will be able to confirm. -
Everythings gone pink!
AndreaColombo replied to Charly030's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You can copy-paste your saves to a temporary location to make sure; then when you reinstall the game, you put them back where they were -
Everythings gone pink!
AndreaColombo replied to Charly030's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Pink means textures are missing. If you're on Steam, verify your game cache. Otherwise, I'm afraid you'll have to perform a clean install. -
Update 2.03 is Live
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
^ Did you try Colorblind Mode? -
[2.03] Wizard accuracy...weirdness
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Your base Accuracy at level 12 is not 56; it's 20 + (11 * 3) = 53. Spells get an undocumented Accuracy bonus equal to the level of the caster (so do all non-weapon attacks from any character.) 53 (Base) + 4 (PER) + 6 (ZF) + 12 (Lvl) + 10 (Spell) = 85 You can see this by hovering your cursor on the Slicken spell icon: (this is from your saved game.) Aloth is also a Wood Elf, so he gets +5 Accuracy against distant targets (which in PoE means targets who are 4+ meters away), so those will get checked against an Accuracy score of 90. With that said, how did you get the details of the 3 Grazes / 1 Hit / 1 Crit (your first screenshot)? I can't seem to get those in my game. -
I agree with the OP. I would add that A.I. could be smarter and scale with difficulty. On PotD, A.I. should be making creatures act synergistically to cover for each other's weaknesses, leverage on each other's strengths, and execute combos and strategies that are more advanced than just auto-attacking or spamming their per-encounters. They should drink potions when it makes strategical sense, and try to react to what the player does to the extent to which it is possible (example: Player is trying to funnel enemies through a door? All enemies retreat back into the room and start using ranged weapons and spells against the player, forcing them to enter the room and face them in the open.) From there, it could be scaled down on lower difficulty settings, gradually removing the most advanced features until you get to Easy, where A.I. simply avoids overly stupid behaviors (like getting stuck when walking against an object or becoming inert when the player goes invisible), but otherwise just mindlessly auto-attacks and spams per-encounters.
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Personally, I think soulbound weapon are generally pretty good. I like how they are powerful without necessarily being the no-brainer most powerful weapon of their kind. Stormcaller is, in my opinion, one of the strongest. Lenas Er is great but applying 6 Shock DR reduction with every hit is massive when you're dealing Pierce/Shock damage (and most enemies don't have great Shock DR to begin with.) The proc are bonus (the Ranger proc is the best, but I usually give the bow to my Cipher.) If you take Heart of the Storm, you get +20% damage to every attack as well as to the proc, which is great synergy. It is true that Durgan Steel is extremely good. Tidefall is already better than St. Ydwen's Redeemer without, and becomes no-brainer-grade better with it (except against Vessels, of course, as that's where St. Ydwen's Redeemer is the best weapon in the game.) If the Redeemer's proc chance was increased to, say, 15% I guess that would help close the gap (the proc on Redeemer are pretty good.) The Greenstone Staff is rather good when given to a Monk, but ... well, Monks tend to use their fists most of all, right? And they switch to something else when they're faced with enemies that are either immune or highly resistant to Crush damage, which is what their fists deal. Now, what damage type does their soulbound weapon deal? Crush. Well, then. Why should I ever use a slower two-hander with my Monk when I can use my fists instead? I rather value the speed, which enables my Monk to wear heavy armor, and wouldn't give it up for the Nature's Mark proc. If the staff was given another damage type, like Crush/Slash or something, it would be much more appealing. Then again, justifying it in-game would be tricky (it's only obvious that staffs would deal Crush damage.) The Grey Sleeper is good, but could be better. The 10% paralysis is great, and the 5% Twin Stones is nice although very rare. What strikes me as out of place is the 5% evoke Vessels: While cool on paper, it is completely useless by the time you get the Estoc. Every enemy you face from that point on is going to be much more powerful than the Vessels the Estoc evokes, to the point enemies will mostly ignore them too (so they're not even good as fodder.) I'd rather have 10% Twin Stones, then. Nightshroud is OK, I guess. I don't play Rogues and I have no use for it on my Priest, so I can't really comment on it.
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Aarik, I believe Devil of Caroc is rather subpar compared to the other companions: She doesn't get racial bonuses to her attributes, which means she's effectively 2 points short vs. everyone else. She cannot use Food or Potions. Her stat distribution is rather abysmal (any custom Rogue you may make is going to be better even without min/maxing.) She is forced to wear a breastplate-equivalent armor with 40% recovery penalty and no special abilities. Basically a generic breastplate you can enchant, which is worse than most unique armors you could have a custom Rogue wear. And what she gets in exchange for all that is immunity to Poison and Disease, two things that aren't particularly common, nor particularly threatening in the game. She's got great writing, dialog, and personality but from a mechanical perspective she's rather bad
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Extra talent points
AndreaColombo replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes. It is the IE mod. Tjayharvey said on Nexus he forgot to disable his personal talent mod before uploading. -
[2.03] UI Feedback
AndreaColombo posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This isn't a bug report so much as a quick feedback on some UI changes that went into 2.03. If I end up being the only one who thinks this way, oh well 1. Grey hyperlinks in item descriptions are harder to read. I think the green/red color scheme we had before looked better and was more readable. The grey font is harder to make out, and mentally suggests that something has been suppressed (grey's the color in use since release to indicate suppressed effects.) 2. Soulbound weapon descriptions appears messy when you first open them. This is probably a bug, but it's so minor I thought I'd put it here instead of opening a separate thread. The first time you right click on a fully unlocked soulbound weapon, the description shows up like this: Closing and right-clicking again fixes the issue, so no big deal—but I thought I'd point this out too. I'll add more as time allows in the coming days. -
A number of afflictions still work; it is for players to figure out which ones suit their strategy. You can brute-force them at level 14, but afflictions still make things easier for you. I, for one, never used Frightened or Terrified against dragons so I don't care much for those immunities. The others just mean I need to find a way around them instead of spamming the usual awesomesauce Prone button.
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Story/setting
AndreaColombo replied to nuestiow's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, if Waidwen had been the final boss, we wouldn't have stood a chance