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AndreaColombo

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Everything posted by AndreaColombo

  1. Sounds like something you may want to take up to GoG support; I'm not sure there's much Obsidian can do about it. GoG's support are generally helpful. If you explain the situation, they may agree to refunding your purchase so you can go and buy the expansion on Steam.
  2. I strongly disagree with this. The game exists because backers threw in their buck o' five before the game script was even drafted up. In Sensuki's case, he put in over $200 to fund development based on the developers' promises. I did the same (the difference being I don't regret doing so.) People who bought the game after it was released put in a lot less cash and knew exactly what they were buying. Nothing wrong with that, but if everyone had chosen that path, this game would not exist; I still think backers are entitled to some recognition. To put some more facts into the blender while I'm at it, Sensuki was the single most active beta tester during the backer beta. He did extensive bug-hunting sessions and several bugs were found and fixed before release largely thanks to his effort. The IE Mod also exists largely thanks to him. He feels particularly bitter about the game because it turned out wildly different from what he expected, thus making all the time, money, and effort he put in it effectively useless from his perspective (his return on investment was zero.) I myself don't necessarily agree with all his views, but he's not exactly a clueless nobody when it comes to PoE.
  3. The "Ground Attacks" thing is cool, imho. It's always struck me as odd that flying creatures who were not touching the ground at all could be knocked Prone via Slicken (for example.)
  4. Posting this here as I don't know where else to post it and I think it's too little to warrant its own thread. New spell from TWM pt. II teased by Josh on instagram: link "Wall of Many Colors" I can only imagine how spectacular it must look
  5. tjayharvey, I can't thank you enough for the work you're doing on the mod. You really have no idea how grateful I am. I am also flabbergasted that you could fix my stacking issue so fast! God knows I wish I could code so I could help with maintaining the mod. Unfortunately I have zero exposure to coding of any kind and must rely on the work of others. So thank you, thank you, thank you. A thousand times thank you!
  6. Unfortunately not. 2.03 has just come out so I expect 2.04 to take at least three more weeks before the beta is rolled out. This is a guesstimate based on previous patches. For now, QA still need to confirm the bug (which I'm sure will happen shortly; I can repro with 100% reliability.) I'm taking a pause from the game until 2.04 is out and the IE Mod is made compatible with it.
  7. Fair point. Let's see what QA come back with.
  8. Think it's a bug. I recall seeing it reported in the tech forum but I don't have a link handy.
  9. Fairly sure this is by design. Both Blessing and Zealous Focus provide a direct buff to Accuracy and bonuses to the same thing generally don't stack in this game (Durgan Steel being an exception to this rule.)
  10. I think it was done on purpose. You know, with the caul thing and all. People mostly don't notice her and this doesn't suddenly change in Act IV, which I think is good. I do think, however, that she could contribute a bit more of her own volition. She's very passionate about what she cares for, at least in her conversations with you. I expected some of that inner fire to burn brighter in Act IV.
  11. I would sooner give up on MIG than on DEX on a Cipher, especially if using firearms. Firearms already have good damage and you get 20% more from your Biting Whip talent; you don't super need MIG to punch through DR ('sides firearms also have DR bypass.) OTOH, firearms are very slow and you need speed if you want to build up focus fast enough to use your powers to good effect. The main source of slowness on firearms is the reload animation and DEX is one of the few things that can speed it up.
  12. Yes. With TWM pt. I you get an extra talent on level 14 and the Stormcaller soulbound bow, which imo is the best weapon in the game for a Cipher (plus it frees up another talent as he wouldn't need to take Gunner.)
  13. I take it you will be playing the base game without TWM pt. I?
  14. Indeed, that is the case. It should be fairly easy to repro with Durgan Steel because it's a 20% chance; a little harder with Dozens' Luck because it's just 4% but with some patience you'll be able to repro with both. I suspect that Agone is right: This appears to be a global issue and fixing it for one thing will likely fix it for all others too (e.g. fixing it for Durgan Steel will probably automatically fix Dozens' Luck, Llengrath's Displaced Image, etc.) It is also worth checking the Fighter's Critical Defense ability as well for the same issue.
  15. I haven't really tried 2.03 yet, but I've always been a detractor of the engagement system. I stopped using the "Disable Engagement" component of the IE Mod only after 2.0 made the whole mechanic largely irrelevant. If it is now back to relevant, I may have to wait until IE Mod is made to work with 2.04 to do another play through (the bug with Durgan Steel and Dozen's Luck is a showstopper for me, so I'm stuck waiting for 2.04 to fix it.) Alas. I'm rather taken aback by the fact that such an important change was not documented or communicated in any way, however.
  16. Hey Aarik, apologies, I might have worded my post awkwardly. To clarify: Durgan-reinforced armor should protect the wearer from critical hits by converting 20% of incoming crits to hits. To test whether it works, have A wear a Durgan-reinforced armor, and B attack A. You'll see that A's armor never converts incoming crits to hits, suggesting Durgan Steel is not applying the 20% crit to hit conversion. Now, have A (who is still wearing Durgan-reinforced armor) attack B (who is NOT wearing Durgan-reinforced armor.) You'll notice that sometimes, when A scores a crit against B, A's armor turns it into a hit. Basically, Durgan Steel is working in reverse. Instead of protecting the wearer from critical hits, it prevents the wearer from scoring critical hits against enemies. Wearing Durgan-reinforced armor is therefore a liability rather than an advantage. The same is true of Dozen's Luck. (In the screenshot above, Lady of Pain is the protagonist. She has the Dozen's Luck talent and wears Sanguine Plate. Both are turning the crits Lady of Pain is scoring against her enemies into hits.)
  17. If I'm allowed a moment of blasphemy and sincerity, I still prefer Patrick Rothfuss to both
  18. Note for anyone going for the crit build: The talent Dozen's Luck and Durgan Steel on armors currently work the other way around. Instead of converting incoming crits to hits as advertised, they convert the crits that you inflict on enemies to hits. For this reason, I strongly advise against them until they are fixed (I've already raised the issue in the technical forum.) The increase in DPS from Durgan Steel's speed penalty reduction is probably still worth it in other cases, but a 20% crit-to-hit conversion on a crit build is a big no-no. The talent itself is fairly easy to avoid.
  19. All right, I've just tested this without the IE Mod that two do indeed stack. Will let the mod's maintainers know
  20. So, I was testing Dire Blessing + Durgan Steel without the IE Mod when this happened: So, Lady of Pain here is the attacker and also the protagonist who has the Dozen's Luck talent. This means the talent is applying to YOUR crits instead of INCOMING crits. Same issue as Durgan Steel. Screenshot for Durgan Steel: Sanguine Plate is worn by the attacker; it should protect her but instead it turns her crits to hits.
  21. Hah! You know what's ironic? Before I installed the IE Mod, I backed up my files so I'd be able to revert to a clean install any time. You'd think that would occur to me before I went bug-hunting ... but apparently it was too obvious for me to think about it I will revert to a clean install and rerun this test, the crit damage test, and the crit-to-hit conversion test; will let you know how that goes.
  22. Champion's Boon gives a +10 bonus to PER, which in turns gives +10 to Accuracy so it is an "indirect" buff. It definitely stacks with the Paladin's abilities. Devotions for the Faithful gives +20 melee Accuracy and +20 ranged Accuracy, which means it stacks with direct buffs that generically apply to "Accuracy" without specifying whether melee or ranged. Hence, it stacks with the Paladin's aura; not sure about Liberating Exhortation because, IIRC, it does not buff Accuracy but rather suspend debuffs. Scroll of Valor is a direct bonus to Accuracy, and does not stack with the Paladin's aura. The aura's still relevant in case you run out of scrolls or the scroll's duration expires, though. As a side note, QA just confirmed that Dire Blessing does stack with Durgan Steel's hit-to-crit conversion, contrary to what I wrote in my post above. In light of this, you definitely want to spam that spell in every encounter on your crit build.
  23. Plate is weak against Shock. It makes sense because metal is highly conductive. Sure, there are other armors made of metal in the game that aren't vulnerable to Shock ... but you know.
  24. Shock is very good for this build imo, because the elemental talent also gives +5 DR and Shock DR is your weakest (even though it is true that you're not subject to a large number of massively damaging Shock attacks in the game.) To boost Accuracy, the best combination is Scroll of Valor + Devotions for the Faitfhul + Champion's Boon. That's +45 Accuracy. BOOM!
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