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Everything posted by AndreaColombo
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I agree, to an extent. Game mechanics being overemphasized and prioritized over narrative and storytelling is an issue, if not THE issue, with most modern RPGs. If I had to choose between a game with good writing and a good story, and a game with great mechanics, I would pick the former. Thankfully, later this year a game is being released (Torment: Tides of Numenera) that puts a lot more focus on writing and narrative design than on mechanics (though hopefully mechanics will be fun too.) BUT ... in an ideal world, we get both—and PoE is a game that provides both as far as I'm concerned. It's got good writing, a good story, and fun mechanics that enable players to be really powerful if they want to. The issue at hand, I believe, is different. The problem is that if you are completionist and hit the level cap in PoE—regardless of whether you are running optimized builds—nothing will challenge you anymore. You'll be too powerful for pretty much any challenge, including the boss fight, even at the highest difficulty setting and with the optional level scaling enabled. Steamrolling everything so easily has the sour backtaste of overkill, where a voice in your head keeps saying, "You could have done this with a lot less. You're practically killing ants with a nuclear bomb." After all the time and effort invested in hitting the level cap, and perhaps in optimizing my build, it feels rather unrewarding that I can't enjoy it for a few fights because everything is so massively weaker.
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Anni Iroccio calendar
AndreaColombo replied to deniz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From the lore book: -
[v3.00.929 PX1-Steam] Pallegina's FOD Supressed
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
My money's on yes, it's expected behavior. In the same way a Potion of Deleterious Alacrity of Motion suppresses the speed bonus from a Barbarian's Frenzy, or a Scroll of Valor suppresses Zealous Focus. -
Explorer achievement T_T
AndreaColombo replied to plkk_720's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So, it looks to me like you did visit both bridges of which I am aware. I'm not very fluent when it comes to achievements, but this looks like a bug to me. Might be worth posting about it in the tech forum so QA can have a look. -
Explorer achievement T_T
AndreaColombo replied to plkk_720's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Could you post a screenshot of your world map? There are only two bridges that I recall of, and one of them is a mandatory step to get into Defiance Bay. -
I understand PrimeJunta's point, though if you think about it, it boils down to a matter of semantics. Basically, what PoE calls with fancy quality appellations (Fine, Exceptional, Superb), D&D calls with sterile numbers (+1/+2/+3). It is pretty much the same mechanism: It determines how good the basic item is; then you can have other enchantments on top of it, or not. Being used to the traditional D&D system (where a Wizard could, in fact, enchant your rusty old weapon up to +5 if they were high level enough, and you were willing to pay), this doesn't bother me too much in PoE. A system without this might as well work; I don't know. I'll try pretty much anything Obsidian throws my way in the PoE franchise anyway
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^ but it lets me hold onto a weapon I like if I want to, without the fastidious feeling in the back of my head that I am not, in fact, using the most powerful weapon I could. To me, that's invaluable. Appreciate that YMMV; when I play, I pursue power and looks equally (I would never use a powerful combination of items if they looked bad together; I'm OCD and weird like that.)
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Probable (albeit hilarious) bug
AndreaColombo replied to Barbedbeat's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is your character named Angela or Alissa, by chance? -
I haven't really timed them; I would call them "longish", but not as long as to really bother me. Installing the game on a SSD definitely helps; I also make use of the IE Mod's component that disables auto-saving at every area transition (I only save every 15 minutes), which further decreases loading times.
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Personally, I'm a fan of crit-path-only scaling (which may or may not be bracketed.) The crit path being something that all players have to go through when they play the game, regardless of whether they are completionists or not, it makes sense for it to adjust to your level in order to always provide a challenging experience. This is even more important in a game like PoE, where the power gap between completionists and non-completionists is very high; you need to keep the game beatable by casual, non-completionist gamers but completionists deserve some love too. Side quests, on the other hand, are completely optional so it makes sense that you get stomped if you go too early, or steamroll them if you go too late. Appreciate that this is not gonna happen in PoE, but I still advocate that completionists deserve some love. Act III level scaling should be for level 14-16 durgan-packed characters, not for level 10-12 casual parties.
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[v3.00.929 PX1-Steam] Paladin AI Script Mismatch
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
Aarik, I think HawkSoft's point was that Sworn Enemy is no longer a Per Rest ability; it has become Per Encounter in 3.0. The A.I. instruction set's description still says it will only be used if you activate "Per Rest abilities", which is probably not true anymore as a result of the change. -
v.3.0 Feedback: Act III Upscaled content could be harder
AndreaColombo replied to Enkeli's question in Patch Beta Bugs and Support
I second this request. Because scaling is optional, it would be nice to get some love for completionists who get to Act III and IV at level 14-16 and well equipped (including, as Enkeli said, the bounties.) -
Don't get me wrong, there—I have the utmost respect for the PoE team. They have shown their dedication, passion, and talent more than once since before the game released. The game has come a long way since March 2015 and I look forward to more of it when TWM pt. II drops. I'm also aware of the doubling/halving approach Josh embraces, and I too believe Ciphers' current status is not final. I'm merely voicing my opinion of it because the devs are known to read the boards for players' feedback, and this is mine