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Everything posted by Doppelschwert
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Thoughts on Gamescon Stream
Doppelschwert replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I just hope that at the end of the beta there will be a good amount of talents and customization. I know that there won't be many talents during the beta because they are only designed now, but the only possible fear I have about the game is that I won't be able to differentiate my character enough from another character with the same class. Only deviating through attributes sounds a bit samey to me, and if there are only a handful of class specific talents, two characters with the same class will most likely overlap in talent choice. -
Thoughts on Gamescon Stream
Doppelschwert replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Someone (in this case me) should also point out that the party in the demo consisted of only 5 characters, while the game is meant to be played with 6 characters. An additional ranger or rogue probably goes a long way in killing them beetles. -
You know, for a moment I thought there was an option to sacrifice anomen in a dialogue to demigorgon and was dissappointed I missed it. Now I'm dissappointed it's not there. Would've been also great within the romance arc. 'If you really love me, sacrifice yourself to demigorgon for some pretty boots of haste for me'. So many roleplaying opportunities for npcs to comment on your boots for you to tell about your tragic romance and get to meet some even better lovers.
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I almost always exclusively play human in any game. Somehow I can't relate to fantasy races much and my favourite settings have only humans as sentinent races. Fantasy monsters are cool though and if there are other sentinent humanoid races available, I don't care as long as I don't need to play as one. The only exception that I can think of was a wood elf in NWN2 which was supposed to max dexterity and strength so that he could be dual wielding scythes with the monkey grip feat without totally sucking. Called him the 'harvester' as he was pretty damn good at that at the end. Good times, good times.
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You put it in your backpack for some time, until you find some phat loot and remember that it's totally filling up your space. It somehow still lives although you forgot about it for some time (probably ate some crumbs lying around in your backpack) but you decide it's way better to carry another iron sword you found on your enemies and leave it at the next best floor in the church of some priest that prayed to the god of death. Then you go to the romance thread and brag about your superhuman sperm that got the girl to deliver a baby in just 33 days. You open the door, get on the floor and everybody walks the dinosaur. Not sure if fishing for likes or trying to tickle the funny bone. Either way, both worked and I highly support your request. Maybe make a poll for it or something? I also think an important topic that's often neglected in this thread is the joy of paying alimony and divorce fees. We should totally discuss the benefit of this, as it is important to make a romance feel more real, yes?
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Wrapping my Brain around Druids
Doppelschwert replied to Zansatsu's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hm, maybe take a ranger with bear companion and pretend to be the bear? -
Looks like a girl when the inventory opens. Apart from being irrelevant to PoE as everybody mentioned already, why would you make a combat system with a lot of moves isometric instead of first/third person? Seems kind of awkward to control this way, and the pace seems too slow as well.
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why steam only? i thought josh said somewhere they would be using another client. it's not the end of the world, and i'll play it regardless, but still dissappointed. however, could you at least confirm that this won't be early access? so no one from outside will be able to join?
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Can't read what's in the box at the bottom. I'm also amazed that this thread hasn't been moved into off topic. Like... what has this stuff even to do with PoE anymore? o_O For what it's worth, though: I boycotted bioware after ME2, but played most of their major title up to that point (if not all). I found the gameplay of ME2 to be enjoyable (the story... not so much), but I didn't want origin and also the reviews showed me that I made a good decision back then by evading ME3 and DA2. Going to evade DA:I as well, the gameplay video I recently looked at looked like some strange version of World of Warcraft, no thanks. Anyway, PoE beta coming up in 11 days, what more do I want.
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Even if that's how you feel, you're throwing the baby out with the bathwater. What do the combat mechanics and the lack of exploration have to do with the plot? Probably not much, but I need to insert my rant about MotB somewhere :D As for it being a good example for Evil campaign, not it was not. At least not by the example earlier given how an evil guy might become King. MotB only let you consume people with a arbitrary mechanic that said "oh now you are 2 point more evil because you pushed this same button again", and that is not much different than random minor quests in Baldur's Gate were you could lose some reputation if you chose an evil choice. It is still not a true Evil campaign. Actually, the really evil stuff is only available if you are consistently evil throughout most of the important plot points in the game, so I'd say it did a really fine job at that. I only really discovered what a magnificient bastard you could be in the final part of the game several years after release, which is a shame.
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I don't get why everyone is so sceptical about the letters. Some people even pretend it's some kind of abstract highly theoretical thing and write walls of texts although it's basically just the same as the e-mail system in Alpha Protocoll (where it was used for all kind of characters, not only romantic interests) and it worked there pretty well. The E-mails were one of the parts in the game I actually liked the most, but I liked the game in general. It worked like this: You got an E-mail from someone and then you could choose one of a few predetermined answers. You would send the email and only after the next mission you would receive an answer with feedback, showing you how this influenced your relationship to the characters. In particular, there was no save scumming to get the most points for an npc, at least unless you wanted to reply every story segment several times to see which e-mail gave which feedback. Also, the game did not feature right or wrong choices, only different consequences, so you could roleplay your character as however you saw fit in these emails, which shows that this wasn't even some stupid minigame to win someone over. You also saw the characters during some missions, but for the most of the game they are never present. Extending this system to a more complex relationship should neither be a problem nor less fun and you can make it less gamey by hiding the influence update (although it was pretty clear which answers would get which result in the long run anyway).
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Actually, I'm not as worked up as it may have sounded to you. Thankfully, I don't know anyone who is trolling as hard as you in RL, so I don't know what I'd do in a real argument with them. This is also largely irrelevant to the given topic. And no, I'm not pissed off because of your opinion. Your opinion is fine (however twisted it may be) and you are entitled to it. What is not fine for me, however, is making broad generalizations based on your own opinion what people want in romances, what works for them and that you always derail discussions to your notion of a romance, in particular in other threads than this one. I think there are quite some people on this forum that would like to see a tasteful implementation of romance. However, as soon as we are stepping out of bioware style romance to discuss the merit of doing things different (removing the sexual component or removing direct feedback), you try to make the implementation sound implausible in order to further beat a dead horse and that's hurting the discussion. Your argument is basically 'it's different as the stuff I'm used to, so it must be a bad romance'. You obviously like the way it has been done before, and that's fine, but everyone knows this by now, so you are actively blocking any progress on the topic in this thread. I'm sure you are a nice person, but you are not understanding anyone if you say you understand them and ignore their arguments anyway. I'm not even arguing you should stop commenting, I'm just arguing you should stop speaking for other people. The majority of people who commented on the issue preferred the marriage idea to the usual romance.