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Everything posted by CottonWolf
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That's both good and bad. Because there was a lot wrong and right with WM, but it's not clear whether they know which bits were which. And some things that were good about it, i.e. the scale, apparently sounded like they were just an objective error financially, so I guess we'll know what this is going to be like when it comes out.
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Your Tiers List [Base Classes, Subclasses]
CottonWolf replied to theBalthazar's topic in Backer Beta Discussion
There are probably some items that will give resistance to Int inspirations too. -
That is a pretty good idea. I'm undecided between having Maia Rua as a Geomancer or Aloth as a pure Wizard in my party. Maybe I'll do as you say. Maia's annoying, because she specialises in something that seems to go actively against the best Geomancer build. She's built around guns, but it seems like the right way to build a Geomancer is as a melee specialist. Both summoned weapons and the pet scale with character level, so if you build into that aspect you're essentially getting a "full power" multiclass. Take the summoned weapons you want to use and buffs from wizard, and the pet passives from ranger. It things in melee with a wolf. Voila. What about Kalakoth's Minor Blights? Probably best Wizard summoned weapon in the beta, and it's ranged. Though full game will add Llengrath's Warding Staff for multiclass.... I was assuming that Maia's passive, whatever it is, will only work with guns (given the subclass is called Gunhawk). But if it's generic ranged, yeah, that would be a good option.
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That is a pretty good idea. I'm undecided between having Maia Rua as a Geomancer or Aloth as a pure Wizard in my party. Maybe I'll do as you say. Maia's annoying, because she specialises in something that seems to go actively against the best Geomancer build. She's built around guns, but it seems like the right way to build a Geomancer is as a melee specialist. Both summoned weapons and the pet scale with character level, so if you build into that aspect you're essentially getting a "full power" multiclass. Take the summoned weapons you want to use and buffs from wizard, and the pet passives from ranger. It things in melee with a wolf. Voila.
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If I hadn't brought the DLC during the kickstarter, I probably would have paid nearly any amount for a "be a priest of Rymrgand" DLC. I'm part of the problem. But yeah, it does seem unlikely. If they add extra subclasses, especially priest or paladin ones, they'd probably have to go back through the main quest and add new dialogue options, which, with full voicing, would be a significant piece of work, unless they left those lines unvoiced.
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I think this is the reasonable "I'm worried" take, and more or less where I am too. I don't particularly want to pay piecemeal for single quests with no overarching story. I mean, perhaps each content drop will be significant enough to make it worth it, I certainly hope so. But we've all seen DLC horror stories, and this emphatically isn't the same as the White March. It sounds more like the Tyranny DLC, which I thought was content light and uninteresting.
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No becoming a lich (as of yet), but chanters can do all those other things. Less of a necromancer and more of a summoner theme though.
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- Necro
- Necromancer
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I don't really know who they are, but it's more PC portraits, so I can't complain!
- 1145 replies
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- Scavenger Hunt!
- Codes!
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