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Everything posted by Hormalakh
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Well it's worth considering and testing. They are in pre-production anyway: now would be the time to try these sorts of things out. It might not be at disconcerting as you think, but I do agree that if it is too jarring, it would be counter-productive. I'm not sure everyone actually understands my idea. It's a little difficult to convey. Basically, the camera for the outside areas and in the city would be at one certain angle and zoom/focal-length. Then in certain rooms, where it can convey another mood, you have different angles and zoom lengths. But that probably still doesn't help clarify....oh well.
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No. You misunderstand. The whole room would be "drawn" at a different perspective. And it isn't consuming. Everything is already done from a camera anyway. The 3d modeling of the landscape is already prerendered. You set your camera at the direction you want, the zoom value, and the angle at which it is projecting and whatever your background renders, you just set your 3D models to render at that same camera angle. The monsters are 3D models, so you can see different angles. Your party is at a different angle automatically. and any 3d models also render at that new camera zoom and angle. It should be pretty easy to do. The question is, does it make for a better and more engaging narrative if you do mess with camera angles and zooming? I think it can be effective in certain situations and locations, like small rooms.
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Torches!
Hormalakh replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It isn't the darkness that one is afraid of in games like X-Com, it's the feeling of not knowing what lies behind the shadows that could completely destroy your party. It's the trepidation that if you venture too deep into the darkness, you'll be faced with an enemy that would be too tough for your party to handle and that you would be too deep in to merely run away. If you know what you're facing much earlier than before you have to face it, preparing yourself and making tactical choices becomes easier and less immediate - your fear of loss of party members decreases. This isn't just a matter of "mommy, I'm scared of the dark" -
Here's another image that was epic in BG2. Imagine just zooming in and changing the angle slightly oculd have totally changed the atmosphere. It could've made the dragon seem even more amazing.
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Torches!
Hormalakh replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Man I really love this idea. There is so much that can be done to enhance the atmosphere just with this. The whole unease that so many of you feel with darkness in a dungeon is the whole point. Imagine how freaking cool it would be! You stumble into a cave. You see the flickering of a light. You get a bit closer and the light has eyes. You get closer and you see a big huge ass dragon. Imagine Fiirkaag and how crazy it would be if you stumbled into his cave and suddenly you see this huge dragon as you get closer. That's epic. -
I'm not sure if there is going to be zooming or not, but I had an idea that sort of involved that. As we know, the backgrounds in PE are going to be prerendered and our models are going to be 3D. However, the prerendered backgrounds are going to be first modeled in 3D. That allows the artists to play with changing the perspectives whenever we are in "smaller rooms." I believe JSawyer talked about changing the angles shown whenever the party would be in a building, but I think this can be taken further. Imagine this tomb (and many similar "small rooms" in BG2.) Now imagine if the camera was changed, and the room was zoomed in. The room would feel a lot bigger, and more could be done within the room. Imagine that you could search a corner of the room. You could change the feel of the experience, by just changing the angling and the zooming of the camera.You can see the tomb and the lich that comes out of it a little better. That can make for a more terrifying experience. It's more up-close and personal. Of course, it would still be isometric and not 1st person. Now, perhaps the narrative sequence requires a more "close" feel. Perhaps, an NPC is sharing a secret with you in this room. But now you can see the room a little better. Imagine how the atmosphere of this room could be changed just by zooming in a little and changing the angle of the camera. Imagine meeting in a small room, lit only by a singular candle. Your party shifting in their gear and a singular individual talking to you by that candle-light. "Coo! Changes the atmosphere quick as ye blink!"
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I do need the money. But my reputation is built around the username Prosper. There are people who like to steal from me or claim I stole from them. Some even stole from me then claimed I stole from them. There is one more type of person: those that deny my work is mine at all. People really get under my skin. They won't respect me if I make a game, they will torrent it for the lulz and suing isn't worth the time or money. Sure you may point out KS gives me enough money anyway right? Wrong. A) Transfer fees. B) Taxes C) When I was talking with people on BGS forums they seem to be under the impression you are not supposed to put the money you get from KS into paying living expenses. I live on the tax payer's money with deep personal issues and I feel the best I can do is contribute screenshots of the models I make in sculptris to Obsidian's Project Eternity forum. You should've read my Piracy and DRM thread.
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Torches!
Hormalakh replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You know what, this game is supposed to have field of vision right? Could you imagine how awesome it be if they could effectively utilize Fog of War to make a truly terrifying experience? Imagine you're in a dungeon and the torches only give you a limited field of vision (less than you'd find in the sun. Then you have things that show up in the shadows and you can barely make them out. Is that a chest or a pack of vampires? Perhaps you can only see the reflection from their eyes. Have any of you played the old XCOM? Try doing a mission at night. That WAS SCARY! This was an isometric game that did justice to light. Look I want a good reason for not going out at night. Lack of vision is a good reason. In BG it didn't much matter if you went out at night or not: you could still see everything. In XCOM, I would be terrified of going out at night, because I never could be sure what would jump out at me at night. Throw in a few ranged enemies with amazing (or at least better than your party's) low-light vision and you've got yourself a horrific experience. http://www.youtube.com/watch?v=czVlgeOAJWg Compare to day. This was a great idea Osvir, can't believe nobody else talked about it. Obsidian READ THIS THREAD. -
Unwinnable Main Questline?
Hormalakh replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah i mean Casey Hudson was right. It wasn't A B or C. It was A A or A. I don't think that it's bad that A was the only ending. But it wasn't executed at all effectively.- 152 replies
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- thanks for playing
- better luck next time
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Dialog mostly voiced?
Hormalakh replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not too much VA. It's too expensive. Will have some though. -
Unwinnable Main Questline?
Hormalakh replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i didn't say i LOVED the ending. Merely that I thought it was fine and liked what they might have been trying to do with it. If they were trying to do with it what I think they were, I thought that it was well-done. To me, it seemed that there are things in life that are inevitable and Bioware was trying to show that through the ending. Sooner or later Shepard's gonna die. What happens next is probably more important than him. Yes, I agree that they were sloppy by reusing exactly the same cinematics for all three endings, but ultimately, perhaps the point was that somethings are worth the sacrifice. I like games that make you feel an emotion, no matter how crappy that emotion can be (in ME3's case, the emotion is loss) as it makes for a better interactive medium. And I think that ME3 was trying to do this because they had intended other parts of the game to be thought-provoking as well. But yeah, I didn't LOVE the ending. I just appreciated it for what it was. Now PE on the other-hand, I know they're going to do a btter job than Bioware. Right?- 152 replies
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- thanks for playing
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I'm thinking this is coming about because of the whole BG1 Imoen thing, but I could be wrong. My thinking is that the whole purpose is that if you want to pick up a character because you like their personality, you don't want to drop them because you already have enough of that class in your party. One way of dealing with this "holy trinity" issue (i.e. every party needs variable skills to survive) is to make classes less rigid in skill specialization. Another way is to allow companions to differ in class assignment, so that if you really like Forton as a character (scoff) and you are already a monk, you can choose for him to be a thief instead, so you still have him and he still plays a worthwhile role in your party.
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This might actually work. It might be difficult to write for though. But, in general, I don't see why any certain personality predisposes to any certain class. Unless their experiences as that class have played a part in forming their personality. As an example, I still don't really know what class Minsc was from BG2. All I know is, he could rage and was a pretty good fighter. He could've been a barbarian, a ranger, or a fighter or even a really dumb paladin (which I guess makes him Lawful Good).
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Who are you?
Hormalakh replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is it like a Fight Club? First rule of JFSOCC's club is that there is no JFSOCC's club.- 30 replies
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Finally read this thread. It was tough. But I did it. I hope you're happy OP. As for anything that I'd like to add. I think a souls perspective would be needed to your stats. Everything else seems pretty D&D standard. Also "Brevity is the soul of wit."
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Piracy and DRM
Hormalakh replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not really sure what any of this has to do with what I said, but I'll take a stab. If they pay taxes and are upright, moral citizens, why do they fail to pay people for their hardwork when it comes to media? The girl (a lame attempt at empathy on your part) next door probably watches them on Hulu with ads. Hulu pays royalties to the companies who made Lost and thus are allowed to publish that. But still, this has nothing to do with games or Obsidian, specifically. So let me get this straight. They can afford the $ to buy a PC rig that allows them to play games. But they don't have the $20 to support the kickstarter? They still have time. If they can't afford the game, they should talk to the developers (email). Maybe they'll get a discounted price. This whole money argument doesn't hold much water. Entertainment is entertainment. In third-world countries, there is no concept of IP and rights for the creator of IP as entertainment because ultimately their governments have not allowed their people to reach a certain wealth to be able to create such entertainment. When these countries and their citizens start becoming producers of cultural entertainment for business, you'll start noticing that these same people will ask to be paid for their work. Source: I have seen this exact thing happen in countries. See Iran and its current IP issues with its citizenry. -
Unwinnable Main Questline?
Hormalakh replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Stop trolling... Falout did have a bad ending, though. Bad for the Vault Dweller. Besides the endings for PE are going to be more Fallout, FONV, Arcanum like, I believe. I, on the other hand liked, ME3's original ending, whichever one you picked.- 152 replies
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- thanks for playing
- better luck next time
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Who are you?
Hormalakh replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They call me Heisenmalakh.- 30 replies
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Who are you?
Hormalakh replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd probably be a svef-trafficker.- 30 replies
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Identifying found items
Hormalakh replied to Piccolo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dunno about being able to identify everything with a "id spell." It's just so...."grindy". There really is no fun-factor behind that kind of thing. Just make everything ID'd if that's what we want. It's just easier and we can spend our time on other, more fun aspects. Like deciding between the Longsword+1+poison or the Longsword+3.