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Everything posted by Tsuga C
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The Battlefield Band, After Hours. Raise a stein of porter or a flagon of mead, fellows!
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Favorite type of QUEST
Tsuga C replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
At least some of the "sidequests" should have consequences attached to whether or not you complete the quest and the manner in which you complete the quest, should you choose to do so. Little happens in a vaccuum, after all. -
For those of you who missed the State of the Union speach last night, here's a convenient summary for you. How true, how true!
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Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Look up "Fallacy of Extension". I am unaware of anything like that being said by either myself or someone from Obsidian. Here's what was said, "All classes start out with bonuses in the skills that their classes most commonly use, but players can choose to reinforce or play against that top. If you want to make a paladin who delights in picking locks, you can do that and get a lot of utility out of the skill -- though the character will never be quite as good as a rogue who specializes in it." What this means is that there might be some doors, traps, chests, etc. that it takes a rogue to open or disarm. You might be able to use force or magic to overcome the challenge in question, but this may have undesirable consequences (e.g. destroying contents, alerting nearby opponents). If they were part of the main storyline, such obstacles wouldn't be game stoppers, but they might make things more difficult for those without a highly skilled rogue. If they occur in an optional sidequest, you just might need that high-skill rogue if you're a completionist who can't stand not being able to do all there is to do and loot all there is to loot. And here's where it was mentioned. -
Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I've always preferred to assemble one party and stick with it for the duration if at all possible. That way I'm able to experience all of their dialogue, banter, and interactions with my character and with each other. Irrational though it might be, it somehow feels disloyal to rotate party members, too. Additionally, it's an entertaining exercise to make a fixed party work on a tactical level in all situations. Sometimes "entertaining" degenerates into "frustrating" under certain conditions, but that mimics real life where you can't always switch co-workers when you're assigned to a project--gotta work with the tools you've been given. -
Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm sure you'll be able to do just that, but I wouldn't expect to experience all of their dialogue and banter if you're rotating them in and out of the party. Unavoidably, some of it will be missed when Companion X is warming a seat back in the Hall of Adventurers during Chapter 2 while you're adventuring with Companion Y in their stead. -
The toolset and the modules created by the dedicated community members more than made up for the deficiencies of the original campaigns in NWN1 and SoU.
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Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Classes are not a problem, they're a feature. If you disagree, then P:E might not be the game for you. It's already been stated that the various classes will not have their primary functions usurped by other classes (e.g. rogues will be the best lock pickers in the game). Others might be passable in the primary skill/feat of another class, but the class distinction exists for a reason and will be maintained. -
Those ought'ta keep the enemy pretty... arque-busy. Now if that image was of a stacked female in revealing lingerie-like armor, then she'd be arque-bustier!
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Neverwinter Nights 1 + Shadows of Undrentide. I'd been saving up for quite some time and could finally afford to purchase a good gaming PC. Having been on the BioWare forums for since before the release of NWN1, it was very satisfying to finally be able to start playing some form of D&D once again as I was a big AD&D player as a kid. A year later I added Hordes of the Underdark and was very pleased with what it brought to the table. The early '00s were a fine time for cRPG players.
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Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I most certainly hope that we cannot enjoy everything that every companion has to offer during a single playthough. If we were able to do so, then that implies that there's not going to be all that much substance to several of the companions, probably the last two or three to be encountered. How so? Although it'd be nice to meet all of them in Chapter 1 of the game, I'm sure that at least a couple of them won't be available until roughly the mid-point of the campaign. As we have less time with them, they're likely to have less content and interaction than the companion(s) who are available from the get-go. Concerning replay value, regardless of the personalities and content associated with each companion, the very existance of at least one each of the Core Four classes ensures the player that they'll be able to cobble together a well-rounded party. This is key as it allows the player to choose to be any class desired without having to worry about getting stuck with a party that's too strong in one area and too weak in another. Sure, it's always possible to create whomever you need in the Hall of Adventurers, but those companions will be without dialogue or personalities, thus making them nothing more than useful automatons. I prefer companions who are much more lively than that. -
Damn the Bard, The Two Magicians. The chase is on!
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Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Source? The dungeon picture shows us a fighter, mage, monk, cleric and archer which is five NPC. Then we know there is still an unrevealed "godtouched" NPC which gets us to six. Which are the two more confirmed NPC's? Scroll down a bit and eight companions are confirmed via achieving the $3.5 million goal. -
A Zeos Pentium I, 90mhz with a 1 gig hard drive for which I had to pay $100 extra as the standard HD at the time was 850MB. Holy smokes, have things come a long way since 1994!
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Party System
Tsuga C replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
With eight companions confirmed and the possibility for one or two more possibly held in the offing, I'm sure that the Core Four (cleric, fighter, rogue, wizard) will likely be covered by at least one companion. The remainder, like Forton (monk), will be available for those who seek a different flavor to their respective party. If some or none of the companions offered by Obsidian are to your taste, you'll be able to make your own (sans personality & dialogue) in the Hall of Adventurers. This comprehensive approach should keep most folks happy and I'm very pleased that Obsidian is going the extra mile to make P:E an enjoyable experience with a good measure of replay value. Different parties do help make for a different gaming experience, after all. -
What Is Ironman Mode To You?
Tsuga C replied to Chippy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because my goal is to finish the game. If my characters have a problem with that, then they can go pound sand. -
What Is Ironman Mode To You?
Tsuga C replied to Chippy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What is ironman mode to me? Something to be avoided like the plague as I like roleplaying and some of my characters do not necessarily make the wisest choices. As ironman mode denies the player more than one save, it has the potential to trap me in a no-win situation. -
Smashing locked doors open negates one of the primary functions of the party rogue, so although it should be possible with some doors, others should withstand most anything the party can throw at them. Smashing chests with mauls, axes, and magical forces should be possible, but it follows that this places the items inside at risk of being destroyed. Again, having a party member skilled with a lock pick, if not absolutely mandatory, should be highly advantageous. A "Knock" spell, if included, needs to be limited in ability so as not to poach too much of the glory from the rogues.
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Alchemy/ Potion useing in PE
Tsuga C replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Potions are fine, but I don't expect that their effects will be permanent. Temporary boosts to this or that or a modest measure of healing or stamina are desirable, but I think we should avoid the equivalent of a D&D "Heal" spell in a bottle. Our patron deity might bestow such a boon upon us for some great service rendered on behalf of said deity, but such powerful healing tends to make combat drag into a battle of attrition if it becomes too commonplace. -
Open world or Linear
Tsuga C replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This is both my hope and understanding, as well. I have no qualms about some areas in each chapter being too tough to handle if we approach them too soon provided that there's fair warning for most of them. -
1. Keeping the visual look is important to the player as it reinforces the foundational concept from which the character was created. Small modifications are acceptable, of course, but the upgraded hides (say from ordinary cow hide to ensorcelled gorgon hide offering additional resistance against piercing and slashing plus a bonus against petrification) should still resemble hides, albeit with different coloration, finish, and fit. 2. The traditional "half-plate +2" works well for me. Be as flowery, wry, or verbose as you please in your item descriptions, but keep it simple for the item summary above the description. 3. No, I'd say that superior protection changes the relative position of the armor in question because that superior protection comes about via adding structural elements to the base armor. An upgrade from cow hide to gorgon hide wouldn't violate this rule, but armoring a jack certainly does. When in doubt, ask yourself if the mechanical, physical composition of the armor has changed. If not, then it can maintain its position; if so, then it has to be treated differently.
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- project eternity
- update 29
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I couldn't agree more. Different geographic areas at different levels of technological progress should have markedly different clothing, arms, and panoplies. Love that illustration!
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Writers value their writing and want us to enjoy it regardless of whether or not it makes tactical sense from the character's point of view, so that option is frequently missing and I anticipate that this will continue to be the case.
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- conversation
- cutscene
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Update #41: D&D: Dwarves and Doors
Tsuga C replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Now this is truly gratifying news. Our Kickstarter funds are being spent with an eye to accruing long-term benefits. All of your years of cRPG experience are showing their worth.- 143 replies
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- project eternity
- dwarf
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This is looking like a moderately complex system. I'll just have to stay tuned and see how things play out, I suppose. Thanks for the response, Mr. Sawyer. *tips hat*
- 265 replies
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- project eternity
- update 39
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