- 
                
Posts
1036 - 
                
Joined
 - 
                
Last visited
 - 
                
Days Won
1 
Content Type
Profiles
Forums
Blogs
Everything posted by redneckdevil
- 
	
	
				Beta Testing and You!
redneckdevil replied to nipsen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For people who are wanting to change their pledges, email the obsidian support and they will let u change ur pledge. You do NOT have to do a new pledge, just simply email obsidiansupport and they will let u change it. The option to change has not yet been implemented yet onto the backer site. - 
	Damn right im perfectly normal....Because im not crossing fingers to visit a brother BUT to get drunk and have a bar fight and grab a serving maid and kick in the doors to brothel as my drunk bruised bard sings "I'm so excited" while spending most of his gold lr whatever type of currency there. See there is exciting roleaying qualities in visiting a brothel!
 - 
	I will say dragon age origins, the romances in that game MINUS the gift giving to cheat was actually bearable. Now did it give me a deeper roleplay? Mmmm only with the black hair chick just because how it was tied into the main plot and dlc. The other options didnt really add anything at all. I think peoples main problem with romances in games and ill take bioware as an example, is 2 things. 1. To gain a romance u have to roleplay and pick specific options. It doesnt really "enhance" roleplaying, more so along the lines of "enforcing" a certain way to roleplay. Meaning u have to pick the right options to gain the romance and thus sometimes having to change the way u roleplay to gain tbe romance. Its not freedom with more options, but actually limiting ur roleplay actually. To gain morrigan as a romance option, u have to roleplay a certain way to gain her. 2.. ill get back on this one because im still thinking it through because im not sure now that i think about it.
 - 
	
	
				Beta Access Purchase
redneckdevil replied to Jajo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well i would imagine that obsidian is needing cash and hey if someones willing to pay for it, then hey everybody wins. Its only a lose situation if people buy the beta and are expecting a demo and not an actual beta. - 
	
	
				Beta Access Purchase
redneckdevil replied to Jajo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Messgae the obsida help people and they can clear ur donations so that u can chose something different or add to it. - 
	Ok ive been thinking lately of upping my pledge because im really itching to have a physical box withthe game and everything inside. Before i go much farther in my ponderings, im wondering since obsidian has a publisher now to handle the physical copies of the kickstarter backers....does this mean the publisher will also start selling physical copies for those that didnt? I am already getting 2 copies which im using one for the beta on steam and im giving away the other. Now before any "GOG vs Steam" BS gets spewed, i have no problem whatsoever with either one. I just want a physical copy to have and hold....yes im weird like that. I will most likely install the game on another friends computer if there is an option to buy. So my question is, will the publisher sell physical copies to nonkickstarter backers AND will the stradegy guide also be for sale as a physical copy? Im not to keen on pdfs when it comes to books or stradegy guides etc so i woukd really like a physical copy of each. My question is do i have to up my donation to get it or will it be for sale after the game is released in physical form?
 - 
	
	
				Beta Testing and You!
redneckdevil replied to nipsen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sigh why is it everytime i visit these forums "its the final countdown!" song keeps popping into my head thinking about the game and beta - 
	
	
				Beta Testing and You!
redneckdevil replied to nipsen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Very good. Im looking forward to not only playing the beta but also as my first beta im doing, im looking forward to the info on where/how/what/etc to report. I think they might wanna open up a whole new channel for the beta testers to discuss and bring up topics so its not drowned out or mixed up with the regular non-beta posts and discussions. - 
	Sigh i REALLY hope they give us some good info in the guide that we getting about the different cultures. I mean enough to give us a broad idea of said cultures so we can have a decent idea of what culture we are coming from to connect with. really REALLY loving what im seeing, i havent seen any game go as far as this without mods in appearance/weapins/etc from creation.
 - 
	Ill be quite honest, played the hell outta jade empire on console.....and i dont remember any romance in it. Maybe i just didnt intiate it or whatnot, i was to busy kicking ass and taking names and getting my ass handed to me by the final boss lol. For all u prmancers out there, im crossing my fingers the devs aint trolling yal but i will laugh if they are because u have to admit, its pretty good. Sigh, poor link, at least he never had to go through being told his princess was in another castle 7 or 8 times in a game.
 - 
	Also im gonna say i think the game is beautiful. It oozes with a certain style that i dunno gets me excited and just in awe to look at. Ive been playing divinty sin lately and yes i will agree the graphics dont look as good but ill also admit the graphics look cartoonyish whereas this one from what im seeing has a nice gritty vibe with it im loving. Now im not knotching divinty sin at all, while it is a fun game and looks good, it looks good because its got that style thats a bit cartoonish thats not going for realism but id dare say im getting fable style vibes from it. And thats ok because thats its own identity and style. PoE (have we agreed on an acronym for it yet?) doesnt look as bright but thats ok, because its got that gritty realism vibe and tbh i find the graphics on it gorgous! Yal are doing a great job so far with the graphics and hell im satisfied with the graphics right now lol. ok im problemly rambling due to these meds so ill stop here and end by saying Pillars of Eternity looks gorgous!
 - 
	Also i have a suggestion, IF u do raise the atribute point amount to spend, please please give us the option to not spend them all. This will please alot of people in we have the freedom to chose how many atribute points we want. In the past like fallout with special, we are forced to spend all our points even if we felt it was overkill or didnt fit the character. if u point down somewhere how many points there are and give us the option to NOT spend them all, people will have the freedom to do 10pt builds, 15 pt builds, 20 pt builds, etc etc if they so chose to. It would be a way everyone could have and eat their cake too. Also it goes without saying that if we chose not tobuse said points at beginning to have them gone forever so when/if we do gain atribute points when leveling up we wont mistakenly think we are gaining 5 or 10 etc etc. this somwthing ive thought of that would please alot of people with little work involved and even add replayablity to said game to make it more challenging without having to change settings. like i said it could please people like me who like low point builds and please people who like high point builds. just a suggestion.
 - 
	Very good question. I cant watch the video right now but i wouldnt mind if it was like fallout where if u had the weapons equiped it didnt cost anything to switch between them but it did cost action points to switch to a weapon or item that wasnt equiped. i cant watch the video right now but does anyone know what governs our actions? Is it like table top where u have a move action, standard action, fullround action, etc etc or is it more like fallout where u have so many points to spend on doing things? I find this odd. Switching weapons mid combat is a tactical decision and it should, in my opinion, come with some sort of a cost. Wasn't there a recovery time for wizards switching grimoire's by the way?
 - 
	Very true. Alot of people look at a 10 or 11 and dont get excited because its average and people focus on ur not getting a benefit but most of the time forget ur not getting a penalty either. So a 10 doesnt scream "awesomesause!" but at the same time u aren't BAD either. Your considered regular at that point. By not giving us a lot (see i read the email lol) of atribute points, it's easier to put our character above the common man/woman in alot of ways that when we start out with a lot of points to spend, its easier to make our character wayyy above the common person thus easier to reconize that our character at the very beginning is above the common person in more ways in that its easy for us to get the "chosen one" feel without even be told. This of course isn't badwrongfun but i'm just happy to see myself creating a character that is usually considered a regular person that is exceptional in just a few areas instead of being exceptional to a common person in most areas. i guess best way to describe is i like the feeling at the beginning of morrowind where i am just considered an average person from the start who has to work my way up to godhood because the average bandit can put me down instead of the beginning of skyrim where our character is already stronger than the average person (aka wiping out a underground cavern full of zombies and bandits) with ease at very low levels without having to work my way up to being able to do it. I start off already above everyone else in skyrim whereas i start off as average in morrowind... Sigh hope this makes sense. Im not saying its badwrongfun to have alot of atribute points, im just happy because it caters to how i like with low points (as in i usually run 15pt buy games or lower). People are okay not liking this, me i love it because its imho easier to define and see the difference in classes and roles who put points slightly different in other areas.
 - 
	Wow loved the video, really looking forward to it. about the stats, LOVE IT! i love that we dont get a ton of points so thatbalot of our characters will eventually have the same stats. You want to go BIG in one stat and max it out? U can but it means that other stats are gonna suffer. You CAN still do multiple things ur just not gonna do them well. Im just giddy that i wont be the BEST of alot of things but that i have the option to be good at alot of things but i wont be the BEST at alot of things. hehe im just so happy that i cant be really high in alot of points so that i really dont have any flaws Also having low amount of atribute spending points means that each point counts and means more is what im gathering which is great. There are still alot of options, it just cuts back the options of doing ALOT of things and being just as good as someone who is only focused at 1 thing or just as good as. Ok that super excited rant about the amount of atribute points is over, man i loved and got goose bumps watching that video. I just cant wait! And sigh i know everyone has a right to opionions but i felt sorry for obsidian the amount of hate u see in comments sections. Im glad the company is strong enough to be above that type of hate and i hope it doeant effect them on a personal level. I guess that labels me asa fanboy i guess.
 - 
	One of my favorite games was also received poorly by alot of fans and journalists because it had a slow beginning (fallout new vegas) to which alot of people never even got to vegas before writing it off as bland and boring. I think this is due to the fact bethesda (weither u like what they did to the franchise or not) succeeded in fallout 3 hooking tons of players and planting that seed that the world is full of wonder by a simple visual (aka ur first view of the wasteland when u first exit vault 101). now dont get me wrong fonv is hands down my favorite rpg of all time, but there was a time i didny enjoy it at the beginning because there was any "wow" moments. But now as i play, i have no problem whatsoever and even enjoy the beginnings of fonv.
 - 
	
	
				Difficulty level
redneckdevil replied to Macrae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ill start out normal and ironman. This way i can get a good view of the game mechanics and what works and what doesnt for me and so when i die problemly quite a bit at very beginning, i wont purposely performing the desease of restartitist but let the game do it for me- 77 replies
 - 
	
		
- difficulty
 - realism
 - 
					(and 2 more) 
					
Tagged with:
 
 
 - 
	Real life romance, i have better sex and a much better time with unattractive or semi attractive girls that shared the same interests as i do (aka video games, manga, anime, and table top gaming) than i have with very attractive girls who basically we only had in common in tbat we liked to party and liked to go places. For a gold romance, there hasto be attraction yes but it shouldnt always be based off looks, good romance is based off sharing simar likes amd dislikes and have communication open. A romance based off looks and sex doesnt last very long no matter how good the sex is or how good the person looks, because eventually its gonna get old having very little things to connect with. Thats why most people dont want it in games because while yes done right can add a new level of immersion, we have dealt with a vast majority of games touting romance as nothing more than ego stroking scenarios or very shallow or laughable or even cringe worthy moments. Most of the games it isnt fun at all. And thats why people dont want it in the game, not for the chance of having another level of immsersion but because chances are stacked to where its gonna be done horrible to the opionion of the vast majority of gamers. Yes romance can add a level of immersion or another level of roleplaying BUT there are many other things tbe devs can add that would add the same level of roleplaying options AND be easier to impliment. examples-companions that have an agenda or opionion of their own, the oppertunity to make a nemisis or be able to turn a bbeg into an ally, a politics system that we can interact with, culture that we can interact with, factions, a morality system, etc etc etc. There are many tools that the devs can use to enhance roleplaying, and while romance can add roleplay options it is but one of many different tools that the devs can use to offer deep roleplaying options. Do not get fixated that romances are the only route u can have deep roleaying oppertunities with, because its a false idea. Its just one of many tools that can enhance roleplaying but it is not the "ultimate" or the "best" way because u can use any of the ones i listed and still get alot or the same level of roleplaying options. Pain meds filled rant is over. Im not against romance, but i am against the idea that romance can easy be done and that if done poorly or not up to snuff would not give the game a downside. Its the not the end all be all, there are many other options that tje devs are very good at doing to give us the same level of replayimg
 - 
	Attraction can be something else other than sexy physical characteristics. The NPC may not be physically attractive to you at first, but over time you develop an attraction for them. This often happens in real life. Who would have though? And No, I'm neither surprised nor disappointed that developers are pandering to players fantasies. But nice to try make out that I was when I wasn't. I'm merely stating the obvious that developers do create unrealistic NPCs with anthropomorphising and sexualising those non-human NPCs to appeal to gamers to romance them. That's the unrealistic part that you think is realistic and based on realism. You are absolutely correct that attraction can grow in time but that applies to attraction amongst humans. But when we are having a hypothetical discussion around whether the main character would develop Romance with a multi-tentacle alien I find it hard to believe under any circumstances The concept of Beauty and the Beast is a sweet story but its idealistic and not relevant to modern Romance implementations. So once again I am dwelling in the world of realism with my Romance expectations and I find your ideas fanciful at best? Wait wait waitu might wanna take a step back. U are all for romance in a game but u are discrediting some very old and well done love stories. Beauty and the beast is a very old love story that has withstood time and is still relavent. The princess and the frog, a frog who is considered to be beneath her and totally disgusting (aka multitentacle beast) and without knowing what the frog really is is able to fall in love with it. There are many love stories that are based on unattractive or what we woukd consider gross or disgusting but ended up with a beautiful love story that taught us to look beyound physical looks for happiness.
 
