- The Monk Class
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In favor of Repeatable Quests?
http://www.youtube.com/watch?v=R6Mj1Us13Yk
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Should food and food quality have any impact in the game?
I'd prefer not to worry about basic needs. I understand why some would, but I'm not a roleplayer. I guess it would make sense to be a part of higher difficulties as well.
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Sheathed weapons
Yes. As others said, your weapons should be sheathed in towns and they should unsheath when you leave. Also, it should be automated.
- Level cap or no level cap?
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So, about replay value...
For me, the one thing that kills replay value for me is playing through the same start for every character I create. I really hope that you can choose different backgrounds and therefore play through the beginning differently until you hit the main quest.
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Thoughts on Firearms
I like the fact they are adding in firearms because it's the natural progression in a society. I always hated games that have thousands of years of history and they never moved past the bow.
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Irreconcilable Companion Differences
I hope that companions will leave you when they don't like your actions or the way your treat them or others. Hell, I even hope they can leave when just one thing makes them mad because that is exactly what happens in real life. Also, I believe they should leave without a way to get them back because it makes your decisions matter. I know that power gamers will probably just reload, but for those of us that don't power game, even if you don't roleplay, the excitement of actual consequence is awesome.
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Beard Technology & Character Portraits
As a dwarf player, I would vote YES to any advancement in beard technology.
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Orcs - discussion
I would have chosen the option where Orcs are NPCs who are semi-civilized in that they will talk to you if your rep is high with them, but are chaotic and full of fury.... but it didn't exist.
- Rest/Restoring spells
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Does the player-created character have to act as party spokesperson?
I would prefer the conversation to include options for any member of your party to interupt and speak. I always hate that one person speaks and everyone else just sits there quietly. That doesnt happen in real life. It would be like the KOTOR system but instead of being a roll to win, you decide who speaks. That gives roll players options but powerlevelers can just choose the best option.
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Turn based Combat
I prefer the pause system, but I would also like a skill queue system so I can minimize the amount of pausing.
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Are you for or against gaining experience points only for completing objectives?
I agree with this. You should get exp for doing something that changes the game world, not for grinding on guards. I would say killing some mobs, like named mobs or legondary creatures should also give you exp, because that changes the world.
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playing "evil"
Being evil in game without well written evil dialogue choices makes no sense. I don't think it's hard to write evil characters, what's hard is trying to pander to the "I want to kill everyone I see" group. It makes no sense to kill everyone in a story driven game. However, with this 2 big city land we are going to have, I think it's absolutely possible to write a stroy where you do kill one of the kings. This would cut you off from continuing that story line, but would give you access to a new story line based on more evil behaviors that a good character would never see. It's not hard, it's just time consuming.