-
Posts
23 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Glasny
-
Patch 1.05.
Glasny replied to krzychu17912@gmail.com's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Latest news: https://twitter.com/...292863082860544 -
An Honest but Harsh Review on the Setting
Glasny replied to guguma's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm amazed by the spoiler. Does it mean you inspired Obsidian into making this game? Hats off to you sir, thank you for this wonderful gaming experience. -
This hits the spot ... Side note: There is a way to auto-pause on trap find but it also applies to other hidden objects (can't remember which box to check though)
- 19 replies
-
- suggestions
- improvement
-
(and 3 more)
Tagged with:
-
How do you rate PoE
Glasny replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
4/5 here too. The game still needs a few bug fixes, balance changes and AI fixing to get to 5/5 -
You don't. It's just one of the failings of the 'make-multiple-PCs-and-call-them-a-companions inn imo'. The idea of which (for me) is just them being lazy and going 'We created 6 companions with stories, but now I am tired. Lets give the playerss the tools to create generic companions for their party and call it a day!'. And it's not like the cost of creating a companion would have been very high and thus the few we got - they rarely interact with the world so I can't imagine giving them a backstory and stuff being so hard for a writer to do... ...but good to know about the moon godlike....I didn't realize their self heal was good enough to replace a priest. Now maybe I could create non healer PC and not having to suffer the Dunce (or was it Durance....) in the party:) ---- If you want characters with back-stories and voice-acting, you can use one of the 8 (not 6) available to you. As it was stated above, you obviously don't realize how much work goes into the scripting of characters... I'm glad to get to choose between both options. By the way... How is that related to a moon-godlike thread ? ---- Back to subject : I agree with the idea of removing the aoe of the heal and making it proc once or twice per combat. Currently it is OP I'm hoping races will get rebalanced in 1.05 or 1.06 patch, currently some are much better than others...
-
1.05 Suggestion
Glasny replied to Rekombo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*Signed* -
I disagree with all my heart. One of those in front and five glass cannons in the back. I "sacrifice" even more on my fighters. And I disagree with you completely. Creating a tank whose only purpose is to suck the enemy into attacking him uselessly to "protect" the glass cannons behind him is total cheese in my book. All you're doing is turning the AI against itself. Any "realistic" enemies would quickly realize that trying to attack the unhittable tank was pointless and just turn to go after the other party members. Frankly, it's not that hard to create a tough to hit tank who can also deal respectable damage as well. For crying out loud, Eder fully armored up with a 1H weapon and a shield and various other buffing items can be a very difficult to hit tank while still making most enemies who dare to engage him pay for doing so. And he's a lot more "realistic" in my book than some excessively min-maxed, next to no offense, aggro magnet tank whose only purpose is to abuse the AI. What you are saying makes no sense... In EVERY IE game, the tank is the damage soaker. How is that cheesing? No, that's not the job of a true tank. A true tank is not a character that's nothing but a damage sponge. A true tank goes to front line, tries to be as tough to hit as possible while at the same time dealing a respectable level of damage to those attacking him. Characters who are nothing but damage sponges are just cheese-tanks. Well, that's a point of view. In my book, a tank is primarily a "damage sponge" and utility character. If you want to build yours with more DPS, that's fine, but don't try to turn your opinion into more than it is.
- 80 replies
-
- 1
-
-
- Fighter
- Optimization
-
(and 1 more)
Tagged with:
-
I disagree with all my heart. One of those in front and five glass cannons in the back. I "sacrifice" even more on my fighters. And I disagree with you completely. Creating a tank whose only purpose is to suck the enemy into attacking him uselessly to "protect" the glass cannons behind him is total cheese in my book. All you're doing is turning the AI against itself. Any "realistic" enemies would quickly realize that trying to attack the unhittable tank was pointless and just turn to go after the other party members. Frankly, it's not that hard to create a tough to hit tank who can also deal respectable damage as well. For crying out loud, Eder fully armored up with a 1H weapon and a shield and various other buffing items can be a very difficult to hit tank while still making most enemies who dare to engage him pay for doing so. And he's a lot more "realistic" in my book than some excessively min-maxed, next to no offense, aggro magnet tank whose only purpose is to abuse the AI. What you are saying makes no sense... In EVERY IE game, the tank is the damage soaker. How is that cheesing?
- 80 replies
-
- Fighter
- Optimization
-
(and 1 more)
Tagged with:
-
Adra Dragon fight
Glasny replied to durbal's topic in Pillars of Eternity: Stories (Spoiler Warning!)
lol, nice one -
Kana and Old Nua Monsters Bug
Glasny replied to DeN_DarK's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Gj on autofix -
Path of the Damned is too easy
Glasny replied to Idleray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Although some of the content can be trivialised even in POTD, i found the difficulty to vary a lot depending on the encounter. I think the problem with the current state of the game is that game balance changes completely based on wether or not you use some of the OP / broken mechanics available to you (a few spells from the cipher's list come to mind). That being said, i've found some of the content in POTD to be EXTREMELY challenging regardless of what tactics i was using. For instance, it took me 20 minutes to finish off the Adra dragon using the most BS technique i could think of, but that fight really needs rebalancing atm. Another example is the ogre mage bounty you get late game, thank god for cipher's OP domination spell on that one. Speaking of the lighthouse, and strong spectres & co encounters in general. I've seen a lot of people complaining about the difficulty of these compared to most of the other encounters, but if you are prepared correctly they become a faceroll (ie. cold & light DR chant and wearing the right kind of armors changes a lot). I completely agree about the summoning figurines, they can be extremly effective in some encounters. And it's true that the per encounter casts could be re-though for druids and priests, although i think there are other balancing issues far worse than that -
Try: 1- Find a chokepoint 2- Kite fampyr and friends to forementioned chokepoint 3- Leave a non-crucial character slightly after the chokepoint so the fampyr charms him instead, your tank should be just a few paces back 4- As soon as the charm is cast, pause 5- Command your tank to guard the chokepoint, command your ranged DPS on the fampyr 6- If you have a stun/paralize ability, cast it on the charmed toon 7- Unleashe DPS on fampyr to avoid another charm Worked for me
-
Hi there, I've experienced 2 issues since last hotfix (1.03 fog of war): - My PC crashed several times. Mostly during combat. The sound still works but the screen turns off and i can't do anything besides hard rebooting my PC. - The cage cursor issue, which seemed fixed with the original 1.03 patch is back. I'm not sure when it happens exactly, but it's either during some dialogues or some combats. Hope it helps. Cheers Edit: - Output_log, quicksave and dxdiag are here: https://www.dropbox.com/sh/iz1kti54xb7q5rh/AABHCrOKEnc49PCsK_Ghr8nja?dl=0 - Steam integrity check does not fix the problem