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W.MacKinnon

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  • Content Count

    76
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58 Excellent

About W.MacKinnon

  • Rank
    (2) Evoker

Profile Information

  • Xbox Gamertag
    Gamer Omlett
  • Interests
    D&D, Role-playing games in general. Collecting Fantasy miniatures.

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. I watched the documentary - enjoyed it a bunch. The video had me chuckling a bit when the music composer stated Josh was multi-talented genius and was the tenor for the choir. Standing a few years after backing this game I'm glad I did it. Keep up the good work. Cheers.
  2. The gold plate NPCs are the backer fan fiction included in the game. Feel free to ignore them.
  3. I've already received my box and it still says "shipping soon" in my login products page. Figure it's likely already in transit for your there Skater. Cheers
  4. Priest of Magran is much better; their well received in the Drywood - not like the Eothians being purged - who are literally some of the people hanging from a tree in the beginning of the game. I changed my Priest over to Magran after the Eotho's Temple. What your character's faith is doesn't matter that much in the game dialog - only if you are a priest. So it works much better if your PC worships any god but Eothos. I really think the game would have better if they omitted the Eothian faith altogether. Just like you can't worship Woedica.
  5. I was bothered by the Eothian Temple. If you play as anything but a Eothian Priest you learn more about Eder; the whole part at the end with the candles. He has a whole lot to say if you don't know about his faith; how much it meant to him. But by George if you are a member, no need to reminisce about what's lost to both of you - course not. It's literally a case of if you share a large part of what defines his character it gets omitted. Instead of it being something to strengthen the two characters friendship. Really jarring, only reason I noticed was due to me restarting with the priest after playing for a few hours with a cipher. Literally change your character concept, it's can only get worse Luckmann. One of the few big gripes I have with this game.
  6. I really hope this whole memorial mess doesn't make it into the Making of documentary. This is going to fade away... eventually. People need to realize the Backer Memorials are a wretched hive of scum and villainy and move on. (Literally there is a memorial of "Wretched Hive of Scum and Villainy"; yes that's my metaphorical head shaking.)
  7. Doesn't google analytic's use your sign-in? By that your Google account, like gmail to phish for usage stats. The first party cookies as one of the ways they gather information seems to bear that out. https://developers.google.com/analytics/resources/concepts/gaConceptsTrackingOverview
  8. I'll admit, this confuses me. I don't see putting your starting stat points in Perception and Resolve as min-maxing. You don't even have to dump any stats to do that. If you object to putting points into Perception and Resolve then that's fine, put them elsewhere...but you will have to adjust your tactics, playstyle, ability selections, and talent selections accordingly - or your character won't be pulling its weight. That's true of any class, not just Monks. It sound to me like you are saying that you want to be able to make any available choice in terms of character creation and advancement and have all possible sets of choices be equally functional with any playstyle you might choose to adopt. I'm not sure it's even possible to design a game system that will allow that to happen. You'll have to either build your character to match your playstyle, or adjust your playstyle to work with the way you build your character. The only possible alternative to that I can see would be to lower the difficulty to easy; maybe the game will be sufficiently forgiving at that setting such that your build and your playstyle won't need to be in harmony. snip* As I've said before, it's important for me to emphasize it: the current monk class doesn't fit how I picture them, and in my opinion the wounds mechanic doesn't fit with the class theme. It can work, but it can be much better for player experience and balance if it was changed, or the class changed to be able to absorb hits in a decent manner without having to resort to a higher constitution build with heavy armor, or just remove it completely and go for max deflection and end up not using wounds because I don't get hit and risk an RNG event that would one shot me. The monk is more of an archetype of a western monk. Or a D&D/Pathfinder monk mixed with heavy western influences. The class is supposed to appear more like Friar Tuck in Robin Hood rather then Jet Li in Shaolin Temple. What we imagine the Monk to be is immaterial; the game world doesn't have Eastern monks as popularized by Hong Kong action films. They more resemble the flagellant monk from The Da'Vinci Code. This was how they were designed from day one. Apparently they do work, and are decent tanks. The class theme is to basically "gain soul power from enemies attacks. Turning the attackers aggression, and soul energy back on themselves." What you or I want the class to be is beside the point, the class achieved it's design goal of being very different then the pen&paper monk that's for sure.
  9. Yeah, the hired guards always fail as far as I can tell. Every time I auto-resolve I lose 1-2 buildings.
  10. From my experience the hirelings are paid when you return to the stronghold. I saw the notice and assumed I had to talk to the "Steward" or the hireling themselves to pay them. After I traveled to the stronghold; I got a green notifier that they were paid on screen transition.
  11. Hey figure I'd share the portrait I'm using. Found a few great Legend of the Cryptids(android app ccg) images over on Pinterest, I credit the artist in brackets. One is a Priest of Eothos and the other is a Cipher. Images work great as one wears a breastplate and other wears brigantine. Anyone else have trouble getting the smaller portrait image the right size? I usually have to fiddle around with the image for awhile to ensure the PC face isn't larger then the companions when it's in that off-screen bubble. (Young-june Choi) (justice wong) Bonus; considered these before I decided on my Priest. God over at Deviant art) (Crow God over at Deviant art)
  12. Hello Noer, The problem could be that your image is to low resolution; causing blurriness. Otherwise could be the image editing program your using has a terrible resizing algorithm. Either way post the source image and I'll see if I can do better with Photoshop. The artist or where you got the image might be useful as well; to see if a larger resolution image can be found. Edit: For some reason the forum not letting me image post; just pm me the file if your having the same problem friend. Cheers.
  13. The best you can do about them right now is the IE mod; created by Bester, Sensuki, and Karakrov. They included an option to change all the backer names to lore friendly ones, and a console command to remove the fanfics. Frankly couldn't endorse those guys enough. The mod is over at the nexus. http://www.nexusmods.com/pillarsofeternity/mods/1/?
  14. Hello Osvir, Hope your enjoying the game as much as me. If any of the production crew need ego stroking, I have a few thanks to give out as well. Just wanted to say thanks for keeping a tight lid on this game Obsidian. No game leaks on any torrent sites before release or other such rigamarole. Been quite a few games I pre-ordered that damn pirates got to play before me, and I'm quite happy with how things turned out with Pillars. Cheers, and keep up the good work!
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