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PugPug

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Everything posted by PugPug

  1. And doesn't explain what those conditions are. It simply says it increases your ranged and melee damage by 15%. The description says you take "advantage of opponents when they are at their most vulnerable," but this could easily be interpreted as flavor text.
  2. Is this now fixed? The description is certainly weird. This is the level up screen: http://i.imgur.com/IRbxu3T.png "-10 enemies needed to flank for 28 sec" Must have something to do with the fix. Rather than apply flanked, it reduces the number of enemies needed to apply flanked to a value below 0.
  3. I took the survey that was emailed to me. Did it work, or do you need me to do it again with this link?
  4. I think they get around 90%. I was running around with a 2 man party, turning in quests for a while. When I came back, my main guy had gotten 1100 while the 3 sleepers in the inn got 900-something each. Not sure whether or not XP are reduced by the number of NPCs. My 2nd custom character doesn't level like the rest of them (I think). Dragon Age gave 90% XP to party members who were unconscious or back at camp, for whatever that's worth. But I'm necroing this because I am wondering the same thing.
  5. Yes. The feral druids in Stormwall Gorge that cast this certainly need a nerf. Just by googling for tips on dealing with them, I saw they are a common point of frustration for people.
  6. Including cross-class talents, Second Wind and usable equipped gear. But I mean, as it is, Pallegina doesn't even have an AI script that can use both Flames of Devotion and Lay on Hands. Also, vancian casters should be able to use spells they have earned per-encounter usage on without having per-rest enabled. (not sure if this bug has been fixed) My hope is that POE 2 will actually have Dragon Age: Origins-level party AI customization. Crafting the perfect scripts was a great metagame. But in the meantime I would settle for party members using all per-encounter abilities at the first opportunity after battle begins.
  7. Here is what I mean. http://i.imgur.com/w2D7JqT.jpg This is Mind Blast. It fires on a cone centered on the target. But the targeting area shows it starting on the caster. The ability functions as it should; only the targeting area is bugged. Game version is 3.02.1008. I believe the latest update introduced this issue.
  8. Here you go, OP: Light being a limited resource is the main point of the game. There isn't even combat. Well, enemies can hit you.
  9. OK this is just weird. I can't talk to anyone, not even the innkeeper at the Black Hound. I can't interact with the aged wall in the Valewood (the one you can climb with a grappling hook). I can go through level transitions, at least.
  10. I walked up to her in the Woodend Plains and clicked on her and... http://i.imgur.com/lOAZDCd.jpg That's it. Her green circle pulses in size, but nothing else happens. I've attached a saved game file. 452d438cff9041ccb0fc4f17948dc442 8384213 WoodendPlains.zip
  11. You know, an explorer leaving notes of his travels all around the world? http://baldursgate.wikia.com/wiki/Volothamp_Geddarm
  12. How do monks self-heal?Items? And maybe veteran's recovery. Oh, and moon godlike. I just thought there was a monk ability I was unaware of.
  13. There is also a related thread on reddit. If of any use... Then maybe someone should write a bug report. This was not the case in 2.3... Probably related to the update they made to one of the companions' stats. Part of making the change retroactive, yeah?
  14. No, I'm talking about the bug of AI not using per-encounter spells when per-rest abilities is unchecked. Also... please acknowledge so we know the bug is at least logged? And again, I do not know whether it was fixed in 3.0 and have no means to test it.
  15. No, I'm talking about the bug of AI not using per-encounter spells when per-rest abilities is unchecked.
  16. In fact I'd added it to my account 6 days ago and played as recently as this morning, though I had not accessed WM2 content. So is there a huge update already, or have I somehow been playing without it downloading?
  17. Thanks! Are these not the correct rewards? http://pillarsofeternity.gamepedia.com/Caed_Nua#Adventures How would you reload? Go to the save before you finish a quest that starts a new turn that starts an adventure?
  18. Did they fix the bug that makes high-level vancian casters treat per-encounter spells as per-rest?
  19. So is the only purpose of Security to reduce the amount of tax revenue taken by bandits, then?
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