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PugPug

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Everything posted by PugPug

  1. They are cheaper to hire at low level, so if you are going to, do it ASAP. I just started a new playthrough and hired a rogue, since it takes quite a while to get Devil of Caroc and I wanted a mechanics expert I wouldn't have to respec later. But they are completely optional, and while the upgrades at the keep won't break the bank if you adventure while they build, they are kind of expensive.
  2. What about Cipher? I really don't like missing, especially with spells. So I started my Cipher at 19 Per 19 Int, the rest 10.
  3. I'd imagine this has changed somewhat in 3.0, and I didn't really know much about it before. There are a finite number of turns, which are based on quest completion, so it makes sense to claim Cad Nua as soon as possible. And when you do that, you have a choice to make that can result in +1 prestige, +1 security or an item later on in the game. It sort of seems like prestige is best because it helps the rare good events appear...? I'm also wondering about build order. I know Botanical Gardens and Curio Shop generate ingredients every turn, so should they be built first? Or the Barracks, so you can turn money into stats? What quests do you need to put off until the dungeon is built if you want to take the NPC prisoner? What should I know about what was added in WM2?
  4. No stat-less hood for godlike, by chance? I was sort of hoping for that...
  5. They say you need the berries and the water to make a medicinal tea. Don't worry about it, though. The sickness debuff goes away later without you doing anything (don't even need to rest). Pretend your character made the tea and drank it, if you like.
  6. If you have Intellect, you can take the hit to the Will defense, if you are even concerned about it to begin with. The Deflection you get from leaving Resolve at 10 isn't going to save you from anything if you are otherwise squishy. I mean, do you want 7 deflection or +21% damage?
  7. Character builds are a big part of the fun for RPGs. I'd love some more in-depth multiclassing.
  8. There is a loading screen tip saying how this works, but the game always loads too quickly for me to read it. Some things are based on the ingame clock, and others are triggered by completing quests, it looked like?
  9. Omigod, are you saying what I think/want you to be saying? That they have pointy hats in the game??! Please, good doctor, tell me it is so! It doesn't have an in-game texture yet though. Any headgear for godlike? I really wanted a hood or something, even with no stats...
  10. I'm a kickstarter backer who's still on his first playthrough, and I've kind of suspended it waiting for this patch. I just don't have time to game like I did back when I helped start this kick, you know? So I know that realistically I am probably only ever going to do one playthrough. There are too many games I want to play that I never will as it is. I liked how WM1 added soulbound weapons (though I have yet to find one) and cross-class talents. I know there are some changes to those as well as skills coming in 3.0, and I assume some other undisclosed balance changes. Did I miss anything? Can you tell me how far I am through the main game? I'm also wondering if I shouldn't start over to do things differently now that I have a better understanding of the game. Or maybe if I'm close to the end I'd decide to do two playthroughs. I don't know. This is my journal: http://i.imgur.com/geCNik5.jpg
  11. So like... there is no tutorial tip for enchanting, as far as I know. Maybe I saw it and closed it and just forgot it. I think I've got the hang of the interface, I just haven't used any of my precious materials on doing it yet. It looks like some enchants require a certain level of enchantments to be present (like if the item says 6/12 it would let you do an enchant requiring level 6). And some enchants raise the level by more than one, and this is signified by the number by the anvil symbol. A 4 (anvil) would raise the enchant level by 4. Do I have all of that right so far? Fine, Accurate and Damaging all seem to be mutually exclusive. I think I'd read that previously, so no surprise there. Are the elemental lashes and creature type slaying ones also mutually exclusive? You have to pick one element lash and one slaying type? Can I get more recipes, or is that it? Are there properties on items that we cannot duplicate by enchanting, or can I sort of craft my own custom "unique" with enchants? Thanks.
  12. Don't we currently get action icons over our characters' heads? Though I have had mixed experience with that being reliable. Any idea when this patch is coming?
  13. Is it so implausible a godlike would wear a a loose-fitting hood to appear less conspicuous? I'd like to play a moon godlike (not just because of the healing ability) but find the particle effects distracting. Enough so to prevent me from playing one.
  14. Some of the skills must translate. It would depend on the hidden object. A false panel hiding a trap is the same as a false panel hiding treasure. A few hidden objects are in natural settings and should probably be spotted by Survival.
  15. It's unusual, but I guess an expert would know what to look for. It probably makes more sense than someone just being really, really good at seeing things.
  16. The furthest I have gotten in the campaign is Never Far from the Queen, and I did that so I could try to start the White March and recruit the companions, but the fighting was too tough. But I've tried to piece together information from what I know and what's already on the wiki. I couldn't believe we did not yet have this page. It was even red-linked elsewhere. I am certain the campaign reveals a great deal more about it, but the wiki doesn't seem to have a way to conceal spoilers the way others do, and that information can be found in the quest pages themselves, I imagine. I tried to phrase things in a way that it is still true after the player uncovers the truth. "Many believe," "no known cure," etc. http://pillarsofeternity.gamepedia.com/Waidwen's_Legacy Thanks for your help and corrections. I just knew this thing had to be started. Oh, and so you can discuss it and I won't be spoiled...
  17. Do any abilities or talents with numbers scale with level? Or only the percentage ones that obviously do?
  18. Just based on what a hatchet is physically, I would expect it to do more damage with critical strikes. I really have trouble imagining it being used to deflect blows. It's small. The grip may be wooden. You could lose a hand if you miss. A blade could get stuck in it, and your weapon would be immobilized or wrenched from your grasp.
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