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Order to Play the Game Through?
PugPug replied to B_Dubb_B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Aww, you really do have our backs. -
They are cheaper to hire at low level, so if you are going to, do it ASAP. I just started a new playthrough and hired a rogue, since it takes quite a while to get Devil of Caroc and I wanted a mechanics expert I wouldn't have to respec later. But they are completely optional, and while the upgrades at the keep won't break the bank if you adventure while they build, they are kind of expensive.
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I'd imagine this has changed somewhat in 3.0, and I didn't really know much about it before. There are a finite number of turns, which are based on quest completion, so it makes sense to claim Cad Nua as soon as possible. And when you do that, you have a choice to make that can result in +1 prestige, +1 security or an item later on in the game. It sort of seems like prestige is best because it helps the rare good events appear...? I'm also wondering about build order. I know Botanical Gardens and Curio Shop generate ingredients every turn, so should they be built first? Or the Barracks, so you can turn money into stats? What quests do you need to put off until the dungeon is built if you want to take the NPC prisoner? What should I know about what was added in WM2?
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Multiclassing ideas
PugPug replied to Baron Pampa's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Character builds are a big part of the fun for RPGs. I'd love some more in-depth multiclassing. -
I'm a kickstarter backer who's still on his first playthrough, and I've kind of suspended it waiting for this patch. I just don't have time to game like I did back when I helped start this kick, you know? So I know that realistically I am probably only ever going to do one playthrough. There are too many games I want to play that I never will as it is. I liked how WM1 added soulbound weapons (though I have yet to find one) and cross-class talents. I know there are some changes to those as well as skills coming in 3.0, and I assume some other undisclosed balance changes. Did I miss anything? Can you tell me how far I am through the main game? I'm also wondering if I shouldn't start over to do things differently now that I have a better understanding of the game. Or maybe if I'm close to the end I'd decide to do two playthroughs. I don't know. This is my journal: http://i.imgur.com/geCNik5.jpg
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So like... there is no tutorial tip for enchanting, as far as I know. Maybe I saw it and closed it and just forgot it. I think I've got the hang of the interface, I just haven't used any of my precious materials on doing it yet. It looks like some enchants require a certain level of enchantments to be present (like if the item says 6/12 it would let you do an enchant requiring level 6). And some enchants raise the level by more than one, and this is signified by the number by the anvil symbol. A 4 (anvil) would raise the enchant level by 4. Do I have all of that right so far? Fine, Accurate and Damaging all seem to be mutually exclusive. I think I'd read that previously, so no surprise there. Are the elemental lashes and creature type slaying ones also mutually exclusive? You have to pick one element lash and one slaying type? Can I get more recipes, or is that it? Are there properties on items that we cannot duplicate by enchanting, or can I sort of craft my own custom "unique" with enchants? Thanks.
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The furthest I have gotten in the campaign is Never Far from the Queen, and I did that so I could try to start the White March and recruit the companions, but the fighting was too tough. But I've tried to piece together information from what I know and what's already on the wiki. I couldn't believe we did not yet have this page. It was even red-linked elsewhere. I am certain the campaign reveals a great deal more about it, but the wiki doesn't seem to have a way to conceal spoilers the way others do, and that information can be found in the quest pages themselves, I imagine. I tried to phrase things in a way that it is still true after the player uncovers the truth. "Many believe," "no known cure," etc. http://pillarsofeternity.gamepedia.com/Waidwen's_Legacy Thanks for your help and corrections. I just knew this thing had to be started. Oh, and so you can discuss it and I won't be spoiled...
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Why hatchets?
PugPug replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just based on what a hatchet is physically, I would expect it to do more damage with critical strikes. I really have trouble imagining it being used to deflect blows. It's small. The grip may be wooden. You could lose a hand if you miss. A blade could get stuck in it, and your weapon would be immobilized or wrenched from your grasp.