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PugPug

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Everything posted by PugPug

  1. I contribute to video game wikis, but I'm just not knowledgeable to really work on PoE's. Still I have made a couple of additions/corrections. No, you don't need special permissions. That's the whole point of wiki! And once you create an account, it's good on all "wikia" sites, so you can use that account for the sites of any game you play.
  2. That isn't the spell description. I guess it makes a weapon, and that's the weapon's description?
  3. The description says it damages anyone "caught in the area of effect," but it gives no range on this AoE. I've been googling and can't find anyone mentioning friendly fire, only how great the spell is and that it works with some talents to make it crazy OP.
  4. Thank you for explaining it so well. I can certainly appreciate that. What I can't appreciate so much is having my combat abilities dictate my social abilities in a way that doesn't make a lot of sense (Might and Resolve). I think the biggest problem is Resolve's narrow combat focus (Deflection the only real reason to take it) and broad social use (being persuasive, mental intimidation, and lying). One or both of those could change, but the second could only realistically be done in a new game.
  5. The way combat and social stats are linked has been frustrating for me. In Neverwinter Nights 2, I spent many hours and rerolls forming a multiclass build that would get the three conversation skills (Bluff, Diplomacy, Intimidate) as class skills without wasting any stats or levels on suboptimal combat choices. There have been a lot of threads on things like Resolve being critical in conversations but only useful for tanks and Might being useful for everyone in combat but basically being the Intimidate stat and implying beefy muscles. I guess in a patch, they could realistically modify what Resolve does to make it useful to casters and DPS, because concentration/deflection/will are not enough. In a sequel, they could do a better job of balancing the stats and how they are used socially, or they could separate the two things partially (like 3.5e) or entirely.
  6. As you go through your levels after resetting your character at a merchant, mousing over the different terms (Flanked, Deflection, etc.) does not produce the tooltip popup explaining what it is. I do not have this problem when looking at abilities out in the field or during character creation. Only when rerolling.
  7. Thanks, I'll give this a whirl, I've just levelled up to 5th lvl in the Catacombs. Just to confirm this works. In summary it appears that following conditions are required to activate White March Part 1; # Have become Warden of Caed Nua # Have started Act 2 by travelling to Defiance Bay # Have attended Leaden Key meeting in Temple of Woedica in Defiance Bay As a footnote be well prepared when you first travel to White March! Do you also need to do the fourth step to Never Far from the Queen? Not long ago I updated the White March page on the wikia to say what you needed to do to start it. Previously it said you only needed to get Cad Nua. I have not actually started it myself, but I found a dev post saying you needed to do the Woedica temple, which I found out was that quest.
  8. But what dialogue options does Resolve really get you? I have read the description, I'd just like some more detail, please. And does it ever really unlock a more satisfying outcome?
  9. I used a backer Steam code to redeem my copy but now also have a backer DVD. I'd rather not buy the expansion through Steam. It seems I should be able to make a new install with my DVD and copy the save over from Steam's folder, wouldn't you think? Probably somewhere in %appdata%....
  10. What will I get? Will those new talents and abilities and things be unlockable at my level? Any other reasons?
  11. Just to follow up (OP here), I went and got Durance and went back and mopped them all up. Some fights were a challenge, but I didn't have to reload. Also, priests are pretty fun.
  12. Controversy! I remember reading long ago on the wiki that having Intellect affect linger duration was something they thought about, but it doesn't. Currently the page has been edited by someone to remove the part about the devs deciding against it. You guys also disagree about summon duration, but a look at the update notes should settle that one way or the other.
  13. http://pillarsofeternity.gamepedia.com/Armor#Base_Armor_Table It looks like someone threw darts at a board to pick the resistances and vulnerabilities, but I'm going to try to see if there are any consistent rules we can keep in mind to choose weapons without consulting a spreadsheet during play. Cloth and leathery things don't like acid Brigandine is plates of metal affixed to leather with some leather exposed (the plates don't overlap like with scale), so like leather and hide, it is vulnerable to corrode. Rigid metal armor is crushable Scale, breastplate and plate have no additional resistance to crush damage. ...and that's it. That's all I've got. None of the rest of it makes any damn sense to me. Every time I think I see something that makes sense, I see an inconsistency with it somewhere else on the table.
  14. Should I hire a bunch of guys while I am low level to do stronghold adventures later? I don't know anything about the stronghold.
  15. I'm a super noob myself, but Chanter, Fighter, Monk and Paladin all start at "very high" deflection, so I would think they would synergize well with high Resolve. Maybe not Monk because getting wounded powers their abilities? I don't know. A lot of people seem to say Paladins make the best talky characters because they benefit from Resolve, Intellect and Perception.
  16. It's me (Cipher), Eder and Aloth at level 3. We can do most of the encounters, but not always on the first try, and it takes a lot out of us and we have to go rest. Am I supposed to have a party of 6 before I go adventuring or something? Are they just trying to remind me of what it was like to be low level in Baldur's Gate? Also, is there a finite amount of XP/copper in this game, or can you always get more? Should I be worried about respec cost?
  17. Are scrolls really something you get much use out of? I'm used to Baldur's Gate, where they mainly exist to teach spells to your wizards. Should I make my main (Cipher gets +1, and I could still reroll a background with +1) the one who specializes in Mechanics, or should I retrain a companion? I don't have the expansion yet, so no rogue companion, and I'm planning on only playing with story companions.
  18. Semantics aside, Might is pretty much an OP stat made even more so by everything having damage reduction (it's better to hit hard than hit fast). They should probably have given it some other bonus in the place something so universally useful.
  19. We seem to have this weird thing in PoE in which the tanky characters are really good at bluffing, and casters seem to be ill-advised to invest in concentration because other stats are so much more useful. I've heard of chanter tanks, but I've also read that the class is just not very much fun to play because invocations are used so seldom. I guess there's the melee wizard? Anything else? I'm not really keen on melee, but I guess that's the only way to justify Resolve...
  20. It seems like a better option now that Perception affects Accuracy. Wood Elf Might: 10 Con: 10 Dex: 10 Per: 16 Int: 16 Res: 16 For a newb?
  21. Perma buff? Is there such a thing? Or do you just mean a buff you can maintain perpetually with food/equipment/rest? Or perma like the +1 stat tomes from the original Baldur's Gate?
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