Everything posted by Tartantyco
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"No Bad Builds" a failure in practice?
Stop feeding the trolls, guys.
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"No Bad Builds" a failure in practice?
Giubba is a troll. Just ignore him.
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The music! Good or no?
Master Music Voice Ambient Effects
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"No Bad Builds" a failure in practice?
So the PoE system. then?
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"No Bad Builds" a failure in practice?
Like the PoE system, you mean?
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"No Bad Builds" a failure in practice?
"Hurr durr, I'm Helm and I don't know how licenses work."
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Backer Beta Information [Not Live Yet]
*Implying that the backer beta is not a helpful part of the development of the game.* You are nothing but doom and gloom, Marceror.
- First impressions thread!
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The real reasons combat in PoE feels like such a clusterf**k
I have come to the conclusion that this thread is derp.
- The General Suggestions Thread
- The General Suggestions Thread
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Steam Group Chat
*bumpernator*
- The General Suggestions Thread
- Map Density and Encounters/Points of Interest
- The General Suggestions Thread
- Map Density and Encounters/Points of Interest
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Backer Beta Information [Not Live Yet]
I'm hoping for an update some time this week.
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Does combat need to be slowed down?
Isn't there a speed-up mode? It goes to 200% or something?
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Combat Micromanagement
The question is more whether the developers have time to spend on implementing it. Sawyer mentioned in the PCGamer video that they have thought about it, and might try to implement it, but that they don't know if it will work or not. I'm not opposed to queues, I just don't think they have the utility necessary to spend resources on. But we shall see.
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Does combat need to be slowed down?
That... would slow down combat, Namutree... ( It is also one of the things I suggested )
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General text/language/proofreading thread (+ a few bugs)
I guess I can repeat the grammatical advice I gave in this thread. Switch out all the "him or her/his or her" stuff with "their". It's a gender-neutral pronoun that makes the text a lot less messy.
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Dyrford Ruins: grappling hook? (Spoiler alert)
I had two grappling hooks in my inventory, the one I bought in the shop and the one I found in the crate in the river in the village. One of them worked for me, no idea which.
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Combat Micromanagement
First of all, pausing in the IE games was pretty much essential, so it's not like it's deviating from its inspiration here. Second of all, you have a slow-motion mode that slows down the game 50%. Third of all, a lot of bugs are really messing with our ability to actually read the combat properly, as does the fact that the feedback system is not implemented yet. I think the general consensus is that some parts of the combat is a little fast, and we'll see if they do anything about that, or if bug fixing and feature implementations help smooth out the bumps in combat.
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Combat feels: Activeness, Speed and Pace.
Just spend some more time on it, dma. The combat will get much better with just a little experience, even with the bugs and non-implemented features that kind of cripple combat at the moment. Or just wait for an update, because there are some extremely frustrating bugs in the current build. Pathfinding is priority. Feedback, visually and audibly, is being worked on(They have a not yet implemented feedback system they're touching up). Game breaking bugs like the load bug are also priority. Balancing is ongoing. They've said they hope to push out beta updates every few weeks, so I'd suspect an update is coming within a week.
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"No Bad Builds" a failure in practice?
What about chess?