Everything posted by Tartantyco
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Sensuki's Suggestions #009: Inventory and Item Tooltips
Absolute nonsense. 60 arrows is more than enough for several encounters, and as you use up your quiver slots you'll open up more and more inventory space for the loot you're finding. Arrow carrying enemies are also abundant. Implying there is any strategy to the inventory/encumbrance system in the IE games is just silly.
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Sensuki's Suggestions #009: Inventory and Item Tooltips
Am I replying to your original post, Sensuki? Don't but into conversations you don't follow the narrative of. Read Stun's post, my reply to it, and the folowing posts. Don't assume what I'm discussing.
- No experience from combat
- Fog of War design decisions - good or bad?
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No experience from combat
Blocking his path to where? He's just randomly wandering around in the wilderness. If he had a goal, an objective, some might even call it a quest, and they were between him and the quest location, then they would be blocking his path. And he'd be handsomely rewarded for completing that quest, no matter how he completed it.
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"No Bad Builds" a failure in practice?
And they all sound awful. Might sounds right. See, it even rhymes.
- No experience from combat
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Sensuki's Suggestions #009: Inventory and Item Tooltips
No, it's you guys who are seriously misunderstanding Sawyer's point. There is no functional difference between the IE system and the color-coding system Sawyer refers to, except that they're separated by entire screens instead of having a shared screen. Your party has X amount of total carrying capacity, and will carry that amount regardless. If you can't fit certain valuable items, you'll just come back for them later. The PoE inventory system simply removes redundant steps. I'm sorry, Stun. You have not been awared overruling powers. Only people with the Eldoth avatar are granted that.
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Sensuki's Suggestions #009: Inventory and Item Tooltips
That's a huge deal to you, Stun? Some brief inventory organizing? "Decisions, decision... I guess I'll put this heavy stuff in my Fighter's inventory, and I'll put this scroll in my... Mage's inventory! I'm so brilliant! Look at me guys, I'm roleplaying so hard right now!"
- No experience from combat
- No experience from combat
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No experience from combat
You don't get XP for exploring in any IE games. Your argument makes no sense. Here's what you'll be doing in Baldur's Gate: You'll walk around in the wilderness and either come upon a quest or a mob. You will then do that quest or kill that mob. It's exactly the same! And that is what you get. And in BG1 you couldn't get XP without there being a quest or mob involved.
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The music! Good or no?
It's meh. Just meh.
- No experience from combat
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No experience from combat
And it still will, because you have to explore to find and complete quests. You never got XP for exploring in IE games. You got XP for the stuff you came across while exploring. Like quests. Have some consistency in your arguments. First, the game is broken for using a different XP system. Then it's perfectly okay to have a different XP system. Literally nobody is arguing that. Your own words defeat you.
- Radical idea - change attributes to more D&D like
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No experience from combat
And this, in no way, affects your ability to level. Hyperbole much? A spiritual successor, not a carbon copy. I have already explained to you how it is aesthetically and mechanically the same as the IE games. You are still just defining the IE experience extremely narrowly. The primary benefit according to you. The point, Namutree, is that now you explore to explore. Now you fight to fight. There is absolutely no reason why you should be rewarded for going out of your way to kill a pack of wolves.
- No experience from combat
- No experience from combat
- First impressions thread!
- First impressions thread!
- First impressions thread!
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For what it's worth: My take on the attributes
Well, I think the point is that you are able to build characters who focus on interrupt attacks. You can have a Barbarian who does AoE attacks that stops enemies from effectively attacking while the rest of your party cuts them down. I don't think your "argument" has any legs unless you give actual reasons as to how this would detract from gameplay and character variety.
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[Spoilers] What secrets and epic loot have you found so far?
I just found a pretty cool Cloak of Protection in the water where the Spider Queen resides(Just go into scout mode and wade through the water). I don't have the game up right now, but it's got something like +2 Resolve, +2 DT, and some crit. defense I think. I'll have to check later. There's also a magic item on the second floor of the Dracogen Inn, in one of the chests in the bottom room. In the Dyrford Crossing area there's a pack of wolves in the South-East corner, and there's some loot hidden in the wall of the ruined tower they're in.
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For what it's worth: My take on the attributes
Why shouldn't interrupts be based on attributes?