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  1. I posted what I thought was a bug the other day regarding fog of war in the dungeon below the ruined statue in Dyrford Crossing. Link here: http://forums.obsidian.net/topic/67560-bug-fog-of-war-in-dungeon-at-dyrford-crossing/ Basically, upon entering the dungeon I could see areas around corners and through walls, including seeing enemies highlighted with their red circles rooms away. (See attached screenshots) I had not moved into the dungeon at all in the first two shots. I could also see the main chamber in spite of all the doors being closed. One of the developers, NCarver, was kind enough to take the time to respond and advised that it was actually a design decision. His response here: Just thought I'd get everyone's views on this? I'd much prefer to have line-of-sight visibility, such that upon entering any new area with walls, you have to explore to discover rooms, passageways, etc. And you should certainly never be able to see what's on the other side of a door before opening it! Once you've 'discovered' an area or room, then they could revert back to a grey fog-of-war; so you can still see the room/area, but not any enemies/creatures out of line-of-sight. (Thanks Sensuki for the suggestion. I think this is also how the old IE games worked, no?) Thoughts? Do you like the current approach of having spaces/creatures visible from the get go?
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