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Everything posted by melkathi
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Just looked at the new list of newly greenlit games... BoneTown: Mature Edition ??? *checks calendar* Nope, isn't April 1st.
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*sigh*
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Except that the user would have to take extra steps to set up Linux on their PC? Once it becomes an out-of-the-box product, then Linux would offer no drawback. For example, I can get in my car and drive to the store or I can build my car and then drive to the store. Sure they both work but one method is more difficult and prone to mistake. And you continue missing the point. Maybe because you concentrate on a fragment of a sentence from a whole post. Keyrock and other linux users are happy when they can play games on the OS they are already using. That they will not need a second OS just for part of their computer usage. Bruce commented that he does not understand what the benefits of gaming on linux are, completly disregarding the simple fact: the benefit for linux users to be able to game on linux is that they'd be able to game on their chosen OS. Nobody tells you to change OS. It is not a matter of either all games will be on windows or on linux. It is a matter of giving PC users a choice of what OS they wish to use. Nothing is gained by taking away choice from customers. Someone who already uses linux gains nothing by having to swap to Windows for their gaming. It is that simple. That you or I do not use linux is irrelevant to that simple fact.
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Trolls have stolen important paintings... the pirate menace: Breaking statues Trollverine...
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The point is that there is no inherent benefit to playing on any OS. It doesn't matter if it is windows, mac or linux. If a game plays on it it plays. Windows is the mainstream OS so most games are made supporting that. It does not make Windows as an OS better suited for gaming, just so much more common among gamers, it makes economic sense for companies to bring out games for this OS, while not bothering with others. But it doesn't make the question "Why would anyone want to play on linux?" any more valid - if they run on linux, there is no advantage to not playing them on linux.
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Yeah, but you are a lawyer, so you are wierd.
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Eh, the sale probably was mostly meant to give people something new to talk about instead of the regional pricing fiasco. Finished Draw a Stickman: Epic. Great game.
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Also new Age of Wonders trailer about the theocrat class:
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Aqua Kitty is awesome
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It is indeed. And I think, judging by this first look, they hit the atmosphere spot on.
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Very early pre-alpha look at Satellite Reign:
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Drat. Foiled again! Next time crazy cat moderator!
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This also means we should end up with some spare Alpha Protocol keys and can force one onto Lady Crimson. No more excuses moderator cat lady. You hear hat? No more excuses
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One of the reasons I like superhero MMOs, even though I hate superhero movies and find the comis boring, is that in the attempt to make people feel superheroy from the get go, there i an attempt to make even early abilities and normal gameplay heroicaly fun. It can mean that a lot of the challenge is taken out, but who needs challenge when you can send an enemy flying with one punch
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Have to give them credit for their courage, if nothing else. Calling the game "Titanfall" shows a lot of confidence in the product. What with the internet being full of trolls who are just waiting for an excuse to hate the game and celebrate themselves as the pinacle of all that is witty when they call it "Titanfail".
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Lotro I quit as quickly as Monte quit Conan
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Fantasy MMOs indeed seem to all suck. If you go beyond fantasy... The Secret World has great writing, far superior to any other MMO, but they took the Conan combat nd made it even more boring (though in retrospect that may have been an improvement :/ ). Champions Online has the best character creator. DC Universe Online has the most fun travel power (acrobatics, throwing a rope/cable/web/whatever across to the opposit building and pulling yourself towards it: fun fun fun).
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The same without guns but with a football? It is a bit simplified I guess: there are no different move speeds (everybody runs), you don't crouch, you don't change facing. You still get to set waypoints, adjust the timer on how long a player waits before the next move. So very much taken the basics of Synapse's gameplay and adapted them to a sports game. It is still earlyish in development though, so I take it a lot more stuff will be added on. Played a couple of games versus Very Easy AI so far. Won 7-2 and lost 4-7 (AI pulled off a Hail Mary pass from one endzone to the other).
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As a small update: There are a number of Cheese-tactics that quite a few players fall back onto when it comes to castle design. It can make for very "meh" play sessions after a certain level. Of these tactics some are worse than others. Hopefully the devs will work on addressing that. Until then, hopefully a lot of downvoting of those castles will bury them.
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- game
- the mighty quest for epic loo
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The game is on... ...and he dashes for the ball: The pass is intercepted! Ouch, if he wasn't a robot, that would have hurt! He is running for the end zone... And Touchdown! Melkathi takes the lead and wins the match!
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Going to post it here, even though it isn't on Steam, but I seem to have two extra digital copies (from the devs' own site) each of Frozen Synapse and the expansion Frozen Synapse Red ? (though I may be able to get steam keys) This game has been fully endorsed by Deraldin.
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I started playing The Mighty Quest For Epic Loot. I am not yet certain how much time I will spend in the game and there are grounds for criticism (ask Monte Carlo, who has a valid, understandable dislike for the game already). But for those who are interested, and because having friends in the game increases the fun one can get out of it. Here is a post about what it is: The Mighty Quest For Epic Loot It is a hybrid game, combining building a la Dungeon Keeper, with action rpg killing of monsters and looting of loot (a la Torchlight etc (yeah not going to say Diablo ). There are two parts to the game: Attacking and Defending. Attacking is pretty straight forward: you pick a castle to raid, travel to it (using magic or something) and try to reach the treasure room, dodging traps... and killing monsters on your way.... The gold and life force you loot you then store in your own treasure room, in your own castle. That brings us to the second part, defending: You are the proud homeowner of one flying castle. And just as you loot other people's castles, they can raid yours: To prevent that, you fill your casle with... traps of your own... and monsters of your own... All in an attempt to prevent would be thieves from reaching your Castle Heart (yeah... it's so not a Dungeon Heart...) As you level up your castle, you gain access to more creatures, more traps... more rooms... upgraded creatures... and a greater income Once you have build a castle you like, you have to validate it by raiding it yourself Once that is done, your castle goes public and is there for the community to enjoy. ------------------------------------------ So what is the downside? The game is free to play with a cash shop. Free? That is great! True... And nobody forces you to buy XP-Boosts, Loot-Boosts etc for real cash. Or to unlock new heroes through real cash. New heroes? Yes, as you start the game you can select one from a choice of three heroes: Mage, Knight, Archer. A fourth hero, the Roadie, is available through the cash store. The gems (the currency bought through real cash) can slowly be earned in-game, so a lot of things may eventually be earnable just by playing... a lot That doesn't change the queasy feeling you may get when looking at the store an noticing the "ultimate pack" for a LOT of cash. The other thing that can rub you the wrong way is the browser game style of logging in to have gotten raided repeatedly by random strangers while you were asleep. Luckily, once you get looted (I read somewhere that the looter takes 20% of your stash), your castle is shielded from further looting for 12 hours or so. That doesn't mean your ranking wont go down. On the other hand: ranking? Who cares? The fun part is building a castle and hoepfully watching replays of people failing at raiding it And it takes a while until you can unlock all the cool bits. Oh and of course: Ubisoft ------------------------------------------ Who is this game for? People who like building death trap dungeons. People who like to share what they build with friends and random strangers. People who like to raid dungeons and collect loot. But building is the main bit. So if anyone wants to journey to the lands of Opulencia, send me a friend request. I'm Melkathi ingame as well. So:
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- game
- the mighty quest for epic loo
- (and 4 more)
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Until we find out that "remastered" means "tactical shooter" ...
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Yup. Great game I keep comming back to every no and then.
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Browserish is a very fitting word. I had some fun so far, but the browserishness may indeed put me off the game in a couple of days.