
coffeetable
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Official Keys Thread v 1.01
coffeetable replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In case anyone's confused like I was, it's 9AM PDT/4PM GMT/5PM CET. The US changes from PST to PDT on the second Sunday in March; the UK and Europe change from GMT/CET/whatevs to BST/CEST/etc on the last Sunday in March. So for these three weeks, it's a 7hr difference between California and the UK rather than the usual 8hr one. Hooray, timezones. -
Instructions for decompiling the beta: Go download and install ILSpy: http://ilspy.net/ Run it, then use it to open "Steam\SteamApps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll" You can now explore the decompiled code via the "Assembly-CSharp" node in the tree on the left. Thanks to this being C#, it's pretty readable. Most of Obsidian's work is in the "-" subnode, indicating the global namespace. Optional: to export the code from the tool, click on the Assembly-CSharp node in the tree, then File->Save Code. It'll create a .csproj which can be loaded using Visual Studio, or you can just poke around with the text editor of your choice. This thread can be for discussing anything you come across. Be warned, there are obviously gonna be a lot of spoilers in there. If any of the Obsidian programmers happen across this: how did CharacterStats.cs and StatusEffects.cs come about? I know some of it is bloat from the compiler, but both are north of 4,000 lines. Do all games look like this internally? How do you debug them?
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(DPS) vs (Accuracy - Deflection). Here's the maths. Enjoy.
coffeetable replied to Matt516's topic in Backer Beta Discussion
link plz- 99 replies
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Update #84: Welcome to the Backer Beta
coffeetable replied to BAdler's topic in Pillars of Eternity: Announcements & News
Back in April, Feargus said http://stevivor.com/2014/04/obsidians-feargus-urquhart-pillars-eternity-partnership-paradox-interactive/ Seeing it's $35 a pop and there were ~75,000 backers originally, that's $1-1.5 million more since the KS. And you're saying that's all been sank into the game? Wow. -
Update #79: Graphics and Rendering
coffeetable replied to BAdler's topic in Pillars of Eternity: Announcements & News
Great update! Technical question though: going by this old cookie the high res maps are looking to be ~15,000x10,000 pixels. With two layers of 24 bit colour and one at 8 bit monochrome, that works out to ~600MB of raw data a map. Are you using lossy or lossless compression or no compression? If you're compressing it, does the decompression take a notable amount of time during level load? Or do you stream it in a tile at a time? Also if you've got dozens of maps like this, just how big of a download is the game probably gonna be?- 192 replies
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Alternatively, trade some beads for the rights to another Fallout game.
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In this interview Feargus mentions that PoE has which is pretty impressive compared to the ~75,000 that backed via Kickstarter & Paypal originally. At $35 a pop, that means PoE has gained $900k-$1.5m from slacker backers, or equivalently 20%-35% of its Kickstarter budget. This is obviously great news, but If a dev happens across this, is it great news for PoE's budget specifically, or is that money considered profit to be channelled into other projects down the line? If it's the former, was this why extra wilderness areas and characters were being considered over Christmas?
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Adam at Work
coffeetable replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What's your approach to designing the software architecture for games like PE? Subquestion: what were the most significant learning experiences that lead to your current approach? -
The Case for Romance.
coffeetable replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
FALSE. Unless of course you make romance an out-of-the-blue option after 5 dialogues without any buildup like BioWare. If you want romance you need to pay; * Writer for a full year (say, 10K) * Actual gameplay dev(s) to implent said writing (triggers, script, writing) (another 10K) * If aside from just the writing you want more (say, a quest)... add 30k minimal (for a short one) Total cost; 50k (and as stated, this is a low estimate). Feel free to pay OE that for the romances. I won't stop you... but I doubt you will. lol double fine shared their budget in one of the early documentaries. labour was budgeted at $10-15k per developer month. -
how big is game map?
coffeetable replied to darthdraken's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Road's End to Coldflow Lake (the lake off the map just to the east of Thein bog) is supposed to be the width of the Iberian peninsula. Works out to 100km/square, which means the forest is about the size of Indiana. -
Godlikes' weakness is that they can't wear helmets.
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I'd put the Earth Godlike in the same category. They're either gonna need a lot of custom dialogue, or they have to be common enough in the world that they aren't often worth commenting on.
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