Everything posted by coffeetable
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No romances confirmed
This was touted from day one. I don't know what you were expecting.
- Update #71: The Heavy Hitters: Rogues and Rangers
- Update #70: New Year Project Update
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Don't go too epic - save something for the sequels
it's been said before that they're aiming for a low-level D&D progression & adventure. the black hound's plot summary is probably a useful approximation.
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New Stretch Goals: What you'd pay for
coffeetable replied to Frenetic Pony's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That's what the stretch goals are. There's no variation in them. Exactly those. To reinforce the point:
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New stretch goals for companions and wilderness areas?
The BG2 postmortem quotes the original BG at 90 man-years of labour. The Double Fine documentary pegged a developer-year at ~$150k. So BG would cost - before factoring in modern development efficiencies like "not making your own engine" and "actual bug tracking" - $13.5 million in today's money. I've never seen any figures for BG2, but considering the scope of the two games and the fact that environment art is the bottleneck, I'd be surprised if it were that much cheaper.
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Please, no more Cromwell's forges
A modern desktop CPU is about a thousand times more powerful than a CPU from 2000. Pathfinding shouldn't be a problem.
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Attribute theory
That actually sounds like a great idea. It buffs up Strength a bit (and you can tune the degree to which Strength mitigates encumbrance, so it can be easily balanced), which otherwise seems a bit lacking, and it makes Strength especially relevant to heavy-armour builds, which feels very natural. Who mentioned anything about items having weight, eh?
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Attribute theory
I've got a bad record with predictions recently, but I'd be surprised if this were the case because it generates serious frustration if you fall 1 point short of a cool item. What I'd be less surprised about is items that are always usable, but suffer some penalty if you fall short on a certain stat. Take STR in Fallout: New Vegas, for example: you can use any weapon while having any amount of strength, but if you have less than the minimum STR specified, you'll suffer accuracy penalties.
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Issues with NPC/Item Surveys
Items aside, that law dump is fantastic, especially the bits about other parts of the world.
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Issues with NPC/Item Surveys
Would the mods consider making a forum for people to chat about their character & item ideas? More importantly, so they can see the distribution of items & NPCs already suggested, allowing them to distinguish their own. By the way, is there a tradeoff for suggesting a very powerful item over a reasonable one? Will people be much less likely to see it?
- Fear: UIv2
- Fear: UIv2
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New stretch goals for companions and wilderness areas?
We've seen artwork for: Eder: rogue Feathered chick: paladin (by the look of her at least?) Cadegund: priest Forton: monk Sagani: ranger Aloth: wizard (by the looks of him) Orlan dude: cipher Green chick: druid (again, by the looks of her) which means that - if these are, in fact, are all companions - chanter/barbarian/fighter are without companions.
- New stretch goals for companions and wilderness areas?
- Kind Request to UI Designer (Kaz?) - Cursor Icon of Eternity
- New stretch goals for companions and wilderness areas?
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New stretch goals for companions and wilderness areas?
Did you see this bit? I'd agree except this is a spiritual successor to the IE games. One of the defining qualities of those games was their massive scope, and if PE falls short in that department it'll cause a lot of disappointment. (which is rightly why the dev team is so nervous about it)
- New stretch goals for companions and wilderness areas?
- More Info On The Expansion Pack
- New stretch goals for companions and wilderness areas?
- New stretch goals for companions and wilderness areas?
- New stretch goals for companions and wilderness areas?
- Update 68 Camp-out thread
- Update 68 Camp-out thread