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Adventurers vs Companions?
Osvir replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That was a bit at PAX East actually, if the Stronghold is attacked: Manual (You go back to the Stronghold and deal with the attackers) or you Auto-Resolve (Your defense takes care of it). Or, at least that's how I understood it? Would be awesome to be able to do "Manual Defense" with a "Defense Squad", a party of adventurer's/companions you've prepared for the task. And the Main Character's squad/party would stay wherever they are in the world. -
Adventurers vs Companions?
Osvir replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The custom party in Icewind Dale can have story and personality, it just depends on how much time you are willing to put on them (Biography, really). And also how easy it is for you to abstract narration. In PoE the Adventurer's will all get a "sense" of a background (Culture & Background, in Character Creation). Do you make all your adventurers Slaves? That'll add a certain "tone" or "personality" to your Stronghold, and to your character (but also to the slaves themselves. So, they aren't empty husks, they add lots to the story indirectly). Or do you make them all Scholars? Or Raiders? Or Mercenaries? Etc.etc. (There's TONS of different backgrounds, after all). Hm, I wonder if those Backgrounds gives perks at the Stronghold? (probably not but a Scholar in the Library, adding bonuses, doesn't seem too far-fetched? Or a Laborer adding bonuses to building/fixing broken parts at the Stronghold?) what do you mean by "8 additional adventurers" max party size is 6? Well, you can get a Stronghold, and if you have the Stronghold you can send your companions and adventurers there (15, in total+1 MC). You can put up to 5 of those characters in your party (+1 Main Character = party size is 6), 10 stays at the Stronghold, if you want that many. You should theoretically be able to get 15 Adventurer's (custom made) if you don't want any of the Companions. Or is it 8 companions/8 adventurer's+1 main character? (17 characters total) -
Here you go, DR (Damage Reduction) reduces the damage (eh-hem... duh..), but other than that it looks like raw damage: http://cloud-4.steamusercontent.com/ugc/39743758153314513/2D3E5D9C8F45AFB72078D1EA80431E9639AE2034/1024x575.resizedimage If you'd click on the "Trap interrupted Beth" you'd also get to see the Interrupt Roll (Luckily, only 3 stood in the AoE, otherwise everyone would've probably went down and game over again by the way ). This was on Easy.
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[480] How on earth are we supposed to solo this?
Osvir replied to IndiraLightfoot's topic in Backer Beta Discussion
Hard, Expert Mode, Fire Godlike (Elf) Rogue. No combat at all. 10 Might (Which is weird, I was pretty sure I set it to 8 ) 10 Constitution (^Same) 16 Dexterity 16 Perception 23 Intelligence (Rest Bonuses+Enchantment Bonuses) 10 Resolve Why in the blazes that High Intelligence!?!? xD = Shadowing Beyond. Need those seconds (16.5 Seconds. Base 10 Seconds). Finished Ogre Quest, then started a fight with Tryndil (and did a beautiful Escape behind him, opened the door, closed it, then ran down as fast as I could). Lots of saving and reloading. Will update when (if, really) I've finished Blood Legacy EDIT: *groooaaaan* Well, that's it, pretty much. Can't win any fights against the Skaen (it's pretty impossible). And I built my character ever so slightly wrong (I focused on Stealth, when I should've focused on Mechanics). I believe it is doable, but it is 100% trial & error meta. Here's a failure state xD (reload time!) http://cloud-4.steamusercontent.com/ugc/39743758153188098/1A52EFFD66512256394F53C7BFE88D438B249D5B/1024x575.resizedimage Would've been awesome if I could jump and swing with the grappling hook And here's where I couldn't go any further (Need to make a new character and do everything from the start): http://cloud-4.steamusercontent.com/ugc/39743758153241298/8D21544116957EACD1DE12601C2B2F4BB44CB756/1024x575.resizedimage I also think there's only 7, total, lockpicks that you can get (BB Rogue has 4, and you can buy 3... I know there's one or two somewhere else too). Shadowing Beyond also acted a bit odd. It says it lasts for 16.5 Seconds (with Rest Bonus), and 15.5 after resting in the dungeon... but it felt like it lasted like 4-5 seconds mostly... anyone know if those "Seconds" are In-Game Seconds or if they are Realtime Seconds? (Because it's probably a bug if it's the latter). -
[480] How on earth are we supposed to solo this?
Osvir replied to IndiraLightfoot's topic in Backer Beta Discussion
Well, I made a Cipher Deathgodlike Aumaua (Solo) and... craft some Rolling Flame Scrolls EDIT: So, it's universal. But here's what I was thinking.... Whisper of Treason to take control of one to tank (it worked once, almost. I'm fighting the Pwgra, almost won. They were down at Near Death T-T). Follow that up with a Mental Binding, then start gathering some more Focus. Mind Wave most of the enemies Prone. But first, drag them into a trap (Tanglefoot works well, but it's quite RNG on that one. Got all of them lined up and caught in it once, but all the other times they've been like "COOL TRAP BRO HERE WE COME!" T-T). -
I set off a handplaced trap, not a trap that I placed (I don't know or think self-placed traps are as powerful as the handplaced ones). Scout Mode detects traps (right?), I don't know if you have to be in Scout Mode to disarm them (I don't think so?). Haha, well, I've played super careful on previous runs. Probably why I haven't gotten very surprised until now.
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Played on Hard, Expert Mode. Explored as usual in the Dyrford Village. Found a chest in the house next to Hendyna. BOOM. 2 Characters outright died, the rest were knocked out. Game Over. Traps are terrifying. I love it!! Here's some tips to avoid "Mistakes were made": - Save OFTEN. - SCOUT MODE EVERYWHERE (Better safe and paranoid than unsafe and dead xD) - You need someone to be Master of Mechanics. That's it. Be careful out there, and have fun :D
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[480] How on earth are we supposed to solo this?
Osvir replied to IndiraLightfoot's topic in Backer Beta Discussion
With Rogue, try to use Traps, and also try to use Scrolls (Lore & Mechanics). Shadowing Beyond will allow you to escape any combat with a Rogue (You could view it as "Flee"). Resting bonus and food bonus would be crucial as well. You'd want to take out 1 or 2 guys in a fight, then retreat with Shadowing Beyond (if you get low Stamina/Health) and Rest. Then rinse-repeat. You'll also be able to bypass lots of combat with a solo Rogue with Shadowing Beyond. As a Wizard, Concelhauts (Sp?) Corrosive Siphon used to be super overpowered but I don't know anymore, with an Intelligence+Might Wizard (AoE super powerful LifeStaminasteal myes). Flame Wave and Ghost Blades should help too~ Mind you, I haven't had a successful solo run either (I've actually only tried it with a Barbarian and with a Wizard. The Wizard almost took out all of Medreth's group on Normal/Hard, I don't remember, and the Barbarian got squished). You weren't supposed to be able to solo Dragon Age: Origins on Nightmare ("Impossible" according to Bioware developers), yet I've heard that people tried and succeeded (With Rogues). Requires tons of meta, probably. -
Some XCOM/Xenonauts/Massive Chalice/King of Dragon Pass/Darkest Dungeon Elements? That'd be interesting, imo and imp (in my preference)... in like a spin-off Pillars of Eternity Expansion and/or Campaign where you play a Baron or a Lord or something and you could possibly use your Stronghold/Manor or whatever to send out adventurer's and hire sellswords to do your bidding, and have a marketable product/resource or something. Heck, even adding some 4X elements as well It could use the same Pillars of Eternity system and lore, and even world. Hmm... if the lore fits... maybe it'd be possible with the Pillars of Eternity assets? (Make spawn point at Stronghold, set history a couple of years back~). Stronghold prequel "Pillars of Eternity: Maerwald's [something]" EDIT: It's funny with these kinds of threads. A) Someone makes a new thread of an already existant thread/topic "Use the search function!!" or "Post in [link] thread!!" B) Someone posts in an old thread, adding to an old discussion, thus necroing it "Make a new thread!!" Albeit I agree with B (Make a new thread and link to the old thread), I just thought it funny
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No, they just can't be bothered adding a toggle for it in the Options menu. That's all it is. Same thing, different semantics. But I know that they are designers and developers so, "Designed to be like that", sounds better to me than me pretending to speak for them and say, "They didn't bother to do it in any other way". In a certain light, both of those citations can mean the same thing. Like I said previously (with some clarification): I partially agree with you, about being able to toggle the helpers rather than "force" all of it onto you from start to finish. But then again, that's where I find the charm in it: it isn't "On" toggleable (only during New Game), it is meant to put you slightly more on your toes and you're going to have to think and use your brains more, and, if you can't handle it, you can disable Expert Mode, in-game, but you won't be able to re-enable it. It also is more traditional in relevancy to the IE games (where you pretty much had zero visual helpers). And that's also partially why I'd like to have the "who's targeting who" helpers gone from Expert Mode as well.
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I kinda agree with you somewhat but... Expert Mode is Expert Mode, stuff is meant/designed to be exclusive for Expert Mode. I would've prefered from a gameplay point-of-view that some (if not all) of it should've been toggleable in the Options Menu... but then it wouldn't be much of an "Expert Mode", then it would've just been "Expert Options". (P.S. Expert Mode doesn't make the game any more or less difficult in any way, it just requires you to observe the flow of the game slightly more, in my experience. One could call it "Artifical Difficulty" Mode even)
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@Luckmann: I don't know about you or Sensuki or anyone else but I can play and follow combat and the game in Expert Mode without having any trouble. Practice makes perfect, right? I've been playing with the helpers so much that I feel comfortable without them. And everything looks better too. Ya just need to learn to let go man, fly with your own wings EDIT: Furthermore, I don't know if that green flank thing Sensuki mentioned is removed by Expert Mode (Because the arrows and stuff showing you who is attacking who is still in there), I haven't seen it though. Honestly, I'd want everything gone in Expert Mode, all of those helpers (even the pulsating arrows showing you who is attacking who). Point being... we won't need any helpers eventually, because we're going to get better and better at understanding everything, and I think all those helpers take up too much screen estate. They feel more or less like they are part of a tutorial, and something you'd be able to turn off in-game.
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The portraits looks great! :D @Bobby Null & Obsidian: I would like to see some mohawks.
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Ouch. Traps And "You have been caught stealing" (No reaction though?)
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Expert mode = removes helpers
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Yes! Or, every Adventurer's Hall Companion you make gets "saved" as a pre-generated character, and as you play a second time, you could quick-hire them or even be able to upload AH companions and maybe even be able to add a short brief biography/history to the character too, to create some online interactivity and even give AH companions some more soul. In simplicity: Create a character, copy/note all attributes, background and cultures, class and race etc. Make a thread, flesh out biographies in the forum text-software. Old story/repeat: I bought Icewind Dale (thinking it was a hotseat multiplayer game judging by the back of the box haha), but it wasn't... so I was fairly disappointed when me and my friends couldn't play it on one computer haha. But they made a character each, and we played a little bit together. They fleshed out the biographies with their own stories, and that party is probably the most fun I've had with any party in any of the Infinity Engine games. @Baron_Bathory: The reason why I suggested you to use a Savegame Editor was that you get the same effect as Export/Import with it. 1) Play a game to Level 12 (Max level), before finishing it, save your game. 2) Start a new game, make whatever character (it doesn't matter*). Save the game when it starts. 3) Modify all values to have the same values as your Level 12 character in a Savegame Editor. * Depends on how advanced the Savegame Editor (being able to change name, class, race and so on?).
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Wasn't Josh playing on a lower difficulty though?/ In the backer beta difficulty level makes a huge difference because it exponentially amplifies the amount of time you spend paused in combat. On the stream from January? I think he says "I'm playing on Hard so I might die depending on where I go", before going down into the dungeon. But you have to also consider that Josh is most likely a Master Sensei of the system (I mean, he designed it). He probably knows the weaknesses of all enemies the second he sees them, and what type of weapons and abilities are strongest against every enemy as well as how to get the most out of his party members through leveling/building (party optimization). I think the joke of "IRollD20s" in the console on PAX East was also a way of him saying to us "I'm really good at this game". So, even if we'd have the same party composition as he did in the mega dungeon, on the same difficulty, same skills/abilities/gears and everything, it isn't certain that we'd blow through it (like he did) on our first try/first playthrough. EDIT: What I wanted to convey with my comment from the previous post "Setting the bar/expectation at 100+ hours sounds like setting yourself up for disappointment" was that... the less you expect, the more you get. If I expect that a completionist run is only 1 hour, boy am I in for a treat! Would you rather "expect" 100 hours, but fall short on 80 hours? Or would you rather "expect" 50 hours, and get 30 extra hours on top of it? I try to not have too many if any expectations. I just know I'll enjoy the ride for as long as it lasts
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That's a pretty old screenshot (January 14th 2014). That PC Gamer article is from January 16th 2014. I couldn't see the Records screen in either PAX East or PAX South but here it is from Josh Sawyers stream, January 2015 (I did hover over the timeline on those videos quickly so I'm not 100% certain). 4:41 on Aloth.
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Haven't seen any sort of indication for this. When/If there's a Savegame Editor, knock yourself out EDIT: Bester made one (a prototype) for an old Backer Beta update (doesn't work no more).
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Just noticed that u can enchant clothing!
Osvir replied to mrmonocle's topic in Backer Beta Discussion
I got a Monk Concept/Idea :D Shirtless, pants-only, armor/torso wear? Maybe for expansion...? Or maybe even... Monk tattoo's, Fist/Torso/Head Enchantments/Talents? In a similar way like Godlikes can't wear any helmets, perhaps there could be Monk "permanent Talents" or Enchantments that take up an Equipment Slot? (I.E. Taking "Head Tattoo" makes the Monk unable to wear any headwear, and taking "Torso Tattoo" makes the Monk unable to wear any armor etc.). -
I'm curious if there'll be ways to influence your party members to go "dark side", as a Cipher (or, maybe the "Watcher" has some soul powers that allows the Player to do something like that on any playthrough). E.g. Edér seems like a friendly dude. What if you can "dominate" companions minds and make them "unfriendly"? My first playthrough I'm going to attempt to make a saint though EDIT: More information here (Official Wikpedia, Disposition) on reputation btw @OP.
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Just noticed that u can enchant clothing!
Osvir replied to mrmonocle's topic in Backer Beta Discussion
Reagents/Ingredients+copper. You right-click the item for the description, and then there's an "Enchant" button at the bottom. You can enchant anywhere as long as you have the items and money. I believe you can only enchant Torso, Weapon, and Shield. Maybe helmets too? (If there are generic boots & belts & gloves, with no stats like in Baldur's Gate II, there might be enchanting to them as well). -
Oooh! I took a closer look at two of the pictures and... first off... This guy! What sort of trickery is he up too!? (It looks comical, 4th wall breaking for that screenshot "Whooops! Got to hide from PrtScr!" haha) EDIT: Check the original, better resolution on that (I made both pictures into jpgs, bad call ) And... new headwear that I didn't pay attention too. A mask and a ninja thing~ correct?
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Oh Shadowing Beyond it could be so much more! Short version: - Scouting Mode (Search Mode? Readied Mode?) for trap seeking and dungeon sneaking (That "Transparency" that is put ontop of the character's wouldn't be needed either) - Shadowing Beyond for scouting "beyond" enemy lines... too bad it's a Combat Only ability :/