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Osvir

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Everything posted by Osvir

  1. IIRC: It is used in scripted interactions, dialogue, as well as being able to spot ingredients in the wild (ingredients for crafting). That said, I do believe Skills have different appeal to both playstyle and difficulty. Lore & Survival are more important on higher difficulties, whilst Stealth, Mechanics & Athletics seem more tangible on all difficulties.
  2. Depending on how much you want your heart to jump, "Auto-Pause: Hidden Object" is known to lower stress (but is, consequentially, also known to take away surprise/shock value) EDIT: I had 8 Mechanics and my girl was 1 step away from blowing herself up on a trap in the Backer Beta (I think you can get to 9 or 10 Mechanics in the BB at that point if you put all points from all accumulated levels into Mechanics, but that means sacrificing points in the rest of the Skills). I didn't have Auto-Pause but I managed to react to it *sweat pearls*
  3. Woah! Name, Race, Class. What a strange coincedence, my very first character in a D&D setting was named Grimm Draconi, and also Human Fighter @OP: Here, it's made by an Obsidian Developer (Brian Macintosh), a random name generator to help out (I use it for all my Backer Beta characters that I create) http://brianmacintosh.com/random/?id=name/eternity EDIT: Should respond to the thread topic too: My character. Name: Byorgh (name before Brian posted the generator, and I liked it so it sticks) Race: Hearth Orlan Class: Barbarian Background: It'll be a last minute decision, but leaning towards Scholar, Scientist or Philosopher (or similar, non-combaty background). All I know is that, I'm going to pick the Benevolant/Honest/Rational approach in dialogue, because making a goodie-toe-shoes Barbarian saint sounds fun and somewhat against the Barbarian archetype a deviant of the Barbarian ways~ Culture: Iximatl Plains (for Philosopher/Scholer) or Living Lands (for Scientist) http://pillarsofeternity.gamepedia.com/Culture_and_background (requirements)
  4. https://m.youtube.com/watch?v=Vl80HrDMKPk Much smaller but maybe explains the speed inside?
  5. You do know how watermills work right? (If the current goes south, the mill will spin the other way, the key is in the structure of the mill and how energy works). If you hold a bicycle wheel in front of you and you push it at the bottom part, which way will the wheel spin? Towards you This video, 31:20-ish (uploaded March 7th, 2015, so it's not the latest patch) and forward, I see the current going south, and the wheel spinning the other way (like it is supposed to do). Did they change the direction of the water and the mill in 480? (I can't check atm because my computer had some problems and I'm re-installing PoE).
  6. ^Auto-pause creates a psuedo-turn-based mode. You remove the "stress" of pausing entirely by using auto-pause. I've tried using the auto-pause in Pillars of Eternity but it just ain't working for me. I'm so used with manual pausing that when "Auto-Pause: Combat Begins" happens, I actually un-pause but! I do want to attempt to try and play it with auto-pausing because it does appeal to me. It also makes combat more predictable and you can learn to time your abilities/attacks in a whole different way. @OP: Auto-Slow Motion sounds interesting, kind of like "Combat Begins: Slow Motion" checkbox in options?
  7. I was clicking around on the wiki... found this http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_FAQ#What_are_the_system_requirements_for_Pillars_of_Eternity.3F And then I remembered this thread
  8. Whilst I do enjoy the story, lore, books, comments and history of Eora and snippets from here and there of the world building, I feel a lot like Cantousent, reserving judgement (I'm 99.9999999999...% positive that I am positive about Eora & Pillars of Eternity based on experience with it and what I've read on Wiki and PoE knowledge and participation since it all began ). I also don't like putting one person on a pedestal and praise only him/her, because I'm certain that Obsidian Entertainment employees and staff have been very influencial in the world building as well (See: Raedric's Hold, and how it was made). I hardly doubt Josh sits in a wardrobe all by himself in darkness with a lantern and conjures this lore without zero feedback after all, and Obsidian Entertainment is a professional team studio that knows what they are doing and most likely work a lot and communicate together (like most professional workplaces that want to succeed with anything). So, I'm going to praise Obsidian Entertainment as a whole :D because it feels unfair to the rest of the studio to only praise Josh.
  9. If I didn't say it earlier in the thread: I absolutely love the "Copy/Clone" technique you use on the portraits you've done now (the older ones are fine, female nature godlike, but the new ones are way way better). It's easy to see that they're using the same template, or is a template of the other, but they still differ enough to feel unique on their own The Female Pale Elf (Old) + Wood Elf (New) are definately favorites.
  10. Obviously, Josh & Chris have hot cocoa love for each other. But in the depths of their romance lies much frustration, as they have to take it to the dark alleys of the night, shrouded in mystery, capes and shadows (Only on Tuesdays). Whimsically, they blush, as they slowly reach out to hold hands and then squeel like two little girls only to quickly withdraw their hands, turn around and return home with a warm glow of mandom in their nether regions. http://suikoden.wikia.com/wiki/Kidd
  11. Dat feeling Good job :D About the athletics for the Egg, I made an "Athletics Egg build" on another (normal) run, and I pumped everything into Athletics and I did that quest almost last... I still fell and cracked the egg (I think I had some 10-12 Athletics with gear bonuses). It's just useful for the experience in a Solo run (thinking about it, you can actually get +2 Levels quickly in the Backer Beta by doing Nyfre/Medreth (decieve Nyfre, or, can you even decieve Medreth?) and get the Egg without any combat).
  12. Nice Leadsplitter is all you need <3 My character with 3 Might and 3 Constitution and only evasive talents/abilities could take out both Tryndil and Sabhan on his own (but I was playing as much pacifist as I could, so I just avoided the fight instead), because of the massive damage it does.
  13. Right, they do that. You can bypass that by stopping briefly, let the spider "touch" or "nudge" you (it won't attack) and the moment it turns around to return to "idle mode", high tail it towards a safe spot (before the SB duration ends). I believe it follows Shadowing Beyond because the AI still has some form of targeting script/string running, and when you are running away from it it can't complete it. EDIT: Thinking about it, this sort of Shadowing Beyond solo Rogue kind of reminds me of how I played hardest on Dishonored (lots of Blinks)
  14. You are #1 Karkarov but that helmet is still #4.
  15. Can you really call it cheesing when it's a Solo character, though? It's like... you're putting yourself in a very disadvantageous position with a Solo Character. You'll always be the underdog in pretty much every fight you get into, and instead having to more actively, both short- and long-term, use your brain to finding solutions to overcoming obstacles. Even as you say, you've attempted what you think and feel is "cheesing", yet you can't get past everything by doing it, so you'll have to figure out another solution to the problem @Karkarov: Not impossible. Not very hard even. Just tedious. You're going to repeat the same area over and over and over, and you better be persistant in forcing yourself and believing in yourself xD "This has to work!", and eventually it does. There's a different kind of calculative and analytical problem solving in a Solo game. You need to be way more "on the numbers", it's more or less building a railroad, and then also building the train to run on it. And you also have to figure out all the parts needed, because a Solo character doesn't have all the parts. A full party has all the parts, and the railroad has been tested and polished several times. If your party has trouble in a fight, one of your classes good at dealing with those problems can handle it. A Solo character doesn't have that luxury, but that doesn't mean that there's not some other strength that could or would allow the Solo character to bypass or succeed regardless. Rolling Flame Scrolls for instance. My Cipher obliterated the 5-6 Pwgra on Hard by using traps, Rolling Flame Scrolls and Cipher abilities (eventually, it took a couple of 10's of failures). Hence: Tedious/lots of work, not quite hard nor impossible, just time consuming and meta-learning every pixel (<- extreme example, not that harsh but sometimes it feels like it) and maybe even dodging abilities in animation frames (Fighting game pro's, MOBA pro's and similar all react on animations and can cancel or dodge out of danger by finding "invincible" frames or time their attacks based on animation frames and so on). It is possible to dodge auto-attacks and abilities that enemies do by timing your Escape with their expected animation/ability usage by the way. All you need is an "idea", and then you'll have to polish that idea and make revisions to it until it works. I intend to play a full party, I've said that several times in the "What party are you rolling?". I can't help but enjoy myself playing with a Solo character, still (the challenge, "is it possible" or like this thread states "How on earth are we going to solo this?". I will most likely play with several casts/groups/parties for fun, for challenge, and because I can, a cast of 2 characters at some point, and 3, and 4 and so on. There's hundreds of class+race combinations you can create, with a party from 1 character up to 6 characters
  16. Karkarov is simply wearing generic helmet #4. That's the nicest and coolest thing about the cowl and the helmet portraits in my opinion, there can be anyone underneath there (which you define in character creation on the appearance section).
  17. I like the bonuses, they provide their own little form of utility. Get Endurance potions on the Godlikes and their Racial gets much more useful more often (It'll trigger more than once during a fight at the very least). During my Solo Rogue as a Fire Godlike I engaged some fights (duelist). And with stuff like Blinding Strikes and Crippling Strikes, enemies can barely hit you, and if you're low on Endurance, your racial will explode several times (it also heightens DR by 3?). I can see how a Moon Godlike can sync really well with other Godlikes for this reason. These are the ones I've barely touched: - Mountain & Boreal Dwarf's (Well, BB Fighter is a Mountain Dwarf, but I've barely made any Dwarf characters is what I mean) - Island Aumaua - Wild Orlan
  18. I believe a melee oriented Priest would have to debuff their enemies pretty hard and then use that debuffed window to buff themselves to be viable in melee. Stat and Gear optimization too... I noticed on my solo Rogue that having Light Armor, with tons of deflection/evasion focused gear, allowed it to interrupt the enemy all the time (they could barely auto-attack because of the interrupts). Meaning, in that instance, the Rogue barely took any damage whatsoever (but dealt no damage either unfortunately... but in a party that could be fairly useful. I'm definately going to try an interrupting Fencer Cipher :D). I would presume something like this for the Priest: - Enemy Debuffs into Self Buffs into clobbering time. - Gear: Light Armor or Hide Armor for attack speed/recovery time. - Deflection and Evasion focused items. - Rest Bonus+potential Food Bonus Gonna try it.
  19. Outside the Ogre Cave or inside the Ogre Cave? There's a metric ton of RNG in this method by the way, and you need to establish "Checkpoints" pretty much and just trial and error until you get through. Solo Meta, Strategy Bulletpoint Guide (SPOILERS):
  20. Well... I did it :D Now I only have Lhe Rhemen left but I think that's going to take way more time to meta my way through. Male Fire Godlike (Orlan) Rogue. Hard Difficulty. Order of Quests: - Trick Nyfre into Medreth (+1 Level) - Egg & Ogre (+1 Level, get Lead Splitter and you're able to fight and kill stragglers to make the Shadowing Beyond path longer) - Dyrford Ruins (+1 Level) Journal & Level 8 Beta Stats: EDIT: Going to do some testing with a Rogue like this in a real party (with more normal stats). Because there's potential for a Duelist/Fencer Sub-Tank in there somewhere.
  21. Yeah I noticed it happen in Dyrford Ruins. 1) Beetles does dig under. 2) Pause mid-movement (running away/distance) 3) Unpause = Beetle teleports Meanwhile, running (without pausing, Realtime) evades/escapes the Beetle when it re-appears.
  22. @PBJam: There are no ressurect spells in Eora (the world in which Pillars of Eternity takes place). Death is death. Namutree below is some more info. https://www.kickstarter.com/projects/obsidian/project-eternity/posts/328976?page=3
  23. Beetles have the ability to dig down and then dig up right next to you. They do it all the time. But I presume this is some sort of "they do ability and then they teleport" issue? (I haven't noticed it, I have noticed that they dig under and then re-appear next to characters). One could view it as a Beetle's Escape ability, I suppose. Because it looks like it functions the same. Rogues aren't very good at drawing "aggro", unless you can get to a Fighter or someone more beefy that can tank it when you do an Escape ability the Rogue should never be the focus of attention or being targeted by enemies (unless it's either a small beetle, which they can duel with, or a Wizard or other squishy targets).
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