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Everything posted by Loranc
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I think they were smart in playing it safe with this screenshot, it has a very wonderful appeal to it and to be honest I'm more looking forward to seeing what the (as far as environments go) sky will end up looking like (morning and night). Hmm... I guess I should probably ask first, will there be a rendered sky? I certainly hope so because it really adds to the ambiance of a game.
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Customizable Stronghold
Loranc replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My god, we've gone up another 6000 in the past hour. At this rate we'll have 3 million sometime tonight. (okay my math sucks, using windows calculator at about 6,000 an hour we'll have 2.9 million with kickstarter + paypal by 12 pm est.)- 43 replies
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Customizable Stronghold
Loranc replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From the wiktionary, the only dictionary that matters. moddable [edit]English[edit]Etymology mod + -able[edit]Adjective moddable (comparative more moddable, superlative most moddable) (video games) That can be modded (modified by the end user). [quotations ▼]- 43 replies
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Mega Dungeon Level Ideas
Loranc replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I only know of the one on the kickstarter page, it's up to 6 levels right now. -
I'm sorry but I'm all about nostalgia and whenever I think of the IE games and weird things I want to keep, none of it's really weird, it's just all nostalgic. Character interactions that are unforgettable, there are still characters from Planescape Torment (13 years ago) that people still talk about today. And I love you tube so here we go again.
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Mega Dungeon Level Ideas
Loranc replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm hoping the entire dungeon or at least the last levels of it will be end game content. I know some people may not agree with this, but for such an enormous project and a wonderful concept, I'd really love for it to be something end game that I can enjoy later on and not something I delve into within the first few levels of my character. -
Looks like we'll have 8 levels for sure then. Only needing a little over 700 backers and 1000+ more likes. I just hope my patience holds out, waiting for this game is going to be one of the 'worst' experiences of my life only countered by actually getting to play it as one of the 'best' experiences. I'm an addict....... and this is one habit that should never be kicked.
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I think they could do things like more T-shirt designs, or mouse pad arts, to be honest an extra 25 dollars here or there would really boost sales and a lot of people don't want a plain T-shirt. Hell I'd love one that said 'George Ziets, I made that happen.' Or something a long those lines Though I know T-shirt production is probably expansive if so many people don't purchase one etc etc.
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Big City #2- 3.5mil. stretch goal
Loranc replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm sorry but two big cities scares me. I'm one of those people that has to talk to every named npc, check every house, search every corner. Sometimes... I enter a city and I'm there for upwards of 3 hours of just exploring. I'll probably have an anxiety attack trying to find my way around two big cities. Though there are some amazing things you can do with a city, but trying to find something unique would be a battle. Underwater, underground, in the sky, curious as to what they would do if we reach that goal mark. -
Out of topic but does each individual paypal subscriber count towards the backer number for added levels and if so do we have any idea how many there are?
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Customizable Stronghold
Loranc replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So in the 2 in a half hours since I got home we've gained around 16k on kickstarter webpage. I think this stronghold isn't just a possibility but will defiantly happen sometime tomorrow. I know the trend won't stay this way but... i'm going to hope that it does.- 43 replies
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Customizable Stronghold
Loranc replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mediocre is fine with me, I just don't want a stronghold that I have no decisions to make, which isn't likely to happen.- 43 replies
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I wonder if Justin Sweet knows about his fans over here waiting for him? Can't wait for his site to go back up so I can email their contact information and be like 'Hey! You need to go check out this website and see all these players supporting you and then since it's funded by us we'll just add him to the team, we don't need to check with Obsidian first .
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Someones needs to wake obsidian up and let them know George is GTG
- 70 replies
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- george ziets
- 2.8 million
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Now if only they'd add Justin Sweet to the goal list already!
- 70 replies
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I'm 'still' waiting for my single player KOTOR 3 . But, I am more than overjoyed to have my hopefully new favorite old school rpg. As much as I'd love to call this BG3, I believe Project Eternity will stand as a whole new level of awesome and 15 years from now we'll be complaining for another RPG that was like Project Eternity.
- 70 replies
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- george ziets
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I want to celebrate now but guess i'll wait till we hit 2,752,000 only about 800 away now. Not that it matters now but that paypal counter would have been nice for us to keep track of the donations.
- 70 replies
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- george ziets
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Could you imagine seeing that go from 2.8 million to like 5 million. Obsidian would be like oh sheet as they tried to scramble and figure out stretch goals leading up to the amount.
- 70 replies
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- george ziets
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Well it's in the bag no matter what now , and seems like 3 million stretch goal will be too. I'm still secretly hoping a millionaire gamer finds this game and tosses a couple at it.
- 70 replies
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- george ziets
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2,750,227 +49,000 paypal 2,799,557..... 443 to go! (possibly as I have no idea where to look up the pay pal amount)
- 70 replies
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- george ziets
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Ziets has been a proponent of player choice in video games, stating that: "I prefer to focus on meaningful player choices. An overarching storyline can be essentially linear, but the player can be offered critical choices at pre-defined points in that storyline. (And by critical choices, I’m talking about choices that have visibly different consequences, or lead to branches in the story structure.) That way, the design team maintains control over the number of possible outcomes and paths, while players understand that their choices matter, and result a distinctly different experience. And *all* choices should have consequences, or they shouldn’t be offered at all." From the wiki.