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Keyrock

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Everything posted by Keyrock

  1. @LadyC - That was Sharknado. Greatest movie ever made. Period. It was glorious! Sharks attacking cities traveling by tornado. Chainsaws. Pool cue killings. Ian Ziering. 'Nuff said.
  2. Decided to go back and finish up Mars: War Logs. I'm in the Shadow Line. I'm assuming that's the last, or at least penultimate, area. Got the overload Technomancer power. When you reach max fluid and it goes off it's pretty fantastic.
  3. I have a lot of respect for Vogel, though I could never get into his games.
  4. Keyrock replied to Gorth's topic in Computer and Console
    This sale has been really yawn inducing for me so far. Hopefully some of the stuff I want comes up in the next few days. Come on La Mulana at 75% off. You know you want to do it, GabeN, you know you do.
  5. They will. Game specials often show up 3 or 4 times during the Steam Sales, if not more, especially for popular games.
  6. I don't really care one way or the other about Fargo and others using anti-publisher sentiment to sell their ideas. I always saw it for what it was, a marketing tactic. It's the same way I feel about Fargo using the Torment licence for TToN, I have no problem with it, in fact I support it. If it get s the project more money then I, for one, think it it's fair game. The only things I care about are: 1) Am I actually going to get the game I supported 2) Is the funding going toward making the best game possible As long as I receive the game I was promised I will be satisfied. Fargo can use all the marketing ploys and doublespeak at his disposal to get the job done, as far as I'm concerned.
  7. Let me guess - you expected DVD copies to be hand-crafted by IXIle staff personally? Nah man, it's completely the right business move, but it doesn't mean I can't give Fargo **** about it. That's true and as you mentioned he was very vociferous about how unhelpful and obstructive Publishers were Yeah, but he was speaking ill of big bad meanie publishers, the kind that will take you to Burger King for a ****ty meal, then think they can **** you in the ***. Apparently Deep Silver is a nice guy publisher, the kind that buys you flowers just for the sake of buying you flowers and likes to cuddle. In all seriousness, we have every right to poke fun at him, and, like pretty much everybody here, I agree that this was the right move for him and inXile.
  8. Keyrock replied to Gorth's topic in Computer and Console
    Anyone play Little Inferno? I quite enjoyed World of Goo and this is by the same folks so I'm mulling it over in my head.
  9. You're splitting hairs. With that said, I'm not going to give Fargo and Co. any grief about this.
  10. It should be variable by region. Highly civilized areas would likely have a very smooth gradient, both in terms of wilderness and danger, in some areas almost no gradient in terms of danger as whole chunks of land, towns and countryside included, would be patrolled. In more frontier regions the gradients would be sharper. Areas occupied by nomads or savages my basically go right from village to wilderness with no more protection than fires and safety in numbers.
  11. The early part of BG1 is TERRIBLE. Even fighters can get pretty much insta-killed at level 1 with just a roll or two going against them and mages and rogues are ridiculously squishy. Until you get to about level 3 or 4 the game goes something like this: Encounter > die > reload > encounter > die > reload > encounter > survive > save > encounter > die > reload > encounter > survive > save > etc... It's horrible, it forces you to save scum. I hate it so much that I use a save game editor to boost myself to level 3 at start, then later on dock myself 4000 exp to get back on par.
  12. Yeah. BioWare Junior is really doing something totally interesting by making a Mass Effect clone. Even if it was nothing more than a Mass Effect clone, I'd be on board. I liked the Mass Effect trilogy quite bit, all the way up until about the last 10-15% of ME3, where it promptly fell off a ****ing cliff. Heck, a lot of people refer to Fallout: New Vegas as nothing more than a Fallout 3 reskin. I personally think it's more than that. Regardless, F:NV is one of my favorite games, reskin or not.
  13. Keyrock replied to Gorth's topic in Computer and Console
    Wait, you can turn those trading cards into money? I thought they were just worthless trinkets to look at.
  14. I remember MERP, it was basically an adapted version of Rolemaster. I never actually played MERP, but I played plenty of Rolemaster and even more Spacemaster.
  15. Keyrock replied to Gorth's topic in Computer and Console
    Nothing that knocks my socks off so far, though I will scoop up the GRID2 Super Modified Pack DLC for 40% off. Usually I use 75% off as my threshold, but I can't expect that for a DLC that came out a week ago, not to mention that the difference between 40% and 75% off would be a measly dollar.
  16. Keyrock replied to Gorth's topic in Computer and Console
    GabeN's server's can't stand up to the overwhelming demand for us to throw our money at him.
  17. Okay, this is something that needs to come off the shelf and be put on the back burner. Then once Stick of Truth and/or Project Eternity are completed it should immediately go on the front burner. Medium heat, season, stir frequently. Seriously, Backspace sounds ****ing fantastic.
  18. To me it all just comes down to "is it fun?". SR2 and SR3 were just fun. The missions were fun, the activities were fun, especially Insurance Fraud. Everything was put in place for me to have fun. GTA III was fun, partly because it was groundbreaking, and partly because it got out of your way and let me have fun. Vice City and San Andreas each added different fun things to do. There were parts that were tedious and unnecessary, especially in San Andreas, but there was still plenty of fun activities and the missions were for the most part fun and interesting. Not to mention that San Fierro was a stunt driver's paradise, man the crazy jumps and hellrides I pulled in that city. Somehow GTA IV just lost the fun aspect for me. The missions were more tedious than anything else, the city was well crafted but drab and boring, there were some well made mini games and some fun to be had, but the game seemed like it was actively trying to keep me from having fun. It felt more like a chore than a game. By the time I got to the last few missions I was dreading the missions and just saying to myself "let's just get this crap over with so I can get to the end".
  19. Humans will eventually be phased out altogether.
  20. Yeah and it makes me laugh But I would say we are all in agreement that GTA is the superior game ????? I think we're all in agreement to disagree with each other. Besides, the best open world, sandbox game ever made is CLEARLY Leisure Suit Larry: Box Office Bust. /hides
  21. Here's the first trailer for the Kickstarter funded upcoming new Tex Murphy game, now called Tex Murphy: Tesla Effect: http://www.youtube.com/watch?feature=player_embedded&v=BABcn4RMLqo Loving the cheese-tastic FMV. Welcome back Tex. Also, images:
  22. Keyrock replied to Gorth's topic in Computer and Console
    And so it begins: http://www.escapistmagazine.com/news/view/125841-Steam-Summer-Sale-Could-Start-Tomorrow Prepare your anus wallet.
  23. I love the Saints Row games and the new GTA trailer does nothing for me. Really? I'm not sure if you are joking, I don't want to turn this into a SR vs GTA discussion but you can't possibly compare the outlandish and exaggerated gameplay antics of the SR4 trailer to the real living world of GTA5? Both look good but GTA5 is on a different level and it always has been? It's about what you're looking for in a game: If you're looking for gritty realism and going through an emotional roller coaster as the characters struggle with the morality of their actions, then GTA V definitely looks suited to that. Me, I want to cause ridiculous amounts of chaos and just have crazy, unfettered, over the top, juvenile fun. Having super powers, running around naked and punching people in the ****, and shooting aliens with a dubstep gun is definitely well suited for that.
  24. Hmm, I'm not sure explicit sex would go over well with the FCC. What about a bromance RPG? You have different abilities like man hug, chest bump, high five, fist bump, and so on. As you level up you could upgrade your abilities to man hug with back pat, predator handshake, fist bump explosion. Here's an example of BioWare style dialogue options: Bro, you want head down to the beach and chill? Fo sho, that's a great idea, brah. I'll grab some brewskis. I gotta pick up the laundry first. Nah brah, that sounds lame.

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