Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Keyrock

Members
  • Joined

  • Last visited

Everything posted by Keyrock

  1. That's a rhetorical question, right?
  2. So Iga is going to make a new Castlevania-esque game... maybe? Assuming this isn't a hoax? http://swordorwhip.com/
  3. Is this still just Windows and Mac or have they included Linux in this go round? I was invited to the closed beta but declined since it didn't support my OS of choice at that point.
  4. It's pretty sad how quickly Twitter has devolved from something positive, or at least neutral, into a four letter word. It's a tool that could, and should, be positive and about helping people stay connected, but the bad very much outweighs the good at this point, as Twitter has become the main tool of the internet hate mob and outrage culture.
  5. Still playing Metro 2033 Redux. It's a really good game, I just wish it wasn't so linear. All I want is a game with the atmosphere of Shadows of Chernobyl, the visuals and gunplay of 2033/Last Light Redux, and the openness of Call of Pripyat. Is that too much to ask? That's probably too much to ask, isn't it?
  6. Yup, that's the Catch 22 that developers are facing. Everyone is calling for diversity of characters. However, compelling characters are flawed, often very flawed. It's the flaws that make them compelling. You cannot make flawed female or non-white characters because you will be labeled sexist/racist, you have to make them ideal so that they reflect positively on their gender/race. But, ideal characters are boring and people don't want to play boring characters, they want to play compelling characters. Hence, the majority of characters wind up being white males, because it's the only type of character you can make flawed and not immediately get crucified by outrage culture. And, we're right back at square 1.
  7. Ian Miles Cheong is the Big Show of Internet Flame Wars. I suppose only long time rasslin' fans will likely get that reference.
  8. That's a lot of bull. Okay, yeah, I said it.
  9. That's not an actual article, it's a parody of an actual article that actually appears on Destructoid (I won't link it here, but it's easy enough to find if you want to see it). The actual article is about the bomb threat that happened at the GG meetup. In the article, the author, one Mr. Jonathan Holmes, takes 80% of the article to smear the **** out of Christina H. Sommers and Milo Yiannopoulos, then throws a glad no one got hurt and bomb threats are bad, mmmmmkay at the end. Edit: Ninja'd
  10. You know, you can fully know something or someone is selfish and taking advantage of you and still love them. I mean, that's how many a marriage survive and thrive.
  11. I'm playing more Mario Kart 8 and Metro 2033 Redux (Ranger Mode, of course). I need to cleanse the palate before diving into the next lengthy cRPG playthrough, which might wind up being Serpent in the Staglands, provided that game winds up being as good as it looks.
  12. I went for a nice bike ride today, it was my second time up Avon Mountain this year. I caught a flat on my way back, still several miles from home. No problem, though, as I'm always prepared; I never ride without at least 1 spare tube (I had 2), a pump, and some basic tools. A few minutes later I was back up and riding.
  13. Dragon Age: Origins was brilliant? I personally thought it was good, not great. If the entire game was like Orzammar, that would have been brilliant.
  14. That final battle has a crazy difficulty spike. I'm all for the final battle in a game being the most difficult one, but maybe that jump in difficulty is a bit much. I mean, that battle was exponentially harder than any other battle I had faced in the game; granted I never did reach the bottom of the Paths of Od Nua and face whatever was there.
  15. I want a police game, but an actual police game, not a military shooter with blue uniforms instead of camo (though with the militarization of the police force in the US, I guess the lines are blurred). I want a game where you investigate, follow procedures, seek warrants, set up stakeouts, and lethal force is a last resort. Kicking down doors and pointing guns at people and telling them to put their hands up would only be a part of the game.
  16. I'm playing 200cc Mario Kart 8. It's freakin' bonkers and I love it. It does take some getting used to, though. That previously completely useless brake button is pretty doggone necessary now.
  17. Shovel Knight released for PC/Mac/Linux/Wii U/3DS for a scant $300k, so it seems it's a lot cheaper than you think.
  18. The Iggles next couple seasons are going to be really interesting. Chip Kelly is either a mad genius or he's just plain mad and this is all going to blow up in his face hardcore. As a Cowboys fan, I'm obviously hoping for the latter.
  19. https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/ Banjo-Kazooie creators making essentially a new Banjo-Kazooie game, just under a different name and just different enough to not get sued. *A Wild Wallet Has Appeared* Achievement Unlocked: You Are $15 Poorer!
  20. Yeah, I'm happy combat sorta gives no xp as it makes a stealthy playthrough more attractive since you won't be missing out on as much (a little xp and some loot), and that's the only way I can ever see myself playing Pillars again. I've been trying to figure out why the combat in Pillars wore on me so much and I can't quite put my finger on on. The mechanics themselves are solid and you have a good deal of options at your disposal. The battles can be lengthy, even the pushover ones, but a game like Wasteland 2 had just as lengthy battles, lengthier in fact, partially because of turn-based, and I played that game for just as long as Pillars (slightly longer, actually) and I was still having fun at the end and was eager to play again after finishing (the only thing that stopped me is the announcement of the move to Unity 5; I decided to wait for that to happen), whereas at the end of Pillars I was just happy it was finally over and had no intentions of playing again anytime soon, if ever. I'm thinking it might be a combination of a couple of things: 1) There is a metric ****ton of combat in Pillars, just a ridiculous amount. 2) The sight issue. A combination of trees and such obscuring vision and all the different effects further impairing vision makes it quite often really hard to tell what the hell is going on. I can mouse over the green circles or portraits to get an idea of where everybody is, but that's further effort my brain has to put in to process and remember positioning of everyone. Whereas in Wasteland 2 I can always clearly see where everyone is with basically zero effort (or rotate or zoom the camera if my view is obscured at all). I think all that extra effort my brain has to put in just to keep track of where everyone is takes its tool after a while. *sigh* I'm getting old.
  21. What is the red stuff in that bowl? Is that ketchup? Sriracha? So, you mean to tell me that the culture of everyone's a winner, everyone's a star, we don't keep score, you all get participation trophies, you're all special, all your issues are important and everyone should treat them as important, let's build this hugbox around people, has created a generation of entitled brats that feel everyone needs to treat them special and tiptoe around whatever issues them may have? Huh, never would have seen that coming.
  22. She falls face first into a puddle of water while wearing a white shirt and we get no nips showing through the shirt when she gets up? Where's mah realism, CDPR? I tend to stick with a 360 controller. It's a good controller and has the broadest support of any gamepad out there. Generally speaking, you plug your 360 controller and it just works "out of the box". That said, all major gamepads should damn well be supported in all PC games that allow a gamepad, and a PS controller is a good controller and should have pretty good support on PC.
  23. I was still getting a little enjoyment out of Pillars at the end, namely the story bits, I was just absolutely hating all the combat. Normally, if I dislike a game I just stop playing it too, but in this case I was enjoying myself at the beginning, and by the time all the combat started to really wear on me, I guessed (correctly) that I was fairly close to the end and just decided to power through to the finish. At that point, I had invested enough time in the game that I wanted to see the story through to the end, even if it wasn't a particularly exciting story. With me, it's easy for me to drop a game if I dislike it right off the bat or even somewhere before the halfway point; a perfect storm of self-inflicted pain happens when a game I had been enjoying starts to irritate me somewhere around 2/3 to 3/4 through the game, as at that point I'm determined to see it through to the end, and I'll hate play it if I have to to get there.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.