Everything posted by Keyrock
- Bard's Tale 4
-
Bard's Tale 4
^ I actually really liked the grid-based movement in M&MX, I'm weird like that (I'm aware I'm in the minority). At the same time, in the Bard's Tale Trilogy you couldn't really exploit the grid to tactical advantage like you could in grid-based M&M games, so I wouldn't be against them ditching grid-based movement for TBT4.
-
What are you playing now?
I'm 3 missions in on my 4th attempt on experienced difficulty in Invisible Inc. Will this be the time I make it through to the end of the campaign? Probably not, though I am off to a pretty good start, despite failing (but surviving) the last mission I did. That last mission was a good lesson in humility. Through the nature of procedural generation, sometimes you're going to get a map that's going to make achieving your objective extremely difficult. In this particular mission, I was tasked with breaking into a guard room and retrieving a highly secured item. I found the probable location of the guard room straight away, it was surely behind the security door past the laser field. The security door was no problem for my team since Banks can break lev 1 security locks for "free" (she doesn't need to swipe a passcard off a guard), the laser field, however, needed to be turned off, which involves hacking and shutting down a generator. The problem is that the generator wound up being located on the polar opposite end of the map. You pretty much couldn't have possibly put it any further away. By the time I found the generator I had already found the exit (the two were in close proximity to one another) and security level was already up to 3. Even if I did manage to backtrack and get past all the guards and drones, by the time I would have gotten the loot and started my journey back to the exit (essentially all the way back to where I had just come from), security level would have been up to at least 5 (read: extremely high). While, in theory, it was still possible for me to complete my mission, the likelihood of success would have been exceedingly low. I took the cowardly, and wise, path and decided to just head for the exit. I still managed to loot a good number of safes during that mission and overall it was a nice score, even if I didn't get whatever was the highly secured item. In my experiences with the game, you ideally want to already have your primary objective completed and be on the way out by the time security level 3 hits. If you can't complete your primary objective by the time security level 4 hits, you need to abort the plan and get out. If you can hit a safe or nanofab on the way out at that point, that's great, but you can't stray and waste time. Security level 4 and up means get out and get out fast, because they ain't ****ing around any more.
-
Bard's Tale 4
^ The Bard's Tale trilogy was first-person view... albeit a rather primitive version thereof. I'm kinda tempted to replay the original trilogy now. I have memories of playing the games back when I was still wet behind the ears, had a full head of hair, and was much, much, much, much, much less jaded. I wonder if I still have what it takes to beat any of these games? I remember they were hard, not Wizardry hard (read: sadomasochistic), mind you, but still pretty damn hard. At least with the magic of the internet, I wouldn't have to make my own map on a piece of graph paper any more; that's one aspect of old skool RPGs I definitely don't miss. Maybe I should LP it? That way, on the off chance I manage to beat any of the games, I'll have video proof that I still have the cojones to beat one of these games. In the more likely event that I fail miserably, there will be video proof of me being broken by a 30 year old game for people to use when ridiculing me. It's a win (for somebody) either way.
- Bard's Tale 4
-
Bard's Tale 4
I wonder if this will be grid-based? Also, I hope we get to visit Skara Brae, or the ruins there of. I'll have to see the full pitch before I make a decision, but considering Wasteland 2 is, in my opinion, the best game I've personally crowdfunded (and I've crowdfunded a lot... too much), I do have confidence in inXile.
- Looking for a proofreader or two
-
What are you playing now?
I just got my agency wiped for the third time in Invisible Inc., this time on the 4th mission, a vault breach. I got into a situation where the security level was insanely high and I was scrambling to survive, then I almost pulled off the escape of the century, I was so close, but I made one teeny, tiny, minuscule, fatal mistake, and I was out of rewinds. I can't quite remember the last time I was that close to epic victory only to suffer crushing defeat and enjoyed it so much. This might wind up being my GotY for 2015, it's so damn good.
-
RANDOM VIDEO GAME NEWS
there's already a thread for it
-
umbra KS
So it's a loot em up, eh? It definitely looks graphically impressive. 225K seems like a rather low figure for the scope and level of graphical quality they are going for. On the other hand, it looks like they've spent a great deal of time and effort on the game already.
-
RANDOM VIDEO GAME NEWS
Soooo, Swery wants to make a game where a girl solves murders via masturbation. Oh Japan, thank you for being Japan. My wallet's open if you want to run a Kickstarter, Swery. Edit: As an aside, if this was a real world mechanic, I could have been a really great detective.
-
What are you playing now?
Man, Invisible Inc. is a TENSE game (yes, that needed to be ALL CAPS). There are so many hard decisions to make. Do you keep your team together or split them up? Do you make a risky move or play it safe and stay hidden? Keeping your team together allows them to work together and tackle more targets at a time, but time is one of your greatest enemies and splitting your team up allows you to cover more ground and more efficiently. Playing it safe keeps you hidden and out of danger, but wastes precious time. Things can get nail-bitingly tense as you try to make your escape once you've achieved your goal (or just decided to bail because it's not worth it). The security noose starts closing in around you and you're desperately trying to stay hidden and find a way past the guards to safety. In those situation, contrary to time being against you, patience is a virtue. If you ever wanted to play a much less combat focused and much more heavily stealth focused XCOM, this is it. I freakin' love this game. Edit: Also, this game is hard. I got wiped on the very first mission on my first try. I got wiped on the second mission on my second time around. On my third (and current) try I just managed to survive the third mission (and rescued an agent in the process!). That's on Experienced difficulty, btw.
-
Journalism and Bias in the Gaming Industry
It turns out to be David Gaider SWERVE
-
RANDOM VIDEO GAME NEWS
Sweet, finally Linux release! Though I guess it also means Linux users will never get their hands on the "original" version as well, which might be a bit of a bummer depending on what else will be changed in the Enhanced Edition on top of what we already know. Not too stoked about the full voice-overs though, I really think the way BG2 did it with only providing limited voice overs works a lot better for the amount of dialogue these types of games tend to have (and using voice-overs with in-between descriptions, PoE-style, I find especially jarring). But I'm sure the other improvements will make it all worth it. (and I'm also sure a great many people disagree with me on this one ) I just hope that they don't completely gimp streamline the UI for controllers. Hopefully the UI will still be made so as to allow m&kb users to utilize more than 12 buttons so that we can have hotkeys for everything and not have to go through menu after menu.
-
RANDOM VIDEO GAME NEWS
It's Yandere Simulator. You play a girl obsessed about a boy and you stalk him and try to eliminate any perceived competition all while trying to not get found out. How you eliminate anyone you perceive as being competition for your senpai is up to you. You can straight up murder them, cause an "accident", or try to spread lies about them to get them expelled and/or get others to bully the competing girl until she kills herself.
-
RANDOM VIDEO GAME NEWS
Yandere-Chan has mad mopping skills.
-
RANDOM VIDEO GAME NEWS
So this is when I finally get to play the long promised and ridiculously belated Linux version of the game? Better late than never, I guess.
-
Pictures of your games Part 6
- Journalism and Bias in the Gaming Industry
I bet they sell Quiet body pillows in Japan. The gif has nothing to do with body pillows, I just wanted to post it.- What are you playing now?
Well, my game of Star Trek 25th Anniversary is ****ed. The game breaking bug is there and nothing I do, even going back to an earlier save, can fix it. I've followed what I'm supposed to do to the letter and the game is still stuck. I guess I'll never finish it. Oh well, I can watch the last few minutes of someone else's playthrough to see the ending, I guess. Still a bummer though, getting caught out by a never resolved 20 year old showstopper bug. On the positive end of the scale, Invisible Inc. is really good. Turn-based tactical stealth is pretty much right up my alley. The art style is really great too. I can't wait to unlock more agents. Edit: Also, Invisible Inc. is really hard. Catastrophic failure will happen. A lot.- NFL 2015 Season
- Skyforge
1) The resemblance to Nanshe (I'm assuming that's the Sumerian goddess you're comparing the character to) is passing at best. 2) Pagan gods and goddesses have had characters modeled after them, or even just plain appeared in video games as themselves, extensively pretty much since the beginning of gaming. Even if that character is modeled after Nanshe, this is a drop in a bucket sea. I doubt even the most zealous of religious fundamentalists will notice.- What are you playing now?
I'm on the final episode of Star Trek 25th Anniversary. Sadly, I ran into a bug, a show stopper bug. If you do something in that final episode in the wrong order, it makes it so that you cannot proceed forward and are stuck. Luckily, now that I know how to do most things in that episode (my last save before the bug was before starting the episode) I can go through it quite quickly and try to finish the game. I also picked up Invisible Inc. It's really hard, and right off the bat. I got wiped on the very first real (non-tutorial) mission. Maybe I should have started on beginner difficulty after all. I understand where I made my mistakes, and they delayed my mission, and by the time I achieved my objective, I had used too much time and security level had risen to such a high state that I was overwhelmed. This seems like the type of game where I will get killed and have to restart missions a lot, at least until I master all the tricks and quirks of the game. I really like it so far, though. The challenge is tough, but welcome.- RANDOM VIDEO GAME NEWS
Oh look, YAEASG (Yet Another Early Access Survival Game). It does look cool, though.- The Witcher 3: Wild Hunt [2015]
Well, you get to style Geralt's hair and beard, so why not a (un)circumcision DLC pack? If this were any other company, I'd add in "for $1.99", but CDPR would give it away for free. As an aside, Saint's Row games already have a "Sex Appeal" slider for changing boob/dong size. Volition are true pioneers in genitalia representation. - Journalism and Bias in the Gaming Industry