Everything posted by Keyrock
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Journalism and Bias in the Gaming Industry
Japan - One of the last places on Earth where fun is still allowed. There have been like a half dozen of these games, right? I've never played any of them, but it seems the series is selling quite well.
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RANDOM VIDEO GAME NEWS
Those destruction physics tho
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RANDOM VIDEO GAME NEWS
Headphones - check Light switch (to turn off lights) - check Extra pair of underwear - check I'm ready for September.
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Build Thread 2.0
I have close to that amount of light bleeding on my monitor, maybe not quite as much (only 2 corners on mine) and I really never notice it. I also discovered I have 1 dead pixel, I didn't see it first for about a month of having the monitor and I never ever notice it unless I am specifically looking for it, and even then it takes me 15 or 20 seconds of active searching to find it, even though I know roughly where to look for it once I jog my memory (1 pixel out of 3,686,400 is a pretty tiny spec on a 27" monitor).
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Bard's Tale 4
I never actually played Dragon Wars. I played the entire Bard's Tale Trilogy, but never Dragon Wars. My friend had Dragon Wars on his Apple IIgs and I watched him play a little of it, but I never got to play it myself (I had a Tandy 1000, so I couldn't just borrow the game from him). I might scoop it up and give it a go. Edit: Dat dank Boris Vallejo box art tho I demand Boris Vallejo or Julie Bell box art for The Bard's Tale 4.
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Journalism and Bias in the Gaming Industry
@Meshugger - That was the peak of Polish military uniform magnificence. Our uniforms got more and more plain over time from that point onward. Anyway, I found this while reading a game preview that has nothing at all to do with this topic and got a chuckle out of it:
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Journalism and Bias in the Gaming Industry
Oh please. If SJWs had the fashion sense like this, we would be in real trouble. I'm Polish, my homeland got freakin' obliterated by Nazis and there are plenty of people in my family a generation or two ago that directly greatly suffered and/or died as a result of Nazis, and even I will admit that their uniforms were freakin' magnificent. I suppose that if you're going to be an evil scumbag, you might as well be a fabulously dressed evil scumbag. That said, Nazis got nothing on Polish Winged Hussars in the fabulous military outfit department.
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Journalism and Bias in the Gaming Industry
While I'm not a huge fan of boob plate overall, I'm not bothered by it either. I'm a heck of a lot less bothered by it than by obscenely gigantic (often spiky) pauldrons, I really hate that trend, but that's a personal pet peeve. It really comes down to stylistic choice and whether it fits within the context of the game/setting. For example, if your game has exaggerated, hyper sexualized characters (think Dragon Crown) then mail bikinis and boob plate fit perfectly. Likewise, if you are making a game that takes place in a scorching hot desert or jungle environment, loincloths and skimpy outfits make perfect sense, since wearing heavy full armor would be rather uncomfortable, if not detrimental to your health. On the other hand, if your game takes place in a temperate environment and the aesthetic looks to mimic real medieval armor (think Pillars) then a mail bikini would feel quite out of place in a game like that.
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RANDOM VIDEO GAME NEWS
I'm definitely curious about this game. The biggest thing holding me back is that it's RTwP and Pillars completely wore me out on that style of combat. Plus, I fear this game might be very combat heavy, like Pillars was, hopefully I'm wrong about that. Anyway, I'm looking for plenty of feedback on it.
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Journalism and Bias in the Gaming Industry
I'm going to go out on a limb and say that Ian Miles Cheong is not the Muad'Dib.
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What are you playing now?
I finished Invisible Inc. over the long weekend. I loved every minute of it and will almost certainly play it some more. It's not a particularly long game, you can beat the campaign is some 3-5 hours if you don't get your team wiped and need to start over, but it has a lot of replayability with procedurally generated levels and loot and character and program unlocks. I really like how there is nothing left to chance in the game, beyond, obviously, the procedurally generated nature of the levels and gear. There is no hit percentage, evasion percentage, or anything like that. Everything either works or doesn't work every time, depending on the circumstances. If something doesn't go your way it's because you made a mistake, not because of a roll of the dice. That final mission was freakin' tense; so much heavy security. Time to try playing on Ironman Difficulty (no rewinds).
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Build Thread 2.0
Yeah, if you don't plan to overclock, there is no point in getting the K variant over the non-K variant (unless you can get it for the same price), especially in the case of the i5-4690, where both variants have the same base and turbo clock speed (whereas the i7-4790K is 400 MHz faster than the i7-4790).
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What are you playing now?
I'm still playing Invisible Inc. I've reached what is supposedly the "final mission" as before the last mission I did I was told to choose carefully as this would be my last chance to get gear before the final showdown. Of course, there is the very real possibility that there's a swerve heading my way. I also just finished another playthrough of Metro Last Light (really great shooter) and I'm playing Spec Ops: The Line (really mediocre cover shooter).
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RANDOM VIDEO GAME NEWS
Well I was hoping we'd see a Giant Green Walking guy like in the original Planescape: Torment (around 0:35). Mind you, he didn't appear in Planescape: Torment the game, but you know eventually we'll get a game with a giant green walking guy that has Torment in its name. I want to believe! After the first playthrough I thought that the giant might be the Siege Tower golem released from the confines of his tower, on viewing again however I just don't see it. What if that giant represents you, the player, looking down upon the world and the characters you're controlling?
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What are you playing now?
You will know.
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What are you playing now?
How many times have you visited The Cave™ so far?
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RANDOM VIDEO GAME NEWS
@Bartimaeus - I fully agree about the trash mob filler battles. I get why they were in Pillars; filler battles were a (unfortunate) staple of Infinity Engine games. Filler battles are one aspect of RPGs that I dearly wish would go extinct. To that end, I really really hope TToN delivers on their promise of no filler battles (and the possibility of a zero combat playthrough).
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What are you playing now?
That's one of dem dere Wadjet Eye point & clicks, right? I generally like their games, so I might have to give that a look-see.
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RANDOM VIDEO GAME NEWS
I'm just the opposite. After Pillars, I might just be done with RTwP for good. Hey man, don't diss on RTwP for the faults of one game. PoE's combat woes were outside the scope of merely RTwP! Yeah, it might not be fair to give up on RTwP on the basis of a bad experience with just one game, though I suspect that RTwP had been wearing on me before Pillars. That said, I always preferred turn-based to RTwP anyway, so Torment Tides of Nomnomnomnomnom's decision to go with turn-based was one I very much approve of (plus, as someone who has the Nomnomnomnomnom PnP game I think it will just work a heck of a lot better). Unlike a lot of people, I find turn-based to be far less tedious than RTwP. Turn-based may take longer (sometimes), but it's generally far less taxing on my brain. It think for a game where I only control one character RTwP would still work for me, but in a party-based game I don't think I would want to go through the strain, unless the companion AI was really, really, really, really good (essentially allowing me to just control a single character and not have to constantly micromanage everybody).
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RANDOM VIDEO GAME NEWS
The area at 0:30 looks freakin' amazing. I'm just the opposite. After Pillars, I might just be done with RTwP for good.
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What are you playing now?
Still playing Invisible Inc. On my 4th attempt I'm as deep as I've ever gotten, in terms of missions completed. The mission before the last, I pulled off a pretty slick escape, dragging a downed agent a good long way to the exit after completing the primary objective. Overall, I can't be too proud of the mission, because I started the mission off with several errors and serious oversights, which wasted a couple of my rewinds and put me in the position where I needed to pull one out of my *** to get all my agents out alive. The last mission I did went much smoother and I got out with a bunch of data that will open up new missions for me (hopefully there is a vault breach in there as I have a blank passcard). All 3 of my agents are somewhat upgraded and fairly well equipped. This is the most highly skilled and most well equipped team I have ever fielded. Hopefully I don't blow it and can keep this going to the finish. Once I manage to complete the campaign, however many more attempts that takes (hopefully zero), I think I'll try playing Endless Mode (no end to the mission, survive as long as you can) on Ironman Difficulty (no rewinds).
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Witcher 3 - The women actually look like women.
Just pretend I'm not here. Continue.
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Journalism and Bias in the Gaming Industry
Well ****, I didn't even realize I was supposed to hate my pen1s watching that. I just saw a bunch of really badass action and the fact that the crazed raider bad guys happened to be male and the "good guys" (they were pretty ruthless themselves) happened to be female was pretty inconsequential to me, outside of the breastmilk thing, since you can't really get breast milk from dudes. My bad, I guess.
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Journalism and Bias in the Gaming Industry
So, if you have a badass leading female character then it's a "feminist" movie? By that definition, the Tomb Raider movies were "feminist" movies. Anyway, I don't feel like taking down "The Patriarchy" any more after watching the movie than I did before, which is to say, not at all.
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Journalism and Bias in the Gaming Industry
Wait, Furry Road is supposedly a "feminist movie"? If so, it fell on deaf ears (and blind eyes) as all I saw was a fun action popcorn flick.