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dunehunter

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Everything posted by dunehunter

  1. Voted OP, I agree the the movement delay, imo this is a very easy change but will make movement feels much more vivid.
  2. There are some minor error in the combat log where the bonus/penalty is shown as wrong source. For example, looking at the screenshot below, in the Accuracy section, the -10 penalty is not from Eternal Devotion, but from blunderbuss. And it was incorrectly shown as a penalty from Eternal Devotion.
  3. Can we just simply add +/-received heal effect to Con?, currently high the only difference of high Con cha and low Con cha is the ability to take spike damages, a low Con can be as tank as high Con cha if the heal is enough. For example with a Lifegiver casting regeneration spell. But if we make high Con cha get more bonus from healing ability/spell, and low con get less, then it will be more important.
  4. Yeah actually only melee attack and ability is affected by these two right now, all ranged attack and spells are not affected.
  5. You might not want to multiclass if you want to build your ranger around pet because pet stats is scaled with power level, but if you want to focus more on ranger himself, then multiclass is a good choice.
  6. Hey Cdiaz, this Blinded debuff is from the deflection penalty of Confounding Blind ability of Rogue, it suppress or be suppressed by flank.
  7. And Transmuter loses access to Enchanting spells Which Imo is one of the best hybrid wizard school (Spirit shield, Fleet feet, Ironskin)...
  8. Does the concentration stacks now? Like if you cast Spirit shield and Arcane Veil at same time, are you granted two layer of Concentration so enemies need two interrupt to abort your spell?
  9. Ghost heart pets immune to engagement.
  10. There is a small button at top-right corner of your shield icon and u can click it and clone the shield to other weapon sets.
  11. A Conjurer/Cipher seems to be a better candidate for Ectopsychic echo combo. Summon your familiar and set Ectopsychic echo on it, it's immune to engagement, and you are very tanky thanks to Arcane Veil. So you can tank all enemies and let familiar run around do damage to enemies with the echo.
  12. Did you notice the Ogre form will create a animal hide in your armor slot, which has only 6 armor rate but +100% recovery time? It is terrible currently. And honestly, if I got attacked, Arcane Veil or other defensive spell is way better than Ogre form, when you choose to turn into an Ogre without buff, you are actually killing yourself because Ogre form has low armor rate, defense, and spell disable. But if you want to smash things then it's your personal favor, I'd rather disengagement and reposition so I can blast my offensive/CC spells again. And last, you cannot use summoned weapon in Ogre form, which is counter its theme as a melee focused wizard build. Tensor like spell would be much more useful in later game.
  13. Well it fits your Barbarian roleplay, not my battlemage style :D Talking about power aspect, the Evoker get a 30% damage boost, Illusionist and Enchanter get good spell triggers. However, both conjurer and transmuter get a lvl 1 spell which cost resource, and not that useful imo.
  14. Hey did you forget something ? For example Disciplined Strike and Confident Aim? And don't forget Sneak Attack is a conditional bonus. Your comparison is unfair because you ignored accuracy, a fighter with Disciplined Strike will outdamage rogue for sure. The Fighter spent two ability points the Rogue spent none. I also did not include backstab or deep wounds or crippling strike or .... Sneak attack is pretty damn easy to keep up at all times by flanking or have your cipher cast Phantom Foes. If you are using a Rogue and not keeping sneak attack up at all times then perhaps you should use a different class. Or just roll up a Rogue/Cipher and also get Biting Whip in on the action and cast your own Phantom Foes at start. I wouldn't make this post if Rogue can spend two point to get Graze and Disciplined Strike, and most of Rogue active abilities is used to make him able to do sneak attack.
  15. Hey did you forget something ? For example Disciplined Strike and Confident Aim? And don't forget Sneak Attack is a conditional bonus. Your comparison is unfair because you ignored accuracy, a fighter with Disciplined Strike will outdamage rogue for sure.
  16. Ghost Heart seems perfect for both Pain Link and Ectopsyhic echo.
  17. I want a swordmaster form!
  18. I wonder how many of us like to be transformed into an Ogre in battle? I personally don't like this spell because I don't wanna be turned into a monster, I'd rather the dev give Transmuter some ability similar to Tenser's Transformation, just stats boosting no model change.
  19. The +50% Sneak Attack is from the Sickened Affliction. There's some UI issue so it's not shown in the combat log. Heat up is triggered by Blunderbuss, I'm letting the Titan drop my hp to bloodied to get the 100% crit dam bonus.
  20. Not 5 anymore (was high for old metagame) Now it is 7 (base)+1 (claws) (Except if that increase with power level ? But no difference between single class and multiclass for now) To complete, there is a good combination with penetration + Accuracy. So Barbarian or Fighter. But this one will be Single class. To test his viability. Of course it depends on your power level, a single class shifter or monk will always hit harder with their natural weapon/fist than multilclass shifter or monks.
  21. Upgraded version of Flame of Devotion. I used Empower there to get bonus accuracy and penetration, otherwise Blunderbuss' penetration is too low to pass the Titan's armor.
  22. Yeah for this reason I often like to use fast weapons on any character with the ability to react to various situations. Priests for example have a .5 second cast speed heal, but if you're stuck in a 5 second recovery because you were using a 2 hander with armor equipped, the dude you wanted to heal is probably dead by the time you cast the heal. But if you were using a pair of wands instead the heal will go off almost instantly. Any kind of disrupters will probably be better off with 2 average speed weapons than they would be with a single two hander as well. For a lot of builds it might not matter at all though, just something extra to keep in mind when you're picking weapons for your characters. Maybe we will see an interrupt build with two fast weapon?
  23. On a secondary thought, I think one of the advantage of dual wielding fast weapon is, you can have faster responding to the event in the battle field thanks to the faster recovery time. So Imagining you spot an enemy wizard try to cast a devastating spell, a two-handed character may still in his long recovery loop so he cannot interrupt the wizard. But a fast weapon dual wielder can, and interrupt twice because of dual wielding.
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