Jump to content

dunehunter

Members
  • Posts

    2738
  • Joined

  • Last visited

Everything posted by dunehunter

  1. Yeah my laptop's CPU goes 80 C when runing the beta....
  2. Priest's Spiritual Weapon is like a +60% lash damage self-buff to me (with 6 sec casting time, while Monk can get 50% lash instantly, good balance)
  3. Power level makes the duration longer, it doesn't change the quality of the summoned weapon. So a tenth level Wizard and a tenth level berserker/Wizard Warlock will have the same summoned staff. A pure Wizard will be a much better caster with access to the highest level spells and will get to the next tier of spells faster than a multi-class. A multi-class will have various synergies with its other class that will make it much different than a pure Wizard. In the case of a Berserker, a Fighter or a Cipher mix the result will be that they are able to be much better in melee combat. If a pure Wizard gets a better weapon such that they are better in melee than a multiclass then what is the point of the multiclass? I am curious as to how Carnage will interact with the AoE of Citzal's Lance, or Citzal's Lance interacting with the Flurry of Blows from a Monk that can proc another hit off of a critical. AoE of Citzal's Lance doesn't trigger Carnage, the Lance + Swift Flurry is same as Blast + Flurry, causing a damage overflow now
  4. Every class has build options that allow for greater spell DPS. Cipher has Ascendant and Soulblade (and at least one greater spell penetration passive), Priests if they're like PoE 1 will have more powerful damaging spells at higher levels (and they could keep some version of the summon weapon lash applying to spells, in exchange for the long casting time). Spell damage has already been nerfed, with the assumption that a Wizard who wants to specialize in dealing DD with spells will pick Evoker (or possibly Transmuter, but really, Evoker). PoE 2 grants a limited number of talent points and very few high-level talent points so giving them up is a significant sacrifice. Druids also have a much more limited spell choice than Wizards do (because Wizards can use grimoires), so they make a more significant sacrifice of utility spells in exchange for those passives. We don't know what high level abilities other classes will get, or how the high level spells will compare in PoE 2. We don't really have grounds to make judgments about high-level abilities compare just based on one late game Druid upgrade. Also bear in mind that vanilla Wizards and Ciphers have significantly better CC than vanilla Druids. In PoE for most of the game Druids were better at DD spells and Wizards were better at CC. So you mean in POE 1 vanilla Druid has better DD than other casters and so let they have another 60% more in POE 2? When I'm talking about balance, I'm not saying every caster should have equal DD, I mean they are balanced, some can have more DD some have more CC, and now if Lash is allowed on spells, then this balance is messed up, and they need to balance it again. Doesn't make sense to me. The 40% bonus for the levels we can actually compare right now is well-balanced with the main Wizard spell DD build (Evoker) or Cipher single spell DD build (Ascendant Soul Ignition). You only get one Druid talent point per level so having to use 2 of them (one of them a higher-level point) significantly limits spell choice. The Fury Druid subclass doesn't get any damage bonus, just penetration, whereas Evoker and Ascendant subclasses get both damage and penetration. Even with the 40% damage bonus (which from reading the tooltip I always assumed applied to spells too), no one was suggesting that Druid spell DD is one of the best classes or in any way OP or even particularly good. It seems worse than Evoker, which several people have mentioned as a good spell DD class. To speculate accurately about whether an extra +20% from an end-game talent will make it unbalanced we would need to know what end-game abilities the other classes get. It's also more complicated than a direct comparison of damage %: spell DD has been massively nerfed by penetration/armor, misses, and casting time. Wizards have one fast-cast DD spell that never misses and another that does raw damage. In contrast, Druids have only one fast-cast DD spell and it does the most easily resisted damage, fire damage. And Druids have few ways around those difficulties in comparison to Wizards or Ciphers, because Druids have iirc no accuracy self-buffs, and the only penetration bonus is from the Fury subclass. While you are arguing druid should benefit from the Lash, actually a Evoker/Priest of Magran can do much more damage thanks to Lash. Self-buff + Spiritual weapon, and toss your 4 Flame of Fans to enemies each does over 130 fire damage and chance to double casting. Which is way more powerful than druid with lash. The problem is not if druid's spell is strong enough or not, Lash create much more problem/unbalance issues than you could think. Making Lash works for spells will make any blaster without lash underpowered.
  5. Every class has build options that allow for greater spell DPS. Cipher has Ascendant and Soulblade (and at least one greater spell penetration passive), Priests if they're like PoE 1 will have more powerful damaging spells at higher levels (and they could keep some version of the summon weapon lash applying to spells, in exchange for the long casting time). Spell damage has already been nerfed, with the assumption that a Wizard who wants to specialize in dealing DD with spells will pick Evoker (or possibly Transmuter, but really, Evoker). PoE 2 grants a limited number of talent points and very few high-level talent points so giving them up is a significant sacrifice. Druids also have a much more limited spell choice than Wizards do (because Wizards can use grimoires), so they make a more significant sacrifice of utility spells in exchange for those passives. We don't know what high level abilities other classes will get, or how the high level spells will compare in PoE 2. We don't really have grounds to make judgments about high-level abilities compare just based on one late game Druid upgrade. Also bear in mind that vanilla Wizards and Ciphers have significantly better CC than vanilla Druids. In PoE for most of the game Druids were better at DD spells and Wizards were better at CC. So you mean in POE 1 vanilla Druid has better DD than other casters and so let they have another 60% more in POE 2? When I'm talking about balance, I'm not saying every caster should have equal DD, I mean they are balanced, some can have more DD some have more CC, and now if Lash is allowed on spells, then this balance is messed up, and they need to balance it again. Doesn't make sense to me.
  6. I don't wanna talk about the subclasses. My point is simple, if you apply Lash to druid spells, it will result a huge boost to all their blast spells (60% damage bonus as a multiplier). If the dev already balance the spell damage in POE 1, it doesn't make sense to me that they suddenly make lash apply to spells and mess up the balance of spells. It's weird if they let druid to have lash to spells, and balance it by giving wizard more powerful subclasses. Then what about priest and ciphers
  7. I'd rather see more synergy between spells of different caster class, than give extra favor to some class combos. Imo the caster subclass should give bonus to spells based on Keywords, not Source(now all bonus from subclass is tied to Source), so a Fury should give bonus to all spells with keyword Element(fire, water and etc), which creates synergy between Fury/Wizard or Fury/Priest of Eothas. But sadly based on the info I have, the bonus of subclass is based on Source, so an Illusionist/Tricker will not give bonus to Tricker's illusion spells(because Tricker's illusion spell use Guile as source, so they do not get bonus from Illusionist).
  8. Currently the +40% bonus from upgrading once (all we have in the beta) combined with cat speed about matches the +30% echo and +2 power level bonus for a Wizard Evoker with Fleet Feet/Alacrity. If Druids will be able to upgrade a second time at higher levels then Wizards can be given high-level buffs as well (or more powerful spells). I think you should compare non subclass druid with non subclass wizard, druid has 60% lash bonus in late game, wizard has not. And you include wizard's spells into the comparison, which is not fair. Btw if you wonder about the last 20% lash damage, take a look here
  9. Because it's not sounds logical? Based on how it works now(u use sword in melee, pistol in range), you are only using one weapon at one time, you are not 'dual wielding'.
  10. Mmmm, but Perception doesn't help heal spells, and old Might boosts heal spells. so both affect attacks, Perception affect CC, Might affect heals, I think its fair to give them same number, if Perception's gain to damage is 2%, Might should be 2% too. (One also affect CC, one also affect healing, fair enough) Dex, however, is the stats that almost affect everything tho, not like Perception and Might. So it should have a little less gain than Might and Perception imo. The new Strength can be more powerful because it only affect phys damage and no heal bonus tho.
  11. So if Dex is +2% action speed, and Might is a 2% multiplier for damage, which match the gain of Perception, I think it is a good balance. And the only thing to fix is Resolve.
  12. Hey Cdiaz, no I didn't see the bug u mentioned. I just think it's more logical to rest when party is together. But now I can rest when my team mate is apart.
  13. Mmmm it sounds a bit weird to me it get dual wielding bonus, I think in both situation we only use one weapon, so one hand style sounds more proper to me
  14. Yeah now when u wield one hand and pistol, u will attack with melee weapon in close range, and use pistol in far range. There is a bug now that the one hand weapon will get the dual weapon recovery bonus...
  15. I remember that pistol will be treated as club in melee in some video, but can't find it right now. Maybe the feature is not completed yet.
  16. Nice catch Btw how do u add lvl 5 spell to Cipher/Wizard? I tried the addability command but it adds the spell, but I have no power source to use it.
  17. If Wildstrike can add Lash to spells, all druid offensive spell need to be rebalanced to match the damage with wizard. Because a high level druid can upgrade Wildstrike twice and get 60% lash damage bonus. So I'd rather think its a bug.
  18. So every 2nd attack from blast will have a chance to trigger the extra damage of Swift Flurry, which will trigger another blast, and so on... Post it here so devs might wanna take a look about this issue.
  19. Biting Whip and the Chanter lash ability only apply to weapons, right? And they specify that they only apply to weapons in the description. From a balancing perspective having Wildstrike apply to Druid spells seems reasonable and fits the description. The priest lash applying to spells isn't necessarily a bad idea but that does seem unintended ergo bug-like. Even if you do summoned weapon + wildstrike lash (multiclass limited to 20% version in beta) with Cat speed that's probably around the same as what a Nature Godlike Evoker gets on average just for casting Deleterious Alacrity and the Missiles spells (which can't miss)... without having to wait for the summoned weapon. I don't like the idea that lash should apply to spells, if it does, then all lash should apply to spells, or all does not.
  20. Like Physical classes. Atm, there is no wizard, cipher and priest in my projected team. Truly... 1 abilitie point = 1 spell point now. Disciplined barrage (Instant) VS The excellent... the wondrous Necrotic Lance (6 seconds). I hesitate... I hesitate... No seriously... I mean bg2
  21. The bg2 system has similar cast time... A lot cleric spell takes very long to cast. But the maximum is around 6 second I think, and they can be cast before battle... And there are a lot method to fasten your spells, some gears, spell sequencer and etc. If the Deadfire wanna keep the cast time long, they really really need to enhance the spell effect. Now the spells have the same damage/radius and duration as POE 1, but with longer cast time. They should be either fast and low effect or slow but devastating. I remember in some video they said the cast time is longer but the spell would be more powerful, I only see the former not the latter.
  22. As topic, I remember in bg2 to rest party need to be together.
  23. Yeah I agree animal should be tied to power level instead of character level. If you do that any Ranger multiclass will be gimped with a useless pet. If you make the Multiclass pet strong enough such that at its lower power level its adequate then the pure Ranger pet becomes overpowered. By keeping the pet tied to character level it becomes useful for both multi and single class and will depend on how many abilities you invest into it. plus there might be some tier eight or tier nine pet abilities that are really good that only single class Rangers will have access to. Multiclass ranger is only 2 power level behind single class ranger, I doubt it will have that big difference. It's all depends on how the power level scale with animal power.
  24. I saw they use the Nalpazca/Priest of Magran to cast a Flame of fan at a bunch of enemies but hit no one :DDD The miss is so bad without graze nod.
×
×
  • Create New...