Everything posted by svartelric
- Werewolves? What about vampires?
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Meta-dungeons, for Obsidian to consider.
Huh, so this is a thread where we discuss a typo? Can we start one about Mole Slaying Rames?
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Talking about graphics = missing the point?
Lone Wolf is so great, I replay the whole series every other year...
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Death animations! If there's time left over of course...
I hope you guys meant "like Fallout" and not "like Fallout 2" Just kidding, I think it's a great idea, and if possible I'd like to see this feature or something similar in PE.
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Translations
This. I speak 6 languages, I don't need any of that, nor any other non native english speaker on this forum; you, on the other hand, probably only speak english and I don't even know at what level. I'm not concerned about me, I can play and usually enjoy more a game in its original language; but considering that Torment is relatively unknown in Italy due to an italian translation certainly is alarming (a fan made mod exists, but its fairly recent). Keep in mind that Italy is a very large market for videogames. Also, if you can reply in Italian, do so, otherwise you can shut up and pretend I'm not here, I don't need that attitude, thank you.
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The "Unofficial" P.E. Relationship/Romance thread
The romance in BG was too invasive in my opinion; Torment's approach is something I find more interesting and nuanced, and a good compromise could be the KotoR2 or New Vegas way... The point is, in my opinion, that the romance in the game should depend on the lenght and depth of the game itself; romance should not make or brake the game, but rather occupy a niche (optional, preferably) that sometimes, maybe even in important parts of the story, overlaps with the main storyline. I think it should be a minor storyline that could be activated or not, like any other sidequest.
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Don't make the mega dungeon too easy to exit and re-enter
I'm all for Teleport/Recall spells, it seems a much more reasonable way to leave the dungeon than having an exit on many levels of the dungeon; on the other hand, a secret shortcut or two to be discovered as part of the dungeon crawl seems like a good idea! My idea is that a dungeon called the "Endless Paths" should be an immersive experience, if not an extreme challenge; it should be a flavour dungeon, rather than a Diablo grindfest (I'd hate to see things like that in PE, I don't even think that Diablo 1 should be considered a proper RPG - you play no real role, other than mashing buttons, and that is not my idea of game either). Also, if multiple exits are made, I think they should not be a direct way out; instead, I would love to have an intermediate map, between the dungeon level and the world map. How does that sound?
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Justin Bell, Music, and Morrowind
Totally agree, music can do such a big difference when playing an RPG... I really really loved Mark Morgan's soundtrack for Fallout 2; but Morrowind's score was an all time favourite of mine, and still is. I guess I don't recall any more recent scores because most recent RPG got old for me real quick, so I quit them after a few play sessions (like Witcher, Oblivion, and that other one I can't remember, it was a fantasy rpg... oh well).
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How about making the in game pet a gelatinous cube?
I have a gelatinous cube as a pet in DDO, having one in PE would feel weird
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To Tim Cain and Remnants of Troika
I miss Troika, and VtM:B is probably my favourite game, along with Arcanum and Fallout; I don't know why, but Baldur's Gate always was a second choice for me compared to those other games...
- The Obsidian Order of Eternity wants YOU! part 2