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-TK-

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Everything posted by -TK-

  1. Ugh, see, I was dying to pledge, I still am, I just had too many financial commitments in the short term so an option to 'continue support throughout development' with the ability to get the same ks tier rewards would be great for people like me, and I think the option to increase pledges throughout development would be great too, I mean, it isn't like anything's going to be getting shipped for a while, so it only makes sense to allow that and rake in more cash, y'know?
  2. Hey, just a quick question. How long do you have to pay up your pledge? I just got a new job and my first paycheque had to go on stuff like food and the like and with the kickstarter ending in 3 days I'm in a bit of a panic. Is there an option to pledge the money and pay it up over a period of time? Is there any chance of an extension on the kickstarter? Goddamn I want my cloth map.
  3. No matter how good a swordsman you become there should always be someone better, I'm just not entertained by games that are there to pander to the PCs God complex (unless its populous or something) and level scaling the way its done in Games like Oblivion and Skyrim is just very crude imo. Striking a balance is a hard one to pull off but crucial to the experiece I think.
  4. I don't want to see any Japanese or eastern inspired weapons or armour.
  5. NO. But I want: Maces Flails Swords (European ones) Axes Hatchets War Hammers (properly sized ones) Spears Pikes Military Picks Morningstars
  6. Fallout Tactics had the best sprite deaths I've ever seen, anything like that or surpassing that would be very, very welcome.
  7. Okay, I can't stand quest markers. When an NPC says: "I need to to find out what Burke is doing, he usually winds up at the black crow tavern after market for an ale before he goes home, I want you to follow him" and I ask "Where's the black crow?" I expect directions, I'm fine with those being written down in my journal I'm even okay with occasionally having things drawn on my map, but not a quest marker, especially one that will follow him throughout the day, even if he buggers off out into the country for an unscheduled picnic. I don't like stupidly huge sewers either, I think that breaks continuity a bit. I do like mini-games though, I seen somebody here put them down in a list, but I disagree so long as they're optional. I'd like to be able to play a card game or two in a tavern, roll some dice, five finger filet, arm wrestle, chess, whatever. The kind of thing you do in d&d between quests y'know! There shouldn't be a quest that hinges on you winning a hand of cards to advance the story, if you hate playing cards, but there's no reason they shouldn't be there just to add a little bit of depth and a lot of fun. I like blood to come out of things when I hit them, not flashing lights. I don't like when there's only one way to do things, if a lock can't be picked then we should be able to kick the door down. Animations should fit the action, if I kick down a door, I want to kick it in, not hit it with my sword, if I have a tool like a prybar, I want to pry it open, if I have an axe I want to hack a hole in it and unlatch it from behind. I'm an animator myself, I know its a lot of work, but its a great little touch to have (think the first time you seen someone jump through the window in Arcanum.) Actually, the animations should change as you get better with your weapons to show skill progression, a novice should barely know how to hold his sword, but a master should be confident and have a crisper attack. I also disagree about mp and co-op, it never did BG or IWD any harm.
  8. This is real bear hunting armor. Where your gods now? Well that's great if you're hunting bears, but you aren't likely to see it in a shield wall are you? And to be honest it looks more like the misguided idea of one particular hunter, rather than something that was widely adopted.
  9. Keep in mind you're following a thread of conversation in this, er, thread, that spreads from before we knew the exact type of setting. Nevermind that medieval fantasy has been done to death, and that the original points I made back in the first pages were about inspiration they could pull from sources besives the typical medieval, roman and other oft used sources. Not to say there's anything wrong with them, it'd just be nice to see more variety, especially from less tapped sources. The Sumeriams are great example but any of the ancient South American, Middle Eastern and other cultures have lots of neat stuff to pull from. Sure, it's a moot point now, but oh well, life goes on. And Chariots, apparently being the first inventors of them, barring any future discoveries that prove otherwise. It's quite interesting, actually, because they had some interesting ideas toward early armor. There's question on what exactly some of it was made from because a lot of it is based on observation from carvings, rather than actual samples of the armor. The most striking thing was this though, being one of the few examples of 'more than just a carving': "The Sumerians invented a long leather cloak complete with metal studs interwoven to protect the wearer. It would be interesting to see if the cloak would afford decent protection but at least it would make quite the fashion statement. Another interesting piece of Sumerian armor was discovered in the tomb of a nobleman. It was a helmet made of electrum, an alloy of silver and gold, and was modeled with the ears, headband and even the hairs fashioned out of the metal. Electrum isn't a very tough metal so most likely the helmet was used for ceremonial purposes." Like I said. Some of the ancient cultures on this planet had some pretty weird ideas of what to wear. I've seen Sumerian carvings of warriors in chariots wearing such cloaks. My point, again, isn't what he fought in, because I'm not pushing that our characters fight naked, or even in loincloths, I'll just quote the whole thing and let you pick out the relevant bits. No sense in typing them again, might as well copy and paste: I guess that was pedantry on both of our parts. But yeah, the Sumerians were a truly fascinating culture! And I agree wholeheartedly with drawing inspiration from more varied cultures, I suppose that so long as it is consistent with the world that its in and neighbouring cultures aren't completely alien from one another nor completely identical then it should be believable within its own context. But I'm still opposed to **** armour as much as I'm opposed to **** blades. I'd rather see that in the game, than this: or this: or this:
  10. I don't believe for a second that you don't know what I'm talking about when I say 'believable' but fine, let me clarify: You aren't going to find many bizarre or unconventional armour types in the shield wall, so by 'believable' I mean 'commonplace' to a certain extent but more than that I mean sensible, armours were made with the materials people had available to get as much protection as they could, those that were effective or cheap to produce were widely adopted, the example of that strange chariot armour that somebody posted before could not have been widely adopted for one reason or another, whether that be because of the expense or because of its apparent impracticality I do not know. 'Truly ancient cultures' sometimes had strange conventions because those developments were relatively early and in a medieval fantasy game, that is a largely moot point. Although I should point out the ideas that were effective and cheap to produce were still adopted, helms and shields, for example, were being used as far back as 2900BC by the Sumerians, and they had the first ever professional Army. Celts did have armour, yes, they more often than not wore thick girdles, helms and shields not to mention their heavy jewelery, that might in some cases have acted as extra protection, but in the early days very few of them wore pants into battle and their bravest warriors often went skyclad. My point with Conan is that in the Robert E. Howard stories Conan was usually very well attired, if he had a choice in the matter, and usually wore armour. If Conan fought in anything but full armour its because he had no other alternative at the time. Conan often ripped enemies limb from limb with his bare hands, but he didn't if he had a sword handy, do you get what I'm saying?
  11. I just can't understand why people think, gaudy, overblown 'adventurer with a mid-life crisis' armour even looks better than the simple, more believable alternative. I know it's personal taste at the end of the day, but I don't know, it just looks... vulgar to me, vulgar and lame. Also, can I just add that Conan usually wore armour: be it a breastplate, hauberk or whatever; he almost always had armour on in the stories especially in battle despite the popular image of him; however Celts did tend to fight naked, but given that the definition of 'barbarian' literally meant 'someone who is not part of the Roman Empire' and also included peoples like the Goths and the Lombards who did wear armour.
  12. I'm all for romances in the PE, good relationships always help to strengthen the connection a player feels with a game, and romances are a natural part of that. Besides, on a baser level, sex sells.
  13. I always liked the approach the Gothic games had to morality. There was no Good/Evil meter, there was just you, your actions and the reactions people had to you, should you get caught. I stole, mugged, murdered, lied, cheated and intimidated my way through those games with only my own moral compass to guide me and it wasn't the 'you've been naughty' alignment change messages that kept me from doing wrong, if I ever did avoid it, it was the potential consequences of my actions and the relationships I'd ruin. But yeah, I'd love to see plenty of difficult moral quandaries that have an impact on the quests, and real world issues, such as those discussed already. Typically I like to play a character who hangs his cloak on a shaky moral peg but is ultimately good, a rogue with a heart of gold sort of deal. I don't think many decisions should be easy. [edit] Remember the sort of morally grey decisions you could make as a female in FO2? You could sleep with people to drive prices down, become a fluffer or a porn star to earn a few extra caps on the side, or if you were a dude you could offer up your ass in payment if you lost an arm wrestling match with a super mutant. I think immediate payoff but long term consequence choices can add a lot.
  14. I think a good example to look to would be 'The Witcher' It's a game with a lot of personality, primarily because the towns are filthy and believable, it isn't dark for the sake of dark; people are people, they have their own motivations, and usually they put themselves first, there's crap in the gutters and the people are pockmarked and gross (apart from the fhm model porstitutes, which breaks the feel slightly) I hate seeing 'technicolor' fantasy settings. 'TES: Oblivion' being a prime example, nothing is more jarring than the peasantry being in freshly drycleaned clothes and salon styled hair walking down pristine coblestone paths.
  15. I don't understand why somebody would want to remove dialogue if it wasn't immediately important. Detail adds to the depth of the world, mindless prattle makes you more immersive. How often do you talk to someone in real life and they say nothing but what is immediately pertinant? It leads to a drab and souless playing experience, you get no feel for the world or the culture, npcs seem like static 'dialogue sacks' and not real people. Would you get rid of the books in an elder scrolls game? You might not read them but they add depth to the world and they're entertaining.
  16. I think that the more characters that you have relationships (for lack of a better word) with the better. I love the idea of having rivals and enemies that you know. And when I say that I mean more than a cursory meeting during the prologue like: "this is your childhood rival, he has always been better at drink and sword than you, he is all the tough, predictably, you will meet him near the end of the game and then beat him"
  17. I think being 'attacked on sight' seems a little too farcry2, I think it breaks the suspension of disbelief, but I agree that having something like a distrust of spell casters, or if a player wears the emblem of a particular god or whatever and that gets a negative reaction... what I mean to say is that adding in prejudices and the like deffinitely helps deepen a game. I loved that magic was outlawed in Athkatla in BG2, for instance, touches like that made it feel more real to me.
  18. I think they should be in it and killable, it seems a little daft to have children in the game and not make them killable, and it seems dafter still not to include them at all. It's like when you realise that there aren't any privies in tamriel, y'know? It just makes the world less believable.
  19. Truth be told, I'm sick to death of 'mary sue' protagonists: Chosen Ones, God Spawn, Dragon Born and Special Snowflakes. I like regular ol' grisled, frost bitten, hack-lipped free booters.
  20. Sorry I had to edit my typos, but there seems to be a timeout on the forum's edit function for some reason. I agree though, the armour has to be consistent with the game's various cultures and also seem practical in order to invest people like you and I that little bit further. The devil is in the detail and all of these factors can either take away from or add to the immersion immeasurably.
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