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Everything posted by ravenshrike
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It really doesn't. I much prefer Nexus for searching for mods by category. It does make installing mods easier, except you don't know where anything goes and so can't make backups for files on your own. Not to mention trying to run a megamod like FOOK through the Workshop would get ugly pretty quick. not everyone will have the steam version Yeah, yeah, I've read the arguments that people use to justify piracy (2DBoy listened to those arguments as well and World of Goo had an 82% piracy rate without DRM) It also got several orders more magnitude exposure for running without DRM than it would have had with it. Moreover, if you actually read your own link, you would know that 2dboy doesn't find any difference in piracy rate between DRMed and non-DRMed games as WoG and RI had similar piracy rates. Moreover, quantifying any economic loss from piracy without quantifying economic gain is a useless endeavor.
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Oooh oooh, fun fact, this was the first time since they started keeping records on the subject that the employment numbers for the 20-24 age range went up in September. Which means one of two things. Either someone ****ed with the numbers in the survey, or a ****load less people went to college this year and picked up part time jobs instead.http://www.zerohedge.com/news/2012-10-05/strangest-number-todays-jobs-number The fact of the matter is full-time employment hasn't gone up AT ALL. Which is the important kind of employment when discussing economic growth.
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I imagine it will mostly pertain to combat effects like in FO1&2. So a STR fighter can knock people over, a DEX fighter trip, and anyone who fails their saving throw or equivalent falls down on a grease spell.
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Um, running a basic 3.5 fighter in D&D, which is the ****tiest PC class available, including ninja, if you can't do more than on average 10 damage with a single swing, let alone the 2 you get at level 9, the first level at which MM does that damage, you shouldn't be playing D&D at all. That doesn't even include things like power attack and items increasing your strength. In any case, given the way they've described the classes, look for fighters to play closer to 4th ed(bleargh, although 4th ed would make for a halfway decent computer game I suppose) or Pathfinder in terms of power. For ideas on variant abilities for all classes I would suggest the developers look at the Pathfinder structure and the variants available if they haven't already. As for the pet, the answer is rather obvious... HONEY BADGER. If you figure at a minimum 6 additional animations per creature when grappling vs the basic set of animations a pet will have, plus the pain in the ass of getting the animations to sync up with every creature in the game, making a pet is the equivalent of donating a quarter to the bum on the street vs grappling animations being the equivalent of paying for a new wing at an ivy league school.
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Soooo, you wanted the entire game to be levels 1-3 in D&D? Or maybe 1-6 if you're talking 2nd ed? Because anything beyond that is by definition superhuman. Well, except for the fighter class outside of Pathfinder and 4th ed. But that's because D&D fighter class design has always sucked donkey **** until those 2.
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The more I see you post, the more I think you're taking Glenn Beck as holy writ. Or Faux News. Also, on Foreign Policy, If Obama says he's gonna kill a dude, he kills that guy. No "Oh well we got his second in command four times!" just "He's dead biatch!" Sorry, never watched GB a day in my life and never watch FN or FNC. However, just to shut you up... http://www.bbc.co.uk...e-east-19605322 http://www.cnn.com/2...rnal/index.html http://townhall.com/...security_lapses Now, unless you're going to start calling the BBC, NBC, and CNN fox news' shills, I suggest you rethink your argument.
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Yeah, another point on FP is where Obama left our ass hanging in the wind in Benghazi, and then when the fecal matter hit the rotary impeller started lying through his teeth on the issue. All intelligence pointed towards Benghazi as an AQ hotspot. This was the explicit reason that the Brits pulled out of Benghazi in June after AQ tried to assassinate the British ambassador. There was no mob at the Benghazi consulate until well after the attack started. There certainly wasn't one at the SAFE HOUSE. And yet, somehow Stevens' death on 9/11 was caused by a shoddy movie trailer. ****ing pathetic.
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The Role of Rogues?
ravenshrike replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Stabbing someone in the armpit is not something a regular fighter is likely to do. This is because it takes entirely too much attention even with bonuses from flanking and is very likely to fail. A rogue on the other hand, will almost exclusively go for strikes like that. It does much more damage but is harder to do on a regular basis unless said person is distracted. -
He's a particular breed of Codexian which is obnoxiously distasteful. But then, that was blindingly obvious from his previous posts and threads. Not to mention he doesn't even calculate age range in his blather, which tends to have a very large amount to do with the amount of money that can be donated. His subsequent whining about percentages is only true if you assume the majority of people are from Codex or BSN or particularly pro Codex or BSN. Which is almost certainly untrue. None of the people I've gotten to donate go to any either of those sites.
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Terrible is really too kind. He consistently looked down and not to either the audience or his opponent when it wasn't his turn, which is not what you want to do during a debate. He seemed consistently off-balance, as if he expected Romney to debate in a very specific way and then lost all will to debate when Romney didn't. And then there's the fact that without a teleprompter or a specific script he sounds like a brand spanking new TA who's never performed a lecture before that involved something other than his notes. Considering that this should have been his strongest debate, and that the next will be a mix of foreign policy and domestic, and the final will be purely foreign policy, it ain't looking good.
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Godslayers?
ravenshrike replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they're going to go the Godslayer route as a faction they should look up the book Grand Central Arena and the Vengeance faction for ideas. In GCA interstellar travel is restricted by 'higher' beings with Plancktech and the only way to travel FTL means going through an Arena that effectively stops continuous interstellar war or Von Neumann style colonization. There are three factions that truly concern themselves with the beings that created the Arena. Of those three, the purpose of the Vengeance is to figure out how to destroy the Plancktech creators. -
In the information released with each update. http://www.rockpaper...rter-nostalgia/ This is kind of related to my feelings. Obsidian have completely free hands. I'd love to hear something inspired instead of really long dungeons, crafting systems and classes here and there that we've already seen a thousand times. Would be so nice to hear about some different places in the game or a certain people or whatever. Perhaps it's just me being bitchy but none of the updates so far has really made me more excited about the game but more of the opposite. Walker's wrong, at least regarding W2 and P:E. They don't want to make the old games, they want to make story centered isometric rpgs which aren't made at all. It's not like they're saying they want to go back to the inherent limitations the IE and making a DOS game entail. They're appealing to nostalgia only because the last time these elements were seen was long enough ago that they have turned nostalgic. And that's because of the way the publisher's have evolved, not necessarily the gamers or the developers. The reason it's nostalgic is because vision has been... clouded in modern game design and takes a back seat to popularity and hype. *cough*DA2*cough*
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The Role of Rogues?
ravenshrike replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd love it if the game had no player-initiated saving and loading at all, even on easy. So many aspects of the game would benefit, and rogues would especially become much more interesting class to play. It'd be a huge win for tactical planning, spell preparation, scouting, trap detection etc. And it'd prevent sillyness like pickpocket - quickload - pickpocket - quickload... The sillyness you speak of about pickpocketing and quick-loading I'm sure something you chose to do yourself. But nonetheless I do agree with you that it is silly at the same time. How could it be done better? What could be done so that you do not quickload? I'm suggesting that something would happen if your pickpocketing fails, and if you load you'd miss story/banter (Talk yourself out of it)/another section of gameplay/areas (jail) and so on. Should the game restrict us from abusing it or should we restrict ourselves from abusing it? http://forums.obsidi...rom-abusing-it/ I would much, much, much rather that Obsidian didn't try to protect people from their own stupidity. -
The Monk Class
ravenshrike replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The whole point of the title monk means they are religious. Other weapons? Dear god do not say nunchaku. Monk originally mean religious hermit. A key part of that being hermit. Mendicant order members were called friars until the term monk spread to them. In any case given the soul-centered nature of the universe, a European version of Shaolin monks popping up would be a very probable event. Especially since they will probably use their soul to bolster their speed and skin, thus making their ability to fight quite real. -
The Role of Rogues?
ravenshrike replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So..you're telling me that fighters - poeple who spend their lives dedicated to combat and killing - don't know the human anatomy and vital areas of the human body... And rogues, who mostly hide and use skills and generally avoid combat - do. O.K. ... o.k. That makes sense...somehow... in the bizzaro universe. Think of rogues being trained as pseudo-assassins. Not trained to fight in pitched battles. While technically the assassin class was separate in D&D, that was just because it had magic and poison use. -
The Role of Rogues?
ravenshrike replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Rouges role is to change the color of skin tone on the cheeks. In the Victorian Era it was most associated with prostitutes. Sorry, couldn't resist. Old D&D boards habit. As for the reason rogues get special backstabs, that's because the rogue doesn't fight conventionally. Instead they specifically target those areas and use their abilities to give them a greater chance of hitting them. They don't even try to hit people in normal places, instead they always aim for the most vulnerable portions of a persons body. Also, in any properly run PnP game, rogues generally aren't great DPS. Sorcs priests and two-handed weapon fighters are. Hell, even in NWN, the rogues really weren't top DPS classes. -
Seriously, that sounds disgusting. Translation of the recipe: Mix fat, with fat, fat and fat. Fry the fat in fat. + Season with lots of stuff. Put on bread and add fat Eat. Proceed to die of fat overdose. Yes, because I was suggesting eating it every day for 3 years. Not to mention that the idea of fat being anathema to a persons diet is the primary reason for carb stuffing and the subsequent obesity boom in the US. As long as you're not eating trans-fats, you're pretty much good to go.
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From here http://anarchangel.blogspot.com/2012/10/celebrate-world-vegetarian-day-with-us.html 1/4lb of bacon, cut into chunks and fried crisp; then 1/4 pound of corned beef torn to shreds, and 1lb of ground beef, fried in the bacon fat. + black pepper, ancho chili, garlic, hot mustard, and cumin to complement the beef and bacon (and bacon fat). Then put on bread, and add cheese. They made it 2 days ago, I saw the recipe and made my own yesterday with chile powder instead of anchos and cumin. Still worked REALLY well and was awesome.