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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. The amazing thing is that it's a rewards program that makes money for the seller. (Well, revenue, anyway. There is, of course, some cost in setting up the system, running the marketplace, etc. I have no idea if the revenue Valve sees from its vig on the transactions is sufficient to cover this cost and generate net income.) They already had the market place, wallet, the badge system, a way of recording when people play particular games. I doubt the card system took a lot of money to develop, the bandwidth can't be that much, I think it's safe to assume it's making a profit. Rough calculations for each unique card: the Summer Sale cards are making ~$30-50 per day, the most popular games ~$5 per day, less popular games ~$2 per day, when they introduce a set there can be 10 times more transactions for a few days, there was a period of a few days when each Summer Sale card was getting over 1000 transations an hour. There's well over 1000 unique cards now, but the addition of cards has slowed quite a bit. Foil and booster packs make more per transaction, but are rarer. I doubt Valve gets over $10,000 a day from Steam trading card transactions. It's not about net income from transactions it's about selling games. It's about bundling in something that doesn't cost Valve money that makes a game more valuable to the buyer. It's got trading, lottery, and collecting features, and if those aren't interesting you can sell them, get $0.40-1.10 from Steam users (not including minor fees to Valve and the publisher) that goes into the Steam wallet so you can buy more games.
  2. The thing about shorter shadows, like the ones in Fallout, even though they don't make sense your brain interprets them as if they do. The light is coming from above, as if from the sky or a high ceiling, and since the ceiling is cut away, and you don't see the sky, it works. It's not perfect, you don't get shadows where you should, I'd argue against having prerendered lights that could cast character shadows but don't. Having long shadows that go towards bright light sources is the worst situation.
  3. Soviets lost 4 for every German in the war, 7 tanks for every German tank in 1941 even though the Soviet tanks were the best in WWII. Sounds like great performance to me, very efficient, first rate. Since you think the Soviets were so great you must think the Nazis were Übermensch. All those quotes say is that the Soviets were brave and could do better than the others in low supply conditions, unlike the Germans which is what I said. Soviets fought a war in 1939-1940 as well, losing 5 times more men than the Finnish, Soviets losing over 3000 tanks to under 30 that Finland lost, so if a Soviet soldier is so great, how good is a Finnish one? Terrifyingly.
  4. Never heard the weather being described as counter attacking before. Fatigue and frostbite, lack of supplies and equipment, not exactly an "attack".
  5. For me, and this is a matter of taste, the indoor environments shouldn't be as "washed out" i.e. low contrast and bright. I think the black space, outside the rooms, makes it worse. I think the textures, character models, and 3D scene are excellent. The shadows look odd, I'd even suggest not having them in such well lit environments, only outdoors and dark areas with one light source. Fallout's solution of having a light from above worked.
  6. The environments were in 2D, the characters and some objects won't be.
  7. I'd be highly disappointed if a game covered the RAF throughout WWII but left out the strategy of favouring the targetting of civilians over airfields and the bombing of Dresden. It would be like a game about the pacific theatre that's comprehensive apart from it makes no reference to the mass murder by nuclear weapons of two cities.
  8. What game are you talking about? Not Project Eternity. Not surprising considering EE was designed for touchscreens. Project Eternity isn't.
  9. It's not going to make that much difference, but it's a positive they can use out of context to frame the previous narrative, that PS4 has a significant lead in terms of GPU performance, to XboxOne has closed the gap. I wonder whether Sony will bother to respond.
  10. The USSR was "freeing" Poland and they certainly didn't turn on the Polish resistance, that's what I got from that video. They also preemptively failed to liberate Finland from the Nazis. The weather and Nazi preparedness has nothing to do with their defeat. Glory to Mother Russia. Stalin did nothing wrong.
  11. It's just marketing, it's not a high end PC, but it should run Project Eternity no problem, it's got the equivalent of a Radeon HD 7850, the hardware will have PC variants, the AMD CPU and GPU in the same families as PC hardware. There's a difference porting games designed for PC and those designed to be multiplatform, porting the engine should be a lot more straight forward. The biggest difference is TV vs monitor, viewing distance mostly, people generally don't read a lot of blocks of text on TV, consoles games tend to zoom in, they can't have the details. How well does the touchpad perform as a mouse replacement? Poorly but adequately if it's like the ones on laptops.
  12. “This is false,” he replied. “We can't choose to ignore it. As soon as the words are read, they have already hit emotionally.” You simply can't not take it to heart. After dozens or hundreds of instances, it honestly doesn't have any effect. You're nobody until somebody hates you, and I'd like all the right people to hate me. It's probably a sign you were doing something right.
  13. Bioshock Infinite DLC . Rapture based story involving private investigator in noir style. Have to keep my expectations down, down, down.
  14. That looks more like the Ouya developers are the failures, not the Ouya itself. Isn't it also not fully released yet? It's been released for over a month. I think dev kits have been out for about 6 months. Developers haven't been as enthusiastic as one would hope, most games are really lazy ports from mobile and tablets that don't even run well. Android as a platform for game development isn't that great, so ports from consoles and PC aren't happening. Ouya is pumping money into ports and is pledging to match KickStarter funding for Ouya exclusives. Developers are saying that it's months of work to port or write games for Ouya that are not already on Android, and it's just not worth the time with these sales figures.
  15. Ouya has one exclusive worth playing, Towerfall, it's a bit expensive. Hidden In Plain Sight, BombSquad, Puddle, and Nimble Quest are worth playing. Broken Sword Shadow of the Templars and Aquaria (supports gamepad) android versions work well if you side load, really good games. Delver's Drop is coming. Shadowrun Returns would need more than a straight port to work on a TV with the gamepad, it's not as simple as just using the Android version that's designed for tablets and similar to the PC version. Unless there is cost-savings in the simplicity of supporting only the single architecture (of which I am wholly incapable of actually answering). Yes because they'd have to stick it on a separate bus, but not anywhere near making up the difference. It's possible they have knowledge of DDR3 prices going up and GDDR5 prices going down. They designed the OS for 4GB, it wasn't using 3.5GB before they decided to double it, this clearly wasn't part of the plans even up until relatively recently.
  16. I don't believe Sony are so stupid to add an extra 4GB of GDDR5 and use 3.5GB of it for the OS and a bunch of other stuff that clearly wouldn't need the extra bandwidth. It would be way more cost effective to have 6GB or 8GB of DDR3 plus 2GB of GDDR5.
  17. We haven't, there's been no official word on Half-Life 3 at all. They were working on Episode 3 with interviews and concept art, but that clearly got cancelled.
  18. Seems a strange place to first hear official word on HL3 and a new engine, also that they're so close to release without there being leaks or any talk beforehand.
  19. Relic's position is ridiculous, they shouldn't be defending balance, there's no such thing as balance outside of raw facts. They shouldn't hide behind "it could have plausibly happened" either, if experts are saying that one rifle to two conscripts is bull**** they shouldn't try to make out it's accurate. The reaction from Russians is pathetically blinkered nationalism.
  20. I miss a lot of stuff too, KickStarter's site is still terrible for browsing, and the listings on the "popular" section aren't even correct, when you go down to the individual sections they're correct. Kicktraq's hotlist does the job though, and RockPaperShotgun does a Kickstarter segment weekly.
  21. I don't think Xeon are alien, they're not too different architecturally to the desktop ranges and some have i7 equivalents, they usually just have more L3 cache and ECC support. The GPU in some Ivybridge Xeons however I don't think is the same and has a different set of drivers, you might get the same issues workstation GPUs have.
  22. No, that's not even remotely true. 1080p is premium this year. In my country they start at around $1200. 1600x900 is common starting at around $900. 1366x768 is still the most common and popular even with laptops released this year. Isn't the Google Pixel the only one available to buy? It's also $1600. No, they'll remain premium, I would be surprised if they even go lower than $1400.
  23. What are the consequences? What will she regret? What is the full cost?
  24. I prefer focused games, that do singleplayer or multiplayer (only SP is with bots), but it's not an even split, it's not like making two games, they'll use the same engine and assets, that's a lot of what the money goes to.
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