Everything posted by rjshae
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Allow me to make stupid decisions, please....
^^^ I like your point, but from another sense it seems like a cheap way to game the system: at first level just put a single point in each of the class skills you want to advance. Would it be better to use a point-matching scheme for the first three points you assign to a class skill (at any level)?
- private backer forum's?
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Druid Class
Perhaps every couple of levels the druid character can choose a totemic spirit guide? The druid can then activate a guide and gain special benefits (with accompanying drawbacks) while the ability is active. Thus the Fox spirit guide provides a bonus to stealth and enhanced senses, but at a cost in reduced physical strength.
- Developer Punishment
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Priests and undead?
^^^^ They could probably begin with sub-partitioning the priest spell set. I wouldn't mind seeing a modest set of general purpose priest spells and a larger set of deity rituals; every priest gets all of the general spells, but the deity rituals are only granted to followers of specific subsets of the deities. (Thus, say, a power of the beast ritual may only be available to followers of deities of monsters, strength, murder, and destruction.) This approach does have the drawback of limiting a priest's spell selection, but who uses all of the available spells anyway?
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Character Expression
While it's not quite the same as seeing facial expressions, the developers could probably do quite a bit using body language, obvious gestures, character facing, and positioning. You can communicate quite a bit with head shakes, folded arms, shrugs, yawns, and just plain facing the person you're talking to (or turning away). I saw little if any of that in the IE games, other than simple twitch gestures. Having the characters move like real participants in the discussion could add a lot to the atmosphere.
- private backer forum's?
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Druid Class
^^^^ Good ideas. I like the concept of a druidic companion that is first encountered during a spirit journey, then takes a physical form indigenous to the region. If the form is slain then the spirit is set adrift until the druid can find it a new host. (The host must be agreeable to being possessed by the spirit, so the druid needs to spend some time befriending it.) The companion then regains the knowledge it had before, but in a new, slightly altered form.
- Project Eternity Update #36: Off to our elfhomes, but first...
- Project Eternity Update #36: Off to our elfhomes, but first...
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Druid Class
A more general focus on animism and shamanism, rather than a specifically celtic orientation, would be good. Druidism would then be one specific aspect of that more widespread practice. Basically a view of nature that consists of spirits, whether animals, plants, rivers, mountains, weather, or what have you.
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Priests and undead?
^^^^ That's reasonable. However, the way that evil clerics are often portrayed is having truck with demonic forces: devils, demons, and the like. Likewise, other clerics can provide some protection from diabolism. It might make sense for evil priests to at least be able to co-exist with evil spirits like the undead and demons; not necessarily controlling them, but being able to pass through them unharmed. That might be less so for intelligent evil spirits, but at least these might recognize evil clerics as one of their own.
- Priests and undead?
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Thoughts on the "resting" mechanic.
I never liked that five second rest-pause system in the NWN2 OC. It looked completely ridiculous and implausible. Fortunately they improved upon it in the sequels, doing a fade out/in and a possible combat encounter while you were resting.
- Project Eternity Update #36: Off to our elfhomes, but first...
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Thoughts on the "resting" mechanic.
I'd like to see a mechanic that differentiates comfortable rest in a warm Inn from just sleeping on the ground. Since rest is already going to cure your health damage, another differentiator is needed. The first that comes to mind is disease. Resting in a safe, warm, comfortable place should improve your odds of recovering from a bout of disease. In fact, resting up should improve your resistance to both disease and possibly poison as well. It should also clear your thoughts and rest your worn body, so it seems reasonable to allow a small bonus to skills for a day or two.
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About Ciphers..
That'll teach me not to post on Christmas morning. This should have been on the Chanter thread. Sorry.
- Od Nua and mini-game (Roguelike?)
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Main Character Dies... Game over or...?
I concur, but more importantly the events that follow your witnessing of the supernatural occurrence are what shape the plot. Hence, it's really your character's story that is being told.
- Skills and balance in PE
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Beasts of Burden and "Stash" Inventory
I do hope they don't follow the path of those ridiculously overpriced backpacks in DA:O.
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About Ciphers..
I have a notion for a Cipher-specific combat ability: Combat Lore. Each round that the cipher has been fighting a civilized or semi-civilized creature, he automatically makes a lore skill check (opposed by the opponent's intelligence and level). On a success, he recognizes specific aspects of the fighting style and preferences, allowing him to draw upon obscure knowledge and make crafty adjustments to his tactics. This grants him a +1 bonus to attack and defense against that specific opponent.
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Mental Disorders
In that case, we may have a position open for you in upper management...
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Main Character Dies... Game over or...?
The scene flashes forward to your funerary rites. Your friends and companions are standing around your grave. Each, in turn, presents a eulogy in their own inimitable way; on the whole it is a sad, moving experience. Finally they wander off. You try to move your character, to cast a spell or sing a song, but nothing happens. Gradually the light fades into the evening twilight. A gloomy storm rolls in and the rain beings to fall. It grows every darker as night falls and the precipitation grows heavy. The seasons pass. Occasionally one of your friends drop by to leave some flowers and say a few words. But this happens less and less frequently. Spring turns to summer, then comes fall. The leaves from the towering oak gently fall onto your grave. Finally, your lingering soul loses its grip upon the mortal realm and returns at last to the great wheel.
- IWD2 - Game Killer for PE? Noooooo!