Everything posted by rjshae
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The End Game: don't forget about it
Perhaps they could borrow a concept from literature: insert an epilogue following the end of the main plot. An interactive scene that wraps up the story and brings closure, but doesn't necessarily require a big boss battle. An example is the medal award ceremony from Star Wars IV.
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Small suggestions. Easily implemented ideas, quickfire thoughts.
Lookout points -- places where a pop-up viewer appears allowing you to see a 360-degree first-person panorama of your surroundings. Mmm, okay... maybe not so easy to implement.
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Divinity: Original Sin Kickstarter
Yes. Turn-based makes more sense when you're controlling multiple characters or have complex magic systems.
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The Kickstarter thread (PnP edition)
In tabletop RPG news: Freeport: the City of Adventure for Pathfinder: just passed it's goal of $50K. Achtung! for Call of Cthulhu: currently at 1,513% of goal! Throne of Night for Pathfinder: at 60% of goal. Wicked Fantasy for Pathfinder: succeeded at 933%. The Guide to Glorantha: succeeded at 714%. Nice to see the hobby is alive and well.
- Rebuilding EnWorld Kickstarter
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The Kickstarter Thread
Moved to tabletop forum.
- Update #47: Odds and Ends
- The funny things thread
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Divinity: Original Sin Kickstarter
That code language looks... way too primitive. How do you even control scope? Ah well.
- Update #47: Odds and Ends
- The funny things thread
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La neuvième art (comics you've been reading)
Dilbert Non Sequitur That's about it for me.
- Update #47: Odds and Ends
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Disappearing Corpses
Equally immersion breaking is being able to walk through the corpses.
- The funny things thread
- Update #47: Odds and Ends
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Divinity: Original Sin Kickstarter
I like what I've seen of this so far, and I really enjoyed Divine Divinity; Divinity II much less so. If they can recapture that original feel then it's a definite buy for me.
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Update #47: Odds and Ends
I think the only thing they've said on this so far is that it'll be similar to switching between chapters in some of the IE games, where you get a narrated sequence, accompanied by static art (which I love, btw). Animation simply is too expensive/time consuming to fit within a crowd sourced budget (and there also seems to be little demand for it in the fanbase). There are still some animations they could implement even with static art, such as slow motion panning and zooming.
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Enhance the whole game?
Nonsense. Stretch goals are documented statements of direction, so they should be taken literally.
- Update #47: Odds and Ends
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Enhance the whole game?
It's a good thing that they reached the $4M stretch goal or they might not have enhanced the whole game.
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The Kickstarter Thread
Interesting, hope it makes it goal. It seems to be doing much better in this run; they're at 56% ($28k/$50k) with 22 days to go. Good for them.
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Torment: Tides of Numenera
Then that would probably exclude Morte.
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Torment: Tides of Numenera
Castoff's Labyrinth is looking like a forgotten slice of birthday cake left in the fridge too long. I guess they're imitating the Endless Paths in PE.
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The Kickstarter Thread
It was a nice idea, but perhaps it was too much of a niche genre. Perhaps it needed a more, umm... perilous setting?