Everything posted by rjshae
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Lighting and Its effect on Vision
^^^^ I agree it would depend on other factors in the design, which may make it unfeasible.
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Lighting and Its effect on Vision
A thought occurred to me: As a fairly simple innovation, what the developers could do is to implement a variable radius Fog of War (FoW), with each character having a minimum and a maximum FoW radius that depends on the the race and other factors. When a character enters the light radius of a point source, her FoW radius rapidly shrinks down to the minimum. Once the character leaves the point source radius, her FoW gradually expands out to the maximum as her eyes adapt to the darkness. The speed at which this occurs may also depend on the race. This would partially simulate the effect of light blinding at night, giving the player a reason to pay attention to light use and placement. It could also add to the suspense element, since the FoW is now shifting size. Finally, it would provide another readily visible racial difference.
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The Kickstarter Thread
Actually, delays could be a serious problem for a Kickstarter-funded project because it likely means a budget overrun. Just look at what happened to Legends of Eisenwald.
- Update #50: So... Project Eternity!
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What's on the idiot box...
Yes, I couldn't get into the book either; I'm not sure why. But I thoroughly enjoyed the TV series; it's one of the few I have in blu-ray. Sean Bean sold it for me--one of my favorite actors. The remainder of the cast is generally top notch as well. Just wish they had more episodes per season...
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Lighting and Its effect on Vision
Plus your individual party members are going to adjust to the darkness at different rates, depending on where they are situated and their movement. Would you adjust it to the character with the best sight, the worst, or take an average? It's probably much easier just to track the vision effects on the individual character portraits instead of in the area panel, and easier to play that way as well.
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What's on the idiot box...
It does drag on a bit in places; somewhat the same way that the Lord of the Rings trilogy got a bit tiresome.
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
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What's on the idiot box...
In TV news, the BBC apparent plans to make a 6 episode mini-series of Suzanne Clark's award winning fantasy novel, Jonathan Strange & Mr. Norrell. Could be good...
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Lighting and Its effect on Vision
Yes, how they implement the hide skill versus lighting and shadows could be interesting. Perhaps at night it will just depend on the brightness of point light sources and the distance to the light? I'm not sure if they will factor in the effect of obstacles.
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The Kickstarter Thread
Update posted for Clang.
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Torment: Tides of Numenera
What does one name matter?
- I want a dog.
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
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What should a female breastplate really look like
- The Kickstarter Thread
I'm feeling good that Kickstarters have been able to find success the second time around by retooling their message. Telepath Tactics is doing pretty well this time, for example.- A two-dimensional reputation system
It's a decent idea. However, I think the nature of each faction may tend to restrict the nature of their response. Thus a business may focus more heavily on the practical aspects while a religious creed or political faction would put more weight on the emotional elements.- The Kickstarter Thread
The 2012 market for video games was US$67 billion. By comparison, Kickstarter earned $119 million in its third year. That's the combined total for everything, including games. It's about 0.2% of the video game market, so people are using a really small shovel. Maybe a trowel?- The funny things thread
I don't know why, but this reminds me of reading some people's forum comments. Will need to contemplate the reasons over a little wine and cheese...- Sound-based puzzles
The one sound-based puzzle I've seen recently was the "Tranquility Lane" quest in Fallout 3. It was ingenious, appropriately placed, and ... tedious. I didn't find that it broke the immersion factor.- Worlds of Magic Kickstarter
Yes, that's a nice look.- So, about priests...
It might be interesting if priests and druids always magically interacted through intermediaries. When they "cast a spell", what they're doing is asking some spirit to perform a task for them. That could have several effects: first, there is less of a range penalty since the intermediary will be implementing the effect at the corresponding location; second, the completion of the task would depend on the willingness of the intermediary to perform it; and the third is that the effect would appear to emanate from a semi-random point in space rather than from the priest or druid. The last may allow the character to hide more effectively and reduce their vulnerability. It would also eliminate many of the casting obstacles faced by wizards, since all a priest or druid needs to do is transmit their request to the intermediary, rather than channeling the power. The effectiveness of their soul is what determines the type of intermediary they can call upon.- The Kickstarter thread (PnP edition)
- Sound-based puzzles
It's a really nice idea. Unfortunately I know several people who are hearing impaired and may have a problem with such a puzzle. - The Kickstarter Thread