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rjshae

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Everything posted by rjshae

  1. ^^^^ I agree it would depend on other factors in the design, which may make it unfeasible.
  2. A thought occurred to me: As a fairly simple innovation, what the developers could do is to implement a variable radius Fog of War (FoW), with each character having a minimum and a maximum FoW radius that depends on the the race and other factors. When a character enters the light radius of a point source, her FoW radius rapidly shrinks down to the minimum. Once the character leaves the point source radius, her FoW gradually expands out to the maximum as her eyes adapt to the darkness. The speed at which this occurs may also depend on the race. This would partially simulate the effect of light blinding at night, giving the player a reason to pay attention to light use and placement. It could also add to the suspense element, since the FoW is now shifting size. Finally, it would provide another readily visible racial difference.
  3. Actually, delays could be a serious problem for a Kickstarter-funded project because it likely means a budget overrun. Just look at what happened to Legends of Eisenwald.
  4. Thank you for the clearly written FAQ. It added several details I don't think I've seen before, particularly the ethnicities. The Aumaua heads are interesting and nicely formed, although the polygons are visible in the hair. Can't wait to see it with the texture added!
  5. Yes, I couldn't get into the book either; I'm not sure why. But I thoroughly enjoyed the TV series; it's one of the few I have in blu-ray. Sean Bean sold it for me--one of my favorite actors. The remainder of the cast is generally top notch as well. Just wish they had more episodes per season...
  6. Plus your individual party members are going to adjust to the darkness at different rates, depending on where they are situated and their movement. Would you adjust it to the character with the best sight, the worst, or take an average? It's probably much easier just to track the vision effects on the individual character portraits instead of in the area panel, and easier to play that way as well.
  7. It does drag on a bit in places; somewhat the same way that the Lord of the Rings trilogy got a bit tiresome.
  8. I hope that assembly involves glue and lots of tooth picks. Otherwise you should probably go visit a doctor.
  9. In TV news, the BBC apparent plans to make a 6 episode mini-series of Suzanne Clark's award winning fantasy novel, Jonathan Strange & Mr. Norrell. Could be good...
  10. Yes, how they implement the hide skill versus lighting and shadows could be interesting. Perhaps at night it will just depend on the brightness of point light sources and the distance to the light? I'm not sure if they will factor in the effect of obstacles.
  11. Update posted for Clang.
  12. What does one name matter?
  13. Waiting for the announcement that this world will have neither dogs nor cats, but instead....
  14. All of which takes processing power and development time to implement. They're operating under a limited budget and targeting a wide array of PC capabilities. Such capabilities as you mention will only have a limited impact on the game, so I think a little pragmatism is needed.
  15. The movement speed seemed pretty normal to me. You don't want it to stray too far from reality or it will look cartoonish.
  16. I'm feeling good that Kickstarters have been able to find success the second time around by retooling their message. Telepath Tactics is doing pretty well this time, for example.
  17. It's a decent idea. However, I think the nature of each faction may tend to restrict the nature of their response. Thus a business may focus more heavily on the practical aspects while a religious creed or political faction would put more weight on the emotional elements.
  18. The 2012 market for video games was US$67 billion. By comparison, Kickstarter earned $119 million in its third year. That's the combined total for everything, including games. It's about 0.2% of the video game market, so people are using a really small shovel. Maybe a trowel?
  19. I don't know why, but this reminds me of reading some people's forum comments. Will need to contemplate the reasons over a little wine and cheese...
  20. The one sound-based puzzle I've seen recently was the "Tranquility Lane" quest in Fallout 3. It was ingenious, appropriately placed, and ... tedious. I didn't find that it broke the immersion factor.
  21. Yes, that's a nice look.
  22. It might be interesting if priests and druids always magically interacted through intermediaries. When they "cast a spell", what they're doing is asking some spirit to perform a task for them. That could have several effects: first, there is less of a range penalty since the intermediary will be implementing the effect at the corresponding location; second, the completion of the task would depend on the willingness of the intermediary to perform it; and the third is that the effect would appear to emanate from a semi-random point in space rather than from the priest or druid. The last may allow the character to hide more effectively and reduce their vulnerability. It would also eliminate many of the casting obstacles faced by wizards, since all a priest or druid needs to do is transmit their request to the intermediary, rather than channeling the power. The effectiveness of their soul is what determines the type of intermediary they can call upon.
  23. Found a few more: Atlantis, the Second Age RPG -- at $5,155/$6,000 The Shadowlands Campaign Setting Guidebook for Pathfinder -- at $15,224/$5,500 Necropunk Pathfinder Campaign Setting -- at $2,695/$2,000
  24. It's a really nice idea. Unfortunately I know several people who are hearing impaired and may have a problem with such a puzzle.

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