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Everything posted by rjshae
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POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It would if the rider could dismount (or be dismounted) and fight separately. Didn't we have mounted units in Icewind Dale2? I remember goblins were riding some kind of wolves, and if you killed wolf the goblin would still fight as regular goblin unit. I don't see much reason for a horse, when you already have ship, but it might be an interesting idea for future. If the islands were sufficiently large, horses would make sense as farm animals and for towing wagons. But it might be interesting to have a unique mount type rather than a horse. Maybe a domesticated giant beetle? A seahorse. Battling giant scorpion-lobster (slobions?) mounts could be epic. -
POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It would if the rider could dismount (or be dismounted) and fight separately. Didn't we have mounted units in Icewind Dale2? I remember goblins were riding some kind of wolves, and if you killed wolf the goblin would still fight as regular goblin unit. I don't see much reason for a horse, when you already have ship, but it might be an interesting idea for future. If the islands were sufficiently large, horses would make sense as farm animals and for towing wagons. But it might be interesting to have a unique mount type rather than a horse. Maybe a domesticated giant beetle? -
Caracas, Venezuela averaged 78 murders per day in 2016, and it's ongoing. Just saying...
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POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I could see Ogres carrying light cannons. The game stats gives them decent Int, so an Ogre civilization could potentially learn to build and use them. -
Sawyer also mentions that one of the barbarian subclasses is named corpse-eater... also something about needing sufficient supplies on your ship or your cannibal crewmembers will go wild... (https://twitter.com/jesawyer/status/867465172339703808) Edit : Just realised this was already mentioned in another thread. Please ignore my less than useful post Head bangers...
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POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It would if the rider could dismount (or be dismounted) and fight separately. -
Simple RPG math
rjshae replied to Stepout's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Its the average change in mental inertia divided by the butthurt factor from the first release, plus a constant. -
POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'd be happy to just see the occasional mounted soldier as an environmental asset. It wouldn't need to involve combat. -
POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Fantasy games are all about the variety. Mounted combat would add new tactics, new weapons, and new combinations of opponents. That would have been exciting in an action game. Now it's an auto-combat game. Being on a mount will give you + defense, + offence, maybe restrict you from some weapon, give you a couple extra, restrict you from using some abilities give you a few other abilities... ok doesen't sound that exciting to me. Like you could use a modal ability or something. +++fantasy atmosphere But yeah, given your particular tastes it's probably not that interesting. -
Well, I don't know if you're serious or not but he had the biggest writing role in PoE1. If you or anyone else hadn't heard of him its probably partly cos of Obs used more well known devs on marketing/panels etc despite they may have had lesser roles in the development of PoE. Okay, he's a writer. I'm still not clear why all the excitement.
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POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Fantasy games are all about the variety. Mounted combat would add new tactics, new weapons, and new combinations of opponents. -
On the news today, the announced the "President's FY 2017 budget". Apparently FY stands for "Fiscal Year", although the content looks closer to some other FY phrase... hmm.
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Time stops when you're travelling at the speed of light. Ergo, you won't be flipping on any light switches.
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POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well it's just a suggestion, not canon. -
Modding scene videos
rjshae replied to rjshae's question in NWN2: Technical Support (Spoiler Warning!)
Here's a couple more additions. First is a walkthrough of the "Classic Dungeon" port from NWN showing all the different tile variations, along with the marvelous Otyugh in action: Meanwhile, Kallister68 has been working on a new creature model: the Crocadile. Here is the walk cycle: and an idle animation: -
POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
There could be orphanages for god-like children where the abandoned infants are raised by understanding and supportive godlike adults. They may even grow up to live in an island commune of godlikes, dedicated to mutual protection. -
POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Perhaps a little-known fact: godlike actually can reproduce, but only with certain divine spirits drawn from the native plane of their originating god. The result of their procreation is a multi-planar creature possessing unique abilities and motivations. Few god-like beings ever achieve this, or even know of it. But of those that do, their child is likely to be an exceptional creation. -
My sympathies to the unfortunate victims. All terrorism does is spread hate.