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rjshae

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Everything posted by rjshae

  1. Not really. Nose, chin, eye color, lips, eyebrows, forehead, cheeks, flesh tone, and even the eye liner are different.
  2. That's too bad. I thought the combined Might stat gave this system a distinctive flavor. I guess all the whining paid off for the detractors.
  3. Will the ship have a brig where you can keep captured pirates for (eventual) trial?
  4. Yes, hopefully stat-based checks will be relatively rare in PoE2. Might checks can be replaced with Athletics, &c.
  5. I wonder if there will be a land base as well? Just some building in Neketaka where visitors can come, trade deals can be made, and which will serve as a shipping company headquarters.
  6. Boob plate with grapeshot projectors hidden behind the conical trap doors. Surprise! Not sure what this has to do with helmets though. It's been mentioned before, but I'd like to see some nice sallets. They offer decent protection and you can see the face.
  7. What bonus will I get for a juicy cheeseburger with a half pound of beef and extra onions?
  8. Plus a few non-favorites...
  9. I'll just say that in PoE I never had to fiddle with the camera; in D:OS 1&2 I was doing so almost constantly.
  10. At least we're optimistic...
  11. Okay, well less chance of an interrupt with a wand at any rate.
  12. That game last night was a disaster. *ugh* Losing Richard Sherman for the season is a killer. Players just don't have enough time to recuperate, so they are more susceptible to injury. I think the league should match up the Thursday night game with the week-long break. The teams get a week off, then they play on Thursday instead of Sunday, followed by another long break. It becomes a plus rather than a minus.
  13. The trade-off would be a slower speed -- wands are fast weapons; quarterstaffs are slow. Presumably that means you can get off more shots with a wand in a given span of time.
  14. Perhaps they could implement arcane staves for multi-classed wizards with a melee class, such as fighter or barbarian? It would be roughly comparable to using a pistol as a club for close in work.
  15. HERO/Champions had an excellent solution to the problem: give different costs for the different attributes based upon their relative value to the player. It looks like Obsidian chose the alternative route of balancing the attribute benefits instead. I don't it's necessarily a bad approach; it just makes the interpretation of the attributes more of a challenge. They act more like abstract tunables than physical characteristics. I can live with it because the game isn't trying to be a universal character construction set, but is fitting the attributes into a specific setting that operates by its own rules.
  16. I consider sidebar interactions like that to be part of the immersive exploration of the setting, so to me it adds to the experience. Not everything has to be directly related to the main story, and those little bits of lore help fill out the feel of the place. That being said, lengthy exposition tend to be a drag on the game's pacing, so I think they should be edited down. Let me explain with more elaborate hypothetical example to give you a better feeling about what I mean You want to solve certain puzzle in the game to discover new location, so you know from some source that king might know the answer. You step into nearest Tavern and ask bartender if he knows where can you find the king. Bartender answers with a question. Did you see that blacksmith in front of the market which is few meters away from the church that is located near barber shop ? Well there lives a smith who was born outside of this village, he once crafted a powerful weapon that helped our current king slay the dragon. This weapon was made of special crystal, which can be only obtained from the mine guarded by the powerful golems. To kill golems you will need sacred water, from the well near the central market in elf village, but to enter the village you first need to undergo special ritual <you keep reading and you keep reading> After half an hour you know the whole story of this empire, and you ask again. But can you tell me where is the king ? The bartender answers. The king ? Ah king.. well I don't know that. Yup, well to me that's an element of a role-playing game. Your hypothetical character is behaving more like a real life character, not a quest marker. He's filled out some of the world lore and helped with the immersion. Sure, maybe his wits are addled a bit from dipping into the sauce too much, but that's part of his persona.
  17. I consider sidebar interactions like that to be part of the immersive exploration of the setting, so to me it adds to the experience. Not everything has to be directly related to the main story, and those little bits of lore help fill out the feel of the place. That being said, lengthy exposition tend to be a drag on the game's pacing, so I think they should be edited down.
  18. Yes, that should be an option for your ship-based travel: have the crew sing you a sea shantie. The longer you sail, the more ribald grow the shanties. To tone it down, you'll need to let the crew visit a brothel.
  19. What I don't like having to do is consult the web in order to locate a character mentioned in a journal entry that I'd already met once... somewhere, a few weeks ago in RL time. At least give me a mouse-over hint.
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