Everything posted by rjshae
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Posting A Funny - The Thread
I was thinking that somebody should make a YouTube video featuring a pair of red Nuke 'Em buttons, one slightly larger than the other, played to the sound track of Dueling Banjos...
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Posting A Funny - The Thread
- Posting A Funny - The Thread
Right. You send off the one that is pulling the other's hair, the one that is trash talking gets nothing. No wonder US Scocer sucks. Mmm... yes, the U.S. Women just barely won the last world cup 5-2. Must have been all that hair pulling.- Stronghold and Prestige, again?
rjshae replied to omgFIREBALLS's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hoping for a submarine stronghold guarded by sharks with lasers attached to their frickin' foreheads...- Religeon in Deadfire
rjshae replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hmm, my guess was that a religeon is a portmanteau of religious galleon. Beware of proselytizing pirates, my friends...- Posting A Funny - The Thread
Once in a while it works too.- Josh Sawyer's tweets and teasers
rjshae replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The sexual orientation of god-likes; that's a whole can of worms right there. The whole concept of god-likes seems rather cruel of the gods, in my mind.- Deadfire FAILING
rjshae replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mmm... sweet delicious click bait titles.- Posting A Funny - The Thread
- Party level versus enemy level during late/end game
rjshae replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I tend to think that late game battles should have more tactical variety, rather than just making the monsters more difficult. It's the uniqueness that makes them enjoyable, rather than how many times you had to whack-a-mole.- Stat that gives more skill points?
rjshae replied to PsychoBlonde's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There's no reason to tie attributes to more skill points. Having greater ability doesn't give you life experience or an education. It just means you'll probably be more successful at the skills you do learn.- Posting A Funny - The Thread
- NFL 2017-2018 Season
Seahawks fan here, but yeah, watching your kicker miss two in a row is painful. Been there, done that. Why did we ever let Steven Hauschka go? He was awesome; still is, I hear.- Happy Christmas!
Merry Christmas! Hey, we had an overnight snow dump here in Seattle so we're having a white Christmas. It's right pretty, but driving sucks greasy pigs.- Posting A Funny - The Thread
- Posting A Funny - The Thread
- Happy Festivus!
Airing of grievances: Tax Richform...- Josh Sawyer's tweets and teasers
rjshae replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Odd... I feel, like wizards, a few classes could lean on a trinket-like item. Certainly not all need to. I think having partially fulfilled layers of classes that differ is what makes things interesting in class based systems. I don't see it as that odd. Grimoires were central to the Wizard class from day 1, providing a significant portion of the class's power and flavor. The other classes (so far) aren't structured around an item like that. What class functions do you take away and ensconce instead in an item? And, if you do make the trinkets that powerful across-the-board, then you have the problem of ensuring that each class (and, in some cases, each flavor of each class) has access to appropriately leveled trinkets throughout the game. If, on the other hand, you make the effects of non-grimoire trinkets comparably small, well, why bother with all that extra work? If it's just another equipment slot that you can fill with a +5 Deflection item (or whatever), well, you can get similar class-flavor effects just by having some exclusive hats or belts (soulbound or otherwise). It would've been nice and neat to have the classes all have parallel equipment slots, but I get why they decided that this was a lower-priority feature. My understanding is that equipment slots are restricted to specific bonuses now, so a trinket slot could be more flexible and generic.- Posting A Funny - The Thread
- Posting A Funny - The Thread
- Modding scene videos
Here's a video of Kallister's excellent new Crypt tileset:- Update #43 - The Year In Review
The game just keeps looking better and better. Nice work!- SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
rjshae replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Your wizard does self buffing so he/she isn't using pure physical power to lift tree trunks But riddle me this, Batman: How much physical power was he using to lift tree trunks? You can reasonably say "I don't care how much, I just care what he's doing and not how he's doing it," but you can't reasonably tell anyone the answer to that question, because there isn't one. If this were a math problem on a test, the answer would be "Not enough information." Might as well combine Intellect and Might into a single stat called Capability, then just say "Maybe the character is exerting enough power on the wall to destroy it in its current state, or maybe he's using elaborate scientific planning to dissolve the mortar between the bricks using his own concoction of acid by MacGuyvering readily available substances together... it doesn't matter, because he's getting past the obstacle, because he's capable!" "What is he capable of, specifically?" "... ACCOMPLISHING THINGS! GYAH! WHY DO PEOPLE NOT UNDERSTAND THIS STAT?!" Now, if you'd excuse me, I'm going to go slay some dragons with my high Defeatery stat. At best, abilities are always going to be a simplified abstraction that is useful for creating a coarse simulation. They are a compromise and a simplification of what is in actuality a highly complex set of bodily and mental capabilities. It is easy to find fault with them because they will never simulate the exact physical universe. But that is true of games in general -- they can only provide a rough verisimilitude of the real thing. In the end then, it comes down to what the designer wants to portray. Abilities only provide basic building blocks, an edifice upon which can be erected a slightly more refined simulation provided via features such as skills and feats.- Posting A Funny - The Thread
Or they just lost track.- Posting A Funny - The Thread
- Posting A Funny - The Thread
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