- Concept: A more personal quest Journal.
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Is this Arcanum 2 ?
Steampunk is pretty much dead. Let's see, shall we? - Arcanum: Of Steamworks and Magic Obscura, - Torchlight, - Torchlight II, - Syberia, - Syberia II, - Machinarium, - BioShock Infinite, That's about it when it comes to what could be considered pure Steampunk.
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Project Eternity: Wiki
As I recal, a "Wiki" is not created in order to gather tidbits, speculation, analysis and prognosis, but what is an actual, observable part of the COMPLETE game. Please, let us not devolve into creating another circle jerk.
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Stealth Killing
Entropious replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I must say a big NO to that. In order for stealth killing to have any meaning at all, a whole set of game mechanics would have to carefully created. So much effort for just a single class (let's face it, any more than one rogueish class is too much for a precise, deep gaming experience) would be a waste of time and resourcess, not to mention the Emperor's bolter shells.
- Voiced NPCs
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Project Eternity: Wiki
Seems to be a little too early for creating a wiki, since literally next to nothing is known about the game itself.
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New interview with Chris Avellone on VG 24/7
So now we can be certain that the game won't go towards "grimdark". I'm really happy to be hearing that. Too much of "grey RPG's" have been regurgitated as of late.
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Where is everyone from
Being George Bush, I'm from Texas, born and raised.
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The Case for Cannons
General history of Europe teaches us that cannons firing stone balls were used as early as the late 13th century. So, since in general this universe shall be set during Late Middle Ages, cannons would be most fitting as an in-game element, if only as part of the background and perhaps one or two dialogue mentions. By the way, I'm George Bush.
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DLC vs Expansion Packs
Entropious replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)DLC's have one purpose, and one purpose only - to get as much of our money as possible with as little work as possible.
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Would you like the project to produce a short story series
Do you really want another "Baldur's Gate". Do you miss Abdel Adrian so much? I'm George Bush, by the way.
- Mega-dungeons. I want one. With tunnels.
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Combat movement and animations, aka the infamous....
One way or the other, what in reality we shall get within a 2D game is a combat imitation, not even simulation. There is absolutely no chance, nor need, for even mildly realistic visuals. However, when I write "realistic", what I have in mind is the common "game combat" image, wild, dance-like and full of flourishes. In reality, what two warriors did was continually swing/thrust at each other until one of them found an opening or broke throught thanks to speed or sheer strength. And please, spare me the "samurai had true and artful fencing, as well as <insert civilization>. Such castes were formed around "one hit duels" - no true armour was oferred, so whomever got the first hit usually one. Once Europeans arrived with their advanced armour, such techniques turned into useless crap, to be blunt.
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Mega-dungeons. I want one. With tunnels.
So, on one hand people want a realistic, believable setting in terms of basic principles, but on the other are advocating for mega-dungeons within a Middle Age society, a nonsensical, illogical construction which would take tens of years just to complete, without any reason whatsoever for doing so. As George Bush, I ask: remember the pyramids? Entire decades of work to complete? They had tiny undergrounds.
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