Haplok
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Yes, pistols and blunderbusses. The former provide good single target damage, the latter are multi hit weapons which synergize with hit response/stacking effects, such as wizard Combusting Wounds or druid/item Avenging Storm. Also this category includes great aoe reflex based mortars. Crossbows... Can't say much about them. They are usable I suppose. Not very exciting though and outshined by firearms IMO.
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How do dual gunpowder weapons work? I recall that in PoE 1 I avoided them because of hearing about massive reload times. Is that no longer the case in PoE 2? It's a bit jarring that so many folks recommend gunpowder weapons in PoE 2 when they were shunned in PoE 1 - except as a alpha strike tool in some weapons switch scheme.Well you attack/reload faster with duals. More importantly, abilities which are Full Attack shoot both weapons in quick succession and proceed to only reload the offhand gun. Martial classes such as rogues can and should spam cheap full attack abilities (such as Crippling Strike). With duals that's 2 chances to debuff/Dot the enemy at the cost of 1 attack. Also if the enemy wasn't susceptible to sneak attacks before, after the debilitating shot from the first hand he usually is prepped to eat sneak damage from the second shot. Plus dual hand mortar aoe blunderbusses (from Serafen and his quest) are really potent VS whole groups and enemies with not so great reflex.
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Indeed. But consumable usage is a cost and a choice. One I usually don't make. I cringe even more thinking about a certain helmet, which is available immediately on your arrival in the main hub.
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v3.0.0 is now available on the Beta Branch
Haplok replied to Cdiaz's question in Patch Beta Bugs and Support
Eh, I'm not thrilled about new pet abilities, although maybe they were needed at a high level. Buffed they will be better.. but do I want to spend Bond for that? They still won't become killing machines. I would prefer a passive effect (though it woulds probably need to be much weaker). Heartseeker is nice, sure, but it's ranged only, primarily suited for two-handed ranged weapons and only available to pure rangers. Not necessarily a bad thing, but personally I don't plan to play any pure classes. Now pure rangers have 3 pretty exciting skills... I'm never gonna use: Whirling Strikes, Twin Shot and Heartseeker. In fact I guess Heartseeker is in direct competition to Twin Shot... For multiclasses they only have one thing going: (single target) Accuracy. Okay, also Driving Flight. -
v3.0.0 is now available on the Beta Branch
Haplok replied to Cdiaz's question in Patch Beta Bugs and Support
Rangers are supposed to be Strikers/Defenders. Rogues have only the single Striker role assigned. Of course quite often a strong offense is the best defense -
v3.0.0 is now available on the Beta Branch
Haplok replied to Cdiaz's question in Patch Beta Bugs and Support
Eh, I kinda like the flavor of Hunter's claw. You study, prepare, patiently stalk and reap benefits. But it may be pretty cumbersome in practice indeed. Plus I agree that more Accuracy bonuses wasn't necessarily what the Ranger needed. The upgrade helps but... a MAX of 20% additive damage bonus vs one enemy race after several encounters and min. 20 Bond spent is terribly underwhelming at PL VI. Rogues get +50% passive vs all - with no resources spent and always active if you meet conditions (agreed, they are supposed to be better Strikers, BUT the gap is pretty huge...). Maybe if it were multiplicative. Or added 3-5% damage per stack -
Sadly it appears not to stack with Borrowed Instinct. And here I was thinking that would be the highest Accuracy character. Also Grazes don't work. And at least once I've had an event where I hit two enemies with WotEP and got only 1 stack... hmm... Maybe it literally needs to be "melee" range? As Marksmen's Ring bonus kicked in...
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Ranger had: 10 Marked Prey 10 Stalker's Link 20 Accurate Wounding Shot (optional 10 from Survival of the Fittest, but need to damage the enemy first). That's on top of what a Devoted/Monk could have, I think. Then there is the new Hunter's Claw... But looking at the description, it seems each stack costs 2 Bond. So max 5-6 stacks? Maybe 10-12 if dual wielding and both attacks hit? But then you don't have any Bond left for Accurate Wounding Shot/Marked Prey. Well, maybe Whispers of the Endless Paths could help to hit multiple enemies per attack (gain several stacks?). Seems like Cipher's Ancestor's Memory is almost obligatory... Edit: Silly me.... Forgot that resources regenerate between encounters. So you actually only need multiple enemy groups to fight.