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Bryy

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Everything posted by Bryy

  1. So, Black Emporium is out and nobody told me?
  2. Around $10k/month for developer (salary, equipment, taxes...). You must also count the kickstarter/amazon/paypal fees, taxes, and backers rewards fulfilling. I don't think so, I used to work with some game developers and I was pretty shocked that most of them didn't have bleeding edge computers at work. Most machines had 8gb of ram or less, they had kind of average video cards with only a couple high end machines for the whole office. Even if you were generous with the taxes of the whole kickstarter at 10% across the board that's about $450k, they still had $4M left over. Fergus mentioned at one point with paypal and slacker backers they were at $4.5M, not sure what the final was. The original bunch of developers were about a baker's dozen for about a yr and a half. It looked like they added some extra body's onto the project after South park went gold ~ march last yr or later. So for about a yr and a half there were only a small handful of people on the project. All said and total probably about 50 people, but not all at once for like a yr + I'm sure there were legit costs along the way, but most of the time they were stretching their budget as min manned as possible. I know the salary range for naughty dog lead producers and programmers and no disrespect for obsidian, but they're not quite on their level and I doubt they're making as much as them. They make a good living, but not as much as you would think. Also, I'm not saying we got screwed over or anything, it was a legitimate question because I'm also going to be creating a kickstarter game this year and I need to know how to budget my funds. They initially asked for just over a million $ and projected with that budget the game would come out April 2014. I'm assuming they expected to keep the same 12-15 man team the whole time. So that tells me they're not on a $10K+/ man budget, in fact it would be half that. I know you don't mean to, but you are coming off as strongly backseat deving. As far as budgeting for your KS, try the Dev Corner subforum? Obsidian won't be able to ipso facto tell you how to budget for your project, and the forums won't either, but we can give suggestions.
  3. You do know that women serve in the military, right?
  4. .... ... Well it's the truth. Besides, if you're not starting on Hard or above, 90% of the time if you switch, it means you're going for some sort of difficulty acheev and trying to cheese the system.
  5. That's.... not how discussion works. You can't just enter a conversation and state something about it but outside of the current context. They were talking about Divinity: Original Sin going to consoles. You can't just blurt out "CONSOLE VERSIONS RUIN GAMES" and expect people to agree with your point, because while you were talking in general, they were talking about a specific situation. Also: you can't start out a part of the current conversation, which you did, and then claim you were speaking in general in order to save face or "still be right" or whatever. That's a **** move. So excuse me for not buying your "I'm just ignorant in what we're talking about" routine. Original Sin is already out on PC. How does making a console version possibly affect you, other than the tired "but other people are playing my games!" battlecry? This entire idea that companies don't care about people that play on platforms YOU PERSONALLY dislike is infantile. You think that if they knew they could do it right and without compromise, Obsidian wouldn't port Pillars? I agree with what you are saying, abaris was definitely trying to save face by changing from discussing a specific game to general gaming, however there is a chance that D:OS being ported to consoles can have a negative effect for future installments on PC. If the port sells well on consoles, lets say 500k+, then the devs might look at that and think that while developing the next game for PC that they should consider the consoles as well. This could eventually lead to streamlining some aspects of the game on all platforms. Selling 500k+ without doing much to favor consoles is quite good, they could start thinking in the line of, imagine how well the game would have sold if more focus was put on consoles from the start. I am not saying that will happen but we have seen it before. Just look at BioWare and what they did to the Dragon Age series. Here's the "sad" truth about gaming: companies need consoles to sell. Consoles move a ridiculous amount of product. TW3 would never have been made if not for console sales. It also all depends on the company philosophy. If Larian wants to make a port, why not? That does not automatically mean every future game will be catered to consoles. It just means they eventually do console ports of their games. Money is not this infecting substance. It's not Black Water.
  6. So, women can't be fighters, but you'll more than happily play out kissy face fantasies with them. Did you also have a problem with Mad Max?
  7. Was going to be snarky and jab at Double Fine again. Decided not to. But honestly, you'd be asking every single employee to either quit or move with you. That's a reality of business, but also a **** move.
  8. I usually roll up characters based on characters based in my fiction (plays, etc.), so it's really based on that.
  9. My favorite things: Cork Board of Eternity. YUSSSSSSSSSSS. I always love seeing the vertical slice/pre-alpha look of games. So fascinating. Also, really love team games. Those are always great motivators. Avellone: "Why am I on a pile of silver?" Level 17 Cosplayer. lolz Josh's "Mad Max" face during the teaser trailer meeting. Recording music in the lobby. Josh gesturing majestically as he announces the new daily jobs. "It's about to get not fun." The entire Bug section was extremely fascinating. Although, it was really, really condensed. You guys wanted to get a lot of information into under two hours. Not sure it was the best move. Still, was very good. A lot more honest about the money and budget than, say, DFA. DFA, even though they showed money meetings and the fallout of losing all their funding not even halfway through, they still sugar-coated basically the entire process.
  10. That's.... not how discussion works. You can't just enter a conversation and state something about it but outside of the current context. They were talking about Divinity: Original Sin going to consoles. You can't just blurt out "CONSOLE VERSIONS RUIN GAMES" and expect people to agree with your point, because while you were talking in general, they were talking about a specific situation. Also: you can't start out a part of the current conversation, which you did, and then claim you were speaking in general in order to save face or "still be right" or whatever. That's a **** move. So excuse me for not buying your "I'm just ignorant in what we're talking about" routine. Original Sin is already out on PC. How does making a console version possibly affect you, other than the tired "but other people are playing my games!" battlecry? This entire idea that companies don't care about people that play on platforms YOU PERSONALLY dislike is infantile. You think that if they knew they could do it right and without compromise, Obsidian wouldn't port Pillars?
  11. Yeah, and look what they do with it. They just announced to make a so called enhanced edition, multiplatform and fully voiced with full controller support. I don't get it, they're successful doing a kickstarter and catering to a specific audience and once that's done, they take the mainstream road like everybody else instead of building on their success. I don't understand how you can write what you just did and not understand that IS building on their success. Unless you live in a world where your company making money and your game being successful does not equal progress. Ultimately it does hurt PC players, if the game is developed with consoles as the primary medium. You do realize that you are talking about a game that is already out, right?
  12. I believe EA's Origin is independent of Steam and they're also selling PoE. Not sure how many people use that thing though. They really should, though. Origin does not get a cut for the first 30 days on any KS-backed game.
  13. I have a hard time believing Obsidian would require people to pay for each part separately, when they explicitly said they were making a "real" expansion pack. I have a feeling that it would leave people with a sour taste in peoples mouths if a old-school throwback like PoE tried something that just seemed similar to current DLC practices. Well, given that Feargus has said that Backers (that have bought into the ExPack level) will be getting both parts, I think it's pretty safe to say that both will have a price tag/ I'm assuming (if it is as meaty as they want) each will be $15.
  14. Nobody was saying anything about women, dude. You brought that up.
  15. Need to see gameplay before I decided how much I'm pledging.
  16. The $33 Pirate tier is amazing. Almost as amazing as the dozens on the internet "pretending not to get it", as if Fargo is trying to say something other than piracy is bad.
  17. Trying so hard to wait 'til next weeks DLC....
  18. Programming doesn't work like that. You can't just "plug in" some new data into a pre-existing piece of software and viola. This is why things like Jarrik in ME3 and Sebastian in DA2 being billed as DLC were such a big controversy (Shale is a different story, as that was cut content put back in due to the delay). I know it seems trivial, but you are asking them to essentially re-do the entire game.
  19. Whenever someone says that all I can think of is this. This is a serious game. This is my go-to gamer ridiculousness.
  20. I'm really interested in what a UE4 RPG looks like.
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