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morhilane

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Everything posted by morhilane

  1. Technically, a pirate, corsairs and buccaneer aren't exactly the same thing. There is also Privateers. Pirates: thieves with boats (Raiders are a subset, these attack town near the coast) Privateers: Pirates that semi-work for a nation (i.e. get kinda protected by a nation in exchange of harassing their enemies). Buccanneers: pirates and privateers active in the late 1600s. Started as smoked meat seller, moved to piracy because more $$$ to make. Corsairs: British term for foreign Privateers
  2. The power source doesn't seem to be an attribute you can raise like Might. It's seems to be tied to your character level so they can do that 75%/75% power level thing when multiclassing. Going by Josh's explanation, it works as the real level of a class for your character in term of unlocking and scaling abilities (note abilities didn't scale in the first game). So a not multiclassed character will have 100% of the power source value, while a multiclassed one will have ~75% of the power source of is full combined character level). example: A Fighter level 10 will have Discipline at 10. A Fighter/Rogue level 5/5 will have Disciple at 7 and Guile at 7. At least, that's how I understood it. Some items were restricted to the companion in the first game already, so that's probably what is restricted (Aloth's new robe).
  3. Feargus confirmed on FIG that the watercolor portraits are only for dialogues. Companions and PC will use the same style of portrait as the first game (and they will bring back those from POE1).
  4. Classes have power source now...and ability trees?!? Now I want to see that UI...
  5. Your soul was delicious and Eothas nommed it. He's the one with the bonuses now (I'm kinda joking, but it would be hilarious if that was the case).
  6. If not mistaken it mentioned about "water color" NPC portraits? I'm not sure how it fits to the general artistic feel. Is PoE2 this time around became too cartoony? They showed example of the new portraits in the 4th update, it match the art style used in the "scripted events" of the first game and the start of the trailer on FIG (when the statue free itself).
  7. With a sickle as weapon and a lantern that act like a small shield (and does other things according to Josh).
  8. I know a few people who don't want to use FIG, but who will buy the game once it is released or will use a Paypal solution if there is one.
  9. Wait, what? Didn't CD Projekt start as a publisher and then become developer? So the other way round basically? On that note, I can't remember does Larian self-publish too? Nope CD Projekt red is a developer before a publisher,their first game was published by Atari if i am not mistaken.Larian are self published.I hope that Obsidian goes that way,Paradox have some ****ty DLC practices and are very lazy. CD Red started as a Polish publisher (publishing games in Poland). Then they started GoG, they got money from there and developed the Witcher. GOG (2008) came after The Witcher 1 (2007).
  10. I read that as Dread Pirate. I need sleep or I need to watch Princess Bride soon.
  11. I so don't see a grimoire as a trinket, but if that means grimoire grant stats and not just spells it would give me a good reasons to fill Aloth's inventory slots with them outside of filling his inventory slots with just because I'm an hoarder and never bothered to sell them.
  12. The duration fluctuated through out the different version of the game...and bugginess level too. In beta remember a version that latest for a long while and all the crazy bugs that went with it like druid refused to attack after transforming or never shape-shifted visually. I think it could even cause CTD. Now though in v3, it's way too short. I would prefer shape-shifting to be a modal (with max use per rest) personally. I kinda like whacking people in the face with paws (and not because they deal lost of damages, I just like the look of the shapeshifting forms).
  13. I like the Obsidian Marauders. Although, having an island named Obsidian island among a volcanic archipelago would make sense too.
  14. Hi Fluffle :D We could change the Obsidian Order into the Obsidian Pirates, lol.
  15. My last playthrough was a priest of Eothas, I don't feel like doing another.
  16. Already confirmed on Fig yesterday. Justin Bell is composing the soundtrack again.
  17. I don't remember there being sickles in the first game. Are we getting new weapons?
  18. Most probably this type of epic content. They already said the plan was to make a game of similar length to first, so I'm not surprised by the level cap. That stretch goals does mean more content technically though, hopefully it's not another crazy stats dragon...I'm kinda tired of those.
  19. That background image for the stretch goals is creepy. It's there now on the about page (scroll down).
  20. If they were at the keep at the time, then it should be fairly easy to explain. "Oh, hey we came to visit, what's u... OH MY GOD WHAT IS THE STATUE DOING?!" That's the only logical explanation I came up with as well. There is another - Eothas level drained the whole of Dyrwood but that would be way too stupid and mean, and everything we did in PoE1 will be obsolete. In any case Eder should be pissed off:) In one of the my playthrough, there isn't much left in the Dyrwood to soul drain...
  21. I expect most loot will get "soul drained", lost in the ruins of Caed Nua or sold to buy a ship to get to the Deadfire islands. I expect equipment and enchantments to be revamped to match the revamped combat related systems.
  22. Nope. Although, you could argue that the stronghold and "big city 2" didn't turn out exactly as explained.
  23. Josh also said that Pallegina's armor will change depending on her ending state of the first game (she might not be part of the Frermàs mes Canc Suolias anymore) on SomethingAwful forum.
  24. That will most probably work like fights in the Stronghold in POE1. Your party stay at 5, but you got a bunch of allied NPCs around you that still get affected by your buffs and healing, you just don't order them around.
  25. That mega-dungeon was pretty fun to go through and lead to POEII narrative start point...
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