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Everything posted by morhilane
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Devoted probably do have more stuff. The oneliners for the subclasses are missing stuff we have seen in game UI (ex: Conjurer getting a conjured pet, Transmuter being able to turn into an Ogre) or gotten from Josh's explanations (ex: Ascendant being lower power level when not at Max Focus which is totally not mentioned).
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Surprise... It's like the last update wasn't up-to-date. So many stuff missing from the sub-class one liners. I'm starting to think that the Darcozzi Paladini are really 3 level behind* everyone else all the time for a pitiful Fire Shield on Lay on Hand at this point (I was speculating that it was just their zeal resource that was lower and not their power level). On top of it, it is starting to look like the Wizard specializations don't have enough negatives for their positives. They get to keep casting their specialized spells at 3 level higher (Empowered) all the time at no cost. The school restrictions just limit how you can use the specialized Wizards, not their effectiveness. All that tells me is that the "power level" effectiveness increase is going to be marginal, otherwise all the subclass with lower power level most of the time are going to be dead ends (and we know Josh doesn't like dead ends). *-1 power level = -2/-3 class level depending of the level range, although power level stagnate a bit as your class level up so they are just 1 power level behind all the time.
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Ascendant are meant to do the following: 1. Build Focus until Max 2. Use power 3. return to 1 Basically, weapon attack until Focus full -> use power -> weapon attack -> use power. That should be pretty easy to implement in the AI scripting. Lots of micromanagement if you decide to manually control it though.
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Sidekicks stories
morhilane replied to Seafarer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The Fessina Estate has an interesting name in that case... -
2017 has been a super strong year for RPG so far, especially if you have a PS4: Nier:Automata Nioh Persona 5 Horizon Zero Dawn Zelda:Breath of the Wild (Switch/Wuii exclusive) Out of that list, Zelda: Breath of the Wild is pretty much the #1 game of all time now, Persona 5 was called a GOTY candidate and Horizon Zero Dawn was said to be the new The Witcher 3 at release. I see no rpg in there These games have a very different target group and, except Persona maybe, they are popular genres. I don't think The Witcher 3 is a RPG, but the people who gave it RPG GOTY and called it the best RPG ever sure did... What a single person think is or not a RPG is totally meaningless when it comes to attribute games awards. An argument can be made for all of them but Zelda. Zelda, like all Zelda games before and all Zelda games to come, is an action-adventure puzzle game. It is not and has never been in the RPG genre. Looks like some people disagree with you on that. Action-adventure + RPG elements = RPG now. Unfortunately, see I don't disagree with you that Zelda games aren't RPGs, but mainstream think they are so...
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Like I said, it seems extreme compared to what they gain and therefore unlikely, but it is worth noting that it's not too far out of line with mechanics that have already been shown for the game. Both the wizard subclasses and the Lifegiver subclass have increased power level for particular spell types via their benefits, for example. Bonuses for a few spells with limited cast per encounters. Not the whole class as the "lower zeal power" is written there and that shield doesn't make up the lost of at least 2 levels. Either Josh really likes his casters and hates Paladins, or that's written wrong (the Wizard listing doesn't match what is shown in the video anyway so I got with wrong).
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If the Darcozzi gets less power (as in class power level), they are going to be 2 to 3* levels behind everyone else for all class features, so I don't think that's what they meant. That would effectively make the class weaker than multiclassed. It is most probably just the zeal per-encounter resource pool that is lower because the shield has a duration. Just like the Golden Pack can't use auras because they have a shiny golden selfish aura instead. *starting at level 13 you gain +1 power every 3 levels instead of 2 for single classed, multiclassed is every 3 level which means a Darcozzi would be like 6 level behind if multiclassed....
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2017 has been a super strong year for RPG so far, especially if you have a PS4: Nier:Automata Nioh Persona 5 Horizon Zero Dawn Zelda:Breath of the Wild (Switch/Wuii exclusive) Out of that list, Zelda: Breath of the Wild is pretty much the #1 game of all time now, Persona 5 was called a GOTY candidate and Horizon Zero Dawn was said to be the new The Witcher 3 at release. I see no rpg in there These games have a very different target group and, except Persona maybe, they are popular genres. I don't think The Witcher 3 is a RPG, but the people who gave it RPG GOTY and called it the best RPG ever sure did... What a single person think is or not a RPG is totally meaningless when it comes to attribute games awards.
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2017 has been a super strong year for RPG so far, especially if you have a PS4: Nier:Automata Nioh Persona 5 Horizon Zero Dawn Zelda:Breath of the Wild (Switch/Wuii exclusive) Out of that list, Zelda: Breath of the Wild is pretty much the #1 game of all time now, Persona 5 was called a GOTY candidate and Horizon Zero Dawn was said to be the new The Witcher 3 at release.
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Don't tell me you are surprised. Despite the vocal minority asking for evil paths or just choice&consequences few actually take the bad paths. In fact, I know a few people who don't like POE1 because the story isn't full of "ray of sunshines". I suspect "returning the souls to the kids" is also the most popular choice? A bit, yes. This game has lots of options and choices to make. If it was a game made by me I would be discouraged to make more games like that. If only a handful of people enjoy other paths, maybe I'm doing something wrong, so what is the point. People enjoy having the possibility of picking choices, they just don't like the consequences when it's not 100% in their favors (or to their liking). I know plenty of people who do save scumming because of it. "Good" tend to be favored over "Evil" because of it. I personally try to role-play my character. I tend to not play "evil" because it usually doesn't feel like you are "evil", you're more like a bully intimidating people for more money. But my first POE1 character was a dishonest liar (and it had consequence late game). My second was a goody-two-shoes Eothas priest though. I preferred the first one, unfortunately I lost that save.
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No one...? I know I wasn't able on my replay despite liking it in the first playthrough. I also never completed Durance's quest because I can't stand him. In fact, the first time I saw his default ending, I liked it, so I decided to never bother with his "personal quest". Don't tell me you are surprised. Despite the vocal minority asking for evil paths or just choice&consequences few actually take the bad paths. In fact, I know a few people who don't like POE1 because the story isn't full of "ray of sunshines". I suspect "returning the souls to the kids" is also the most popular choice? In my cases, the first time I just went with promising everyone I'll do their things (because dishonest lying character) and it bite me in the ass (literally, Galawain wasn't happy). I was surprised, but I found it awesome (and sad, poor Dyrwoodians). Now I feel likes I need to make a Wael playthrough...hmm.
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It's going to be a flop of course. Haven't you seen all the people complaining about POE1 being trash and unwanted and that it sold badly so POE2 shouldn't exist? ^that line would be sarcasm if I actually didn't see those claims online in the last few weeks. I personally expect sales around POE1, but maybe more frontloaded because people knows more about the IP and gaming websites talk more about it than when POE1 released. DOS2 is also doing very well right now and POE2 might release soon enough to "ride" its positive wave (or get trashed to oblivion because modern gamers seems more interested about finding The One Game to Rule Them All than actually playing games).
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I don't think there is a perfect playthrough of the game. I was mighty surprised in my first playthrough by Galawain's response to me not doing what he asked though so in my second one I went a bit less "take all the quests at any cost". Although, the pissed of gods are probably the coolest part of the ending, there is actually a consequences at promising everything to everyone... I have never succeeded in getting "in favor of Anymancy" even when I tried...twice. Seems like I missed the orlan baby quest too. I'm personally a Berath's choice person. At least, I think that's what I did last time. I need to check my save...and maybe replay the game for a 3rd time before POE2 gets released.
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Lots of games use accuracy/to-hit chance systems, but no POE1 isn't that much rock/paper/scissors. Disables and debuff will rarely actually miss like I explained and there is plenty of potions, scrolls and buff to make sure you get a hit or crit anyway. The only reasons not to use a disable in POE1 is if you want to keep some cast-per-rest for after the fight or the character is DPS oriented instead of CC/support. POE2 though, is going to be rock/paper/scissors, because they are introducing a counter system for afflictions and other things (like water tagged spells countering fire effects).
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The op seems clueless that spells in POE1 will graze a lot more than they will miss. In fact, to have more misses than graze/hits you need a ~40+ different in accuracy vs defense which either mean your character is naked (no items, no potions), under a major debuff that affect accuracy or there is significant level difference between you and the target. The way debuff graze works is that only the duration is halved, the effectiveness is not changed. Miasma of Dull-Mindedness would apply full negative effect for 6 seconds instead of 12 (with Int at 10). That's long enough to get a stronger spells that attack Will through from the same caster. Although, you should probably setup one or two other character to target Will if you are to use that spell. For bosses, the issues isn't the accuracy vs defense cause debuff to miss (they will rarely do so), the issue is that bosses are immune to a lots of afflictions applied by those debuff.