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Everything posted by sparklecat
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Possible Bug in Sanitarium
sparklecat replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This was many hours back for me; I remember being confused about what I was supposed to do next, but heading out of the Sanitarium gave me the next step soon enough. -
Possible Bug in Sanitarium
sparklecat replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I don't recall, I'm afraid; I fought the group of patients, killed all the constructs, left Azo alive, then went up and talked to the statue, who asked me how much things were really Azo's fault. -
They could also tie amount of xp given to difficulty, as I've seen suggested; let people playing on easy for just the main story continue getting tons of xp, without requiring those playing on hard to have to choose between, y'know, doing the sidequests and still having combat be a challenge. Presumably getting overlevelled so that combat becomes easier is not a large concern for you if you are already playing on the easiest setting.
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Anti-Piracy built into game?
sparklecat replied to Albion72's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Baldur's Gates. -
Possible Bug in Sanitarium
sparklecat replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I did not get this bug, and I went around and killed every flesh construct before going up, however. -
Most enjoyable companions?
sparklecat replied to sffrrrom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Such a pity I'll never take him along since I want to shoot him in the face, then. -
"Parable of Wael" Bugged
sparklecat replied to patriot247's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's weird though, when I originally stole the item I was stealthed and no one noticed or seemed to care, now they're attacking me on sight as soon as I enter. Is that how stealing work or...? In general, no, and it's something the game at least needs to telegraph more clearly as a possible consequence if it's intended behaviour. -
Anti-Piracy built into game?
sparklecat replied to Albion72's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think you're overreacting a bit, buddy. XP and enemy AI problems are things that can be fixed by mods. -
Wichts don't spawn in sanitarium
sparklecat replied to Dragoslav's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Given how troublesome the upstairs going hostile can be, I'd suggest that anyone who wants to do that to fight the wichts right now should make their save after the fight, then leave it alone until they've gone back upstairs and talked to the statue without problems, then make a second backup save there before reloading their first one. Just in case.- 5 replies
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Anti-Piracy built into game?
sparklecat replied to Albion72's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
c) try it out at a friend's house, or through Steam family sharing if possible d) read reviews or talk to people whose taste you trust -
Hard mode is too easy.
sparklecat replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As opposed to avoiding those quests because otherwise there's no challenge to the game? I really do not care if people whose chosen playstyle is to skip half the game find it hard to complete as a result. It should be that way. -
Possible Controller support?
sparklecat replied to Ben9902's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeah I understand that, I just require a controller to play because of my physical disability and would love to play this game. Huh. Do you mind if I ask what it is that makes a controller acceptable for you but not a mouse? -
Hard mode is too easy.
sparklecat replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hah! Getting the bestiary XP as a half-measure toward combat XP was the fanbase's big victory during the backer beta. Now we're complaining it's too much. Hey, I was arguing against it then. -
Soundtrack, tracks missing?
sparklecat replied to LordValgor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I won't swear to it, but I think I did see a post by Justin Bell saying not every single track was in there, yeah; what the missing ones might be, no idea. -
Anti-Piracy built into game?
sparklecat replied to Albion72's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tell him people like him are the reason a good studio like Obsidian nearly went under. I doubt it's true, but it might make him feel bad. -
Anti-Piracy built into game?
sparklecat replied to Albion72's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Your "friend" should not run into such, I expect. -
f@cked up :(
sparklecat replied to johny69's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Oh ye you are right.... and also, yes I stole from the locked room but no one saw me.. at least not at the time I stole the things... didn't get any warnings in the combat/chat log or any of them turned hostile.... You think they went hostile retroactively??? Seems far fetched imo. See this thread: http://forums.obsidian.net/topic/73464-quest-the-parable-of-wael-bug/ People who stole things from that room being the ones who later have the place turn hostile seems to be an emerging pattern. -
f@cked up :(
sparklecat replied to johny69's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I haven't been to the duc's palace after the mess in Sanitarium.... --EDIT-- Thank god.. it seems the Duc's palace is unaffected! Only the sanitarium and archives are hostile it seems. You can do Eder's quest, then; it's not in the Hall of Revealed Mysteries in Copperlane. Incidentally, did you steal from the locked room in the Hall? -
quest the parable of wael (bug)
sparklecat replied to mrmonocle's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
If you complete the Parable of Wael, the woman in charge tells you that you're welcome to take what you want from that room, so perhaps it's just set up to detect if anything goes missing and have them all turn hostile if you return later. If so, it should definitely be more clearly communicated; have them yelling "Thief!" or something at the very least when you return. Also, it probably shouldn't be this way if that's what's going on, since it's inconsistent with the rest of the game wrt undetected at the time thievery; it's not something the player can reasonably predict. -
Small Maps?
sparklecat replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They do feel rather small, yes. I'd like the wilderness maps a bit larger with the same population density to make it easier to sneak around enemies you want to avoid. I'd like Defiance Bay districts to feel more like proper districts in some cases, rather than simply a street or two; Ondra's Gift was good, Copperlane wasn't terrible, First Fires and Brackenbury were disappointingly small and empty of things going on, and Heritage Hill, while a special case, was also a bit small with so much of it devoted to cemetaries. Gilded Vale was a good size. Raedric's Keep, too. Some of the dungeons can actually get a bit on the large side, to the point of tedium, like the underground Skaen temple.