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Everything posted by Shardbearer
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Update #21: 5 days left!
Shardbearer replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Any Idea on who the reader for the audiobook of the novella will be? I have no idea about the relative costs of narrators, but Michael Kramer is a fantastic Voice Artist, especially for fantasy novels. He's done all of the Wheel of Time books, as well as my favorite book The Way of Kings.- 88 replies
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It probably has been said before, but isn't this why there are 3 different hardcore modes?
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Paladins and Bards
Shardbearer replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I so want to be able to train my rogue in the lute now. -
Paladins and Bards
Shardbearer replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I feel like a bard can be a subspeciality of rogue, and a paladin could be a heavy armor/heavy weapon specialty of cleric or cleric/warrior. Though I do like the idea of gaining the title/attribute of Paladin throughout the game. Its very DA:O to have to acquire the subspecialities, possibly through training and/or gaining the trust/membership of a faction. -
I hope that doesn't mean too much micro management, and that they can handle their inventories on their own if you so please. Or better yet, have a large shared party inventory, instead of being split between multiple characters. God I hope not. Never played a game with decent enough AI that I could trust my companions to intelligently "handle their inventory on their own". In systems like that, your companions inevidably make the most retarded choices. They'll use up the charges on their best wands when fighting.... goblins. They'll chug down all their healing potions when the fight is almost won. They'll use up all their summoning devices regardless of the threat in front of them etc. And shared inventory? Kill it with fire, as you guys like to say, here. No. The way the IE games did it worked well, and with a little bit of 21st century tweaking, they can take the IE systems and make them work VERY well. PS: Micro-management is a loaded term. There's a negative stigma attached to it that doesn't do it justice. How about "Full Control". Yeah, when I'm playing a party-based RPG, I want full control. I wouldn't want shared inventory, but it would be nice to have all the inventories open at once, so I don't have to keep clicking back and forth between characters trying to remember where I last stuffed something
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Actually I was hoping some restrictions on items, particularly on armors. It always seems weird when a Dwarf Plate can be shared with other party members... Unless Dwarves have invented stretch metal in Project Eternity :D "Get the Breastplate stretcher!" One of my favorite scenes with the king from Game of Thrones season 1
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Moronic ideas deserve all the hate and vitriol they can get lest they somehow take hold. And frankly we should stop with this stupid notion that everyone should be enjoy games in any way they want - this way of thinking has brought us the current generation of "cRPGs" and should die in a fire alongside its proponents. I enjoy RTS games but suck terribly at them. It would never occur to me to demand they change just so I could see the story - I just cheated my way through Broodwars. I didn't say the game should change to accommodate how different people enjoy games, or that we can't criticize bad ideas. All I'm saying is that arguing that people are enjoying things wrong or playing a game wrong is subjective. Heck, I agree that there shouldn't be armor transmuting or whatever. For example, I do enjoy playing a role-playing game and making choices as if I were the character, but I like to stay within the frame of the created world, what armor I find is the armor I find. If I don't like what I'm using either for stats or looks, that's just motivation to go find better armor.
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I dislike this idea as much as the next guy, but seriously?! Are you seriously insulting people and giving them crap for role-playing in a role-playing game? The discussed feature has no place in a single-player game imo, but leave the personal insults at home please, everyone enjoys games in different ways and there is nothing wrong with that.
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If banks somehow worked into factions and conflicts and plots that would be awesome. Maybe choosing what bank (even with some legit and some less-than-official) to store your money in can have an effect... As far as weight goes I've always felt like bulkiness of items would become prohibitive long before weight does.
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Can you, uh, send your party over to my town for a bit? On another note, I'd love to complete a quest in a game, solving, or appearing to solve, the immediate problem via choice, only to have unintended consequences creating an even larger problem. Intentions do not always need to equal the results.
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I would actually like to see separate magic classes for "traditional" mages that cast fireballs and the lot, and those that practice more "engineering/fabrication" magic for lack of a better term. The latter type would be able to ascribe special characteristics to their clothing/armor and weapons, and even fabricate weapons unique to their class (special enchanted guns, wands etc). They'd have access to all sorts of fabricated magical devices, alchemy, etc. Essentially they use their magic to fabricate and alter and then use the created items for practical purposes. Just an idea.
- 117 replies