Everything posted by Sensuki
- Converting P:E pirated copies to game key sales without using any DRM
-
Torment: Tides of Numenera
Personally I think the physical tier limiting is due to the cost of producing so many of them. Wasn't the cost of Double Fine's backer rewards and postage about $900K ?
-
Pacifist Run's consequences
First question is whether or not when you win an encounter, are all the enemies considered dead from being dropped to 0 Stamina, or just unconscious? I have a feeling it'll probably be dead, but they'll be able to hook in some dialogue scenes with knocking an opponent to 0 (or X) stamina.
-
Weapon Class mastery vs General Weapon mastery
What use is replying to it now ?
-
Weapon Class mastery vs General Weapon mastery
There are not any class weapon specializations I don't believe. Some classes will have inherit bonuses (fighters small accuracy bonus with melee, rangers bonus with ranged etc) Otherwise I believe how good you are with a weapon is determined by your attributes and the talents you choose. It took me a while to find those quotes, so I think I'll just not bother to find these ones Do a bit of searching for classes and you'll probably find the info. Logically if you want to specialize In a bunch of weapons, you'd probably want to choose a fighter. But as I said, you can use any weapon you like as any class without a penalty, so if you need to use a specific weapon for a specific tactic, you aren't going to be penalized for it, just other classes may be better at it naturally.
-
Weapon Class mastery vs General Weapon mastery
I love it how people just read the OP and then reply These problems have already been considered and solved.
-
Weapon Class mastery vs General Weapon mastery
Since my post was ignored. http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=6#post409741726 http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=7#post410868395 All classes can use all weapons (without a penalty I assume) If you want to specialize the options will be thematic, so you have a bunch of different weapons to choose from / switch between where you get your specialization bonus.
-
Torment: Tides of Numenera
If you're talking about a Player Stronghold, I find that superfluous in a Torment game.
-
Weapon Class mastery vs General Weapon mastery
P:E is doing thematic weapon proficiencies. Well actually I'm pretty sure everyone can use any weapon, but if you want to specialize, you specialize in a theme such as "common weapons" or "knight's weapons" or something like that, I'm sure they'll have their own themes based on the cultures and social hierarchies etc.
- Update #48: Documentary News and More Arcanum
- Update #48: Documentary News and More Arcanum
-
Torment: Tides of Numenera
I don't think it will break 4, but it will get 3.5 for sure.
- Update #48: Documentary News and More Arcanum
- Selection Circles option poll
-
Torment: Tides of Numenera
I'm sure Obsidian have shared information with inXile as well but it also sounds as if they are not using exactly the same process as Obsidian is with making their backgrounds.
-
Torment: Tides of Numenera
Either that or you know, their Wasteland 2 stuff ....
-
Torment: Tides of Numenera
Yeah saw the above posts. I'd say the number of stretch goals is fair enough. Ambitious sure, but no one will ever say they weren't prepared for their kickstarter, that's fore sure LOL.
-
Torment: Tides of Numenera
The Torment guys surely don't mess around.
-
Selection Circles option poll
He actually says: "If your selection circle color choices are going to make the game worse if you don't get what you want I only have three words. Get over it." Since not being able to discern between hostiles and allies in battle at a glance, purely because you happen to have a rare form of color blindness, makes the game quantifiably worse than the alternative (being able to discern between hostiles and allies in battle at a glance, just like everyone else can), I would say it's a bit silly to suggest that such people are somehow being ridiculous to wish for such a simple option that would prevent their game experience from actually being devoid of a trait inherent in other people's game experiences. I mean, would you say the same thing if the game was only going to have one resolution (640 x 480), and people said "Maybe there should be at least one more resolution."? Would you tell them "If you don't have a 640x480 display, you should just get over it. I happen to HAVE a 640x480 display, but, in a completely unrelated note, I don't care if there are any other playable resolution options or not, u_u"? Maybe we also shouldn't take the time to produce wheelchair-access ramps to restaurants and offices, because, if the lack of such things are going to make the restaurant or office visit worse for those in wheelchairs, just because they don't get what they want, they should just get over it. 'Cause, I mean, it's not like they NEED ramps. They just want them, selfishly, for no apparent reason. Just like the color-blind would want to change circle colors, sheerly because they're pretty. i think you're missing the point... the default setting of the colors is set to assist the color blind, and OP is asking for a slider that let's him change the colors to what he likes because he is not color blind. so that means that the slider is an optional feature that is purely cosmetic. so if you think the gaming experience will be poorer because the game lacks a cosmetic feature, get over it Incorrect. The OP is asking for an option to use the legacy colours of red for enemies, green for player controlled units and light blue for NPCs.
- Update #47: Odds and Ends
-
Torment: Tides of Numenera
I honestly don't know what you're talking about? Sorry I meant touched up by hand. There was a post about "the making of the Project Eternity screenshot" where they showed various stages of completion of the screenshot, including the final pass before the artist touch-up, which had a more glossy look. Icewind Dale (and Planescape Torment?) were touched up by hand. Baldur's Gate was not. The screenshot from Torment: Tides of Numenera does not appear to have an artist touch it up by hand. It's the rendering of some 3D modelling with some post editing, as mentioned above. Both screenshots look great, and they're both going for different styles.
-
Torment: Tides of Numenera
I don't think the Torment one is hand-painted like P:E's is. However compared to the unpainted P:E one it's certainly better than that. Also different art styles.
-
Linear vs non linear story
I'm pretty sure the storyline gameplay structure has been described to be very similar to the Baldur's Gate games. But it's basically going to be: Prologue chapter > Pseudo Open World, do the main storyline at your leisure. Whether it's closer to BG1 or BG2 we'll see (also kind of depends how you play BG1). when I play BG1 I generally go Prologue > Friendly Arm Inn quests / Beregost quests > Nashkell / Nashkell Mines, and then work my way across the bottom of the map and up, and go to the Bandit's Camp once I've done all the optional sidequests except the Tales of the Sword Coast stuff, which I usually do in Chapter 7. In BG2 you generally do most of the optional sidequests in Chapter 2 and 3, because after that the storyline kinda becomes linear. Might be something worth asking in an interview.
-
What Is the Most Important Factor for Making a Great RPG?
Sensuki replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: Stories (Spoiler Warning!)I think that a lot of RPGs are good by being good at one (or more) of these aspects. It's hard to truly excel at many of them.
- Update #47: Odds and Ends