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Sensuki

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Everything posted by Sensuki

  1. Do a price match when the steam sales are on or something. That seems to be when a lot of people buy games.
  2. Personally I think the physical tier limiting is due to the cost of producing so many of them. Wasn't the cost of Double Fine's backer rewards and postage about $900K ?
  3. First question is whether or not when you win an encounter, are all the enemies considered dead from being dropped to 0 Stamina, or just unconscious? I have a feeling it'll probably be dead, but they'll be able to hook in some dialogue scenes with knocking an opponent to 0 (or X) stamina.
  4. There are not any class weapon specializations I don't believe. Some classes will have inherit bonuses (fighters small accuracy bonus with melee, rangers bonus with ranged etc) Otherwise I believe how good you are with a weapon is determined by your attributes and the talents you choose. It took me a while to find those quotes, so I think I'll just not bother to find these ones Do a bit of searching for classes and you'll probably find the info. Logically if you want to specialize In a bunch of weapons, you'd probably want to choose a fighter. But as I said, you can use any weapon you like as any class without a penalty, so if you need to use a specific weapon for a specific tactic, you aren't going to be penalized for it, just other classes may be better at it naturally.
  5. I love it how people just read the OP and then reply These problems have already been considered and solved.
  6. Since my post was ignored. http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=6#post409741726 http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931&perpage=40&pagenumber=7#post410868395 All classes can use all weapons (without a penalty I assume) If you want to specialize the options will be thematic, so you have a bunch of different weapons to choose from / switch between where you get your specialization bonus.
  7. If you're talking about a Player Stronghold, I find that superfluous in a Torment game.
  8. P:E is doing thematic weapon proficiencies. Well actually I'm pretty sure everyone can use any weapon, but if you want to specialize, you specialize in a theme such as "common weapons" or "knight's weapons" or something like that, I'm sure they'll have their own themes based on the cultures and social hierarchies etc.
  9. Not every update can be a mechanics update or an art update I was looking forward to hearing about the documentary because they hadn't mentioned it at all really since Update 23.
  10. The Double Fine ones are actually very good, they're about 30 minutes each. Not including the 'side' episodes.
  11. I don't think it will break 4, but it will get 3.5 for sure.
  12. Thanks for following up on my continuous questions about the documentary Interesting that you're going with a movie style rather than Double Fine's episodical method, but I suppose that makes sense considering the weekly/bi-weekly updates that you have been doing. Good stuff (y)
  13. it still remains a cosmetic option, so i dont see why so much arguing about expressing an opinion of indiference (although expressed a bit roughly). This is an argument? News to me. By legacy I am referring to exactly the same as, if not as close to Baldur's Gate as possible.
  14. I'm sure Obsidian have shared information with inXile as well but it also sounds as if they are not using exactly the same process as Obsidian is with making their backgrounds.
  15. Either that or you know, their Wasteland 2 stuff ....
  16. Yeah saw the above posts. I'd say the number of stretch goals is fair enough. Ambitious sure, but no one will ever say they weren't prepared for their kickstarter, that's fore sure LOL.
  17. The Torment guys surely don't mess around.
  18. He actually says: "If your selection circle color choices are going to make the game worse if you don't get what you want I only have three words. Get over it." Since not being able to discern between hostiles and allies in battle at a glance, purely because you happen to have a rare form of color blindness, makes the game quantifiably worse than the alternative (being able to discern between hostiles and allies in battle at a glance, just like everyone else can), I would say it's a bit silly to suggest that such people are somehow being ridiculous to wish for such a simple option that would prevent their game experience from actually being devoid of a trait inherent in other people's game experiences. I mean, would you say the same thing if the game was only going to have one resolution (640 x 480), and people said "Maybe there should be at least one more resolution."? Would you tell them "If you don't have a 640x480 display, you should just get over it. I happen to HAVE a 640x480 display, but, in a completely unrelated note, I don't care if there are any other playable resolution options or not, u_u"? Maybe we also shouldn't take the time to produce wheelchair-access ramps to restaurants and offices, because, if the lack of such things are going to make the restaurant or office visit worse for those in wheelchairs, just because they don't get what they want, they should just get over it. 'Cause, I mean, it's not like they NEED ramps. They just want them, selfishly, for no apparent reason. Just like the color-blind would want to change circle colors, sheerly because they're pretty. i think you're missing the point... the default setting of the colors is set to assist the color blind, and OP is asking for a slider that let's him change the colors to what he likes because he is not color blind. so that means that the slider is an optional feature that is purely cosmetic. so if you think the gaming experience will be poorer because the game lacks a cosmetic feature, get over it Incorrect. The OP is asking for an option to use the legacy colours of red for enemies, green for player controlled units and light blue for NPCs.
  19. If this screenshot is from early in the game, you may not have access to more than 4 party members yet.
  20. I honestly don't know what you're talking about? Sorry I meant touched up by hand. There was a post about "the making of the Project Eternity screenshot" where they showed various stages of completion of the screenshot, including the final pass before the artist touch-up, which had a more glossy look. Icewind Dale (and Planescape Torment?) were touched up by hand. Baldur's Gate was not. The screenshot from Torment: Tides of Numenera does not appear to have an artist touch it up by hand. It's the rendering of some 3D modelling with some post editing, as mentioned above. Both screenshots look great, and they're both going for different styles.
  21. I don't think the Torment one is hand-painted like P:E's is. However compared to the unpainted P:E one it's certainly better than that. Also different art styles.
  22. I'm pretty sure the storyline gameplay structure has been described to be very similar to the Baldur's Gate games. But it's basically going to be: Prologue chapter > Pseudo Open World, do the main storyline at your leisure. Whether it's closer to BG1 or BG2 we'll see (also kind of depends how you play BG1). when I play BG1 I generally go Prologue > Friendly Arm Inn quests / Beregost quests > Nashkell / Nashkell Mines, and then work my way across the bottom of the map and up, and go to the Bandit's Camp once I've done all the optional sidequests except the Tales of the Sword Coast stuff, which I usually do in Chapter 7. In BG2 you generally do most of the optional sidequests in Chapter 2 and 3, because after that the storyline kinda becomes linear. Might be something worth asking in an interview.
  23. I think that a lot of RPGs are good by being good at one (or more) of these aspects. It's hard to truly excel at many of them.
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